/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MATH_LINE3D_H #define MATH_LINE3D_H #include "common/scummsys.h" #include "common/endian.h" #include "math/vector3d.h" namespace Math { class Line3d { public: Line3d(); Line3d(const Vector3d &begin, const Vector3d &end); Line3d(const Line3d &other); Math::Vector3d begin() const; Math::Vector3d end() const; Math::Vector3d middle() const; /** * Check if this line segment intersects with another line segment * * The check is done in either a XY or a XZ 2D plane. */ bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ); Line3d& operator=(const Line3d &other); private: Math::Vector3d _begin, _end; }; } // end of namespace Math #endif