vk-structured-buffer-load.hlsl.glsl
// vk-structured-buffer-load.hlsl.glsl
//TEST_IGNORE_FILE:
#version 460
layout(row_major) uniform;
layout(row_major) buffer;
#extension GL_NV_ray_tracing : require
#define rcp_tmp _S2
#define RayData _S3
#define Attributes _S4
#define tmpA _S5
#define tmpB _S6
#define tmpC _S7
layout(std430, binding = 1) readonly buffer _S1 {
float _data[];
} gParamBlock_sbuf_0;
float rcp_0(float x_0)
{
float rcp_tmp = float(1.00000000000000000000) / x_0;
return rcp_tmp;
}
struct RayHitInfoPacked_0
{
vec4 PackedHitInfoA_0;
};
rayPayloadInNV RayHitInfoPacked_0 RayData;
struct BuiltInTriangleIntersectionAttributes_0
{
vec2 barycentrics_0;
};
hitAttributeNV BuiltInTriangleIntersectionAttributes_0 Attributes;
void main()
{
float HitT_0 = (gl_RayTmaxNV);
RayData.PackedHitInfoA_0.x = HitT_0;
float offsfloat_0 = ((gParamBlock_sbuf_0)._data[(0)]);
uint use_rcp_0 = 0U | uint(HitT_0 > 0.00000000000000000000);
if(bool(use_rcp_0))
{
float tmpA = rcp_0(offsfloat_0);
RayData.PackedHitInfoA_0.y = tmpA;
}
else
{
if(use_rcp_0 > 0U&&offsfloat_0 == 0.00000000000000000000)
{
float tmpB = (inversesqrt((offsfloat_0 + 1.00000000000000000000)));
RayData.PackedHitInfoA_0.y = tmpB;
}
else
{
float tmpC = (inversesqrt((offsfloat_0)));
RayData.PackedHitInfoA_0.y = tmpC;
}
}
return;
}