swh:1:snp:687ac8cdbfab3b78b7f301abee5f451127f135fc
Tip revision: dbe4ddb10315479fc00086f08e25d968b4b43c49 authored by Travis Bradshaw on 31 January 2012, 19:41:34 UTC
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
Tip revision: dbe4ddb
trilib.c
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// trilib.c: library for loading triangles from an Alias triangle file
//
#include <stdio.h>
#include "cmdlib.h"
#include "mathlib.h"
#include "polyset.h"
#include "trilib.h"
// on disk representation of a face
#define FLOAT_START 99999.0
#define FLOAT_END -FLOAT_START
#define MAGIC 123322
//#define NOISY 1
typedef struct {
float v[3];
} vector;
typedef struct
{
vector n; /* normal */
vector p; /* point */
vector c; /* color */
float u; /* u */
float v; /* v */
} aliaspoint_t;
typedef struct {
aliaspoint_t pt[3];
} tf_triangle;
static void ByteSwapTri (tf_triangle *tri)
{
int i;
for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
{
((int *)tri)[i] = BigLong (((int *)tri)[i]);
}
}
static void ReadPolysetGeometry( triangle_t *tripool, FILE *input, int count, triangle_t *ptri )
{
tf_triangle tri;
int i;
for (i = 0; i < count; ++i) {
int j;
fread( &tri, sizeof(tf_triangle), 1, input );
ByteSwapTri (&tri);
for (j=0 ; j<3 ; j++)
{
int k;
for (k=0 ; k<3 ; k++)
{
ptri->verts[j][k] = tri.pt[j].p.v[k];
ptri->normals[j][k] = tri.pt[j].n.v[k];
// ptri->colors[j][k] = tri.pt[j].c.v[k];
}
ptri->texcoords[j][0] = tri.pt[j].u;
ptri->texcoords[j][1] = tri.pt[j].v;
}
ptri++;
if ((ptri - tripool ) >= POLYSET_MAXTRIANGLES)
Error ("Error: too many triangles; increase POLYSET_MAXTRIANGLES\n");
}
}
void TRI_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets )
{
FILE *input;
float start;
char name[256], tex[256];
int i, count, magic, pset = 0;
triangle_t *ptri;
polyset_t *pPSET;
int iLevel;
int exitpattern;
float t;
t = -FLOAT_START;
*((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
*((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
*((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
*((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
if ((input = fopen(filename, "rb")) == 0)
Error ("reader: could not open file '%s'", filename);
iLevel = 0;
fread(&magic, sizeof(int), 1, input);
if (BigLong(magic) != MAGIC)
Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
pPSET = calloc( 1, POLYSET_MAXPOLYSETS * sizeof( polyset_t ) );
ptri = calloc( 1, POLYSET_MAXTRIANGLES * sizeof( triangle_t ) );
*ppPSET = pPSET;
while (feof(input) == 0) {
if (fread(&start, sizeof(float), 1, input) < 1)
break;
*(int *)&start = BigLong(*(int *)&start);
if (*(int *)&start != exitpattern)
{
if (start == FLOAT_START) {
/* Start of an object or group of objects. */
i = -1;
do {
/* There are probably better ways to read a string from */
/* a file, but this does allow you to do error checking */
/* (which I'm not doing) on a per character basis. */
++i;
fread( &(name[i]), sizeof( char ), 1, input);
} while( name[i] != '\0' );
if ( i != 0 )
strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
else
strcpy( pPSET[pset].name , "(unnamed)" );
strlwr( pPSET[pset].name );
// indent();
// fprintf(stdout,"OBJECT START: %s\n",name);
fread( &count, sizeof(int), 1, input);
count = BigLong(count);
++iLevel;
if (count != 0) {
// indent();
// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
i = -1;
do {
++i;
fread( &(tex[i]), sizeof( char ), 1, input);
} while( tex[i] != '\0' );
/*
if ( i != 0 )
strncpy( pPSET[pset].texname, tex, sizeof( pPSET[pset].texname ) - 1 );
else
strcpy( pPSET[pset].texname, "(unnamed)" );
strlwr( pPSET[pset].texname );
*/
// indent();
// fprintf(stdout," Object texture name: '%s'\n",tex);
}
/* Else (count == 0) this is the start of a group, and */
/* no texture name is present. */
}
else if (start == FLOAT_END) {
/* End of an object or group. Yes, the name should be */
/* obvious from context, but it is in here just to be */
/* safe and to provide a little extra information for */
/* those who do not wish to write a recursive reader. */
/* Mea culpa. */
--iLevel;
i = -1;
do {
++i;
fread( &(name[i]), sizeof( char ), 1, input);
} while( name[i] != '\0' );
if ( i != 0 )
strncpy( pPSET[pset].name, name, sizeof( pPSET[pset].name ) - 1 );
else
strcpy( pPSET[pset].name , "(unnamed)" );
strlwr( pPSET[pset].name );
// indent();
// fprintf(stdout,"OBJECT END: %s\n",name);
continue;
}
}
//
// read the triangles
//
if ( count > 0 )
{
pPSET[pset].triangles = ptri;
ReadPolysetGeometry( pPSET[0].triangles, input, count, ptri );
ptri += count;
pPSET[pset].numtriangles = count;
if ( ++pset >= POLYSET_MAXPOLYSETS )
{
Error ("Error: too many polysets; increase POLYSET_MAXPOLYSETS\n");
}
}
}
*numpsets = pset;
fclose (input);
}