// Halide tutorial lesson 3: Inspecting the generated code // This lesson demonstrates how to inspect what the Halide compiler is producing. // On linux, you can compile and run it like so: // g++ lesson_03*.cpp -g -I -L -lHalide -lpthread -ldl -o lesson_03 -std=c++17 // LD_LIBRARY_PATH= ./lesson_03 // On os x: // g++ lesson_03*.cpp -g -I -L -lHalide -o lesson_03 -std=c++17 // DYLD_LIBRARY_PATH= ./lesson_03 // If you have the entire Halide source tree, you can also build it by // running: // make tutorial_lesson_03_debugging_1 // in a shell with the current directory at the top of the halide // source tree. #include "Halide.h" #include // This time we'll just import the entire Halide namespace using namespace Halide; int main(int argc, char **argv) { // We'll start by defining the simple single-stage imaging // pipeline from lesson 1. // This lesson will be about debugging, but unfortunately in C++, // objects don't know their own names, which makes it hard for us // to understand the generated code. To get around this, you can // pass a string to the Func and Var constructors to give them a // name for debugging purposes. Func gradient("gradient"); Var x("x"), y("y"); gradient(x, y) = x + y; // Realize the function to produce an output image. We'll keep it // very small for this lesson. Buffer output = gradient.realize({8, 8}); // That line compiled and ran the pipeline. Try running this // lesson with the environment variable HL_DEBUG_CODEGEN set to // 1. It will print out the various stages of compilation, and a // pseudocode representation of the final pipeline. // If you set HL_DEBUG_CODEGEN to a higher number, you can see // more and more details of how Halide compiles your pipeline. // Setting HL_DEBUG_CODEGEN=2 shows the Halide code at each stage // of compilation, and also the llvm bitcode we generate at the // end. // Halide will also output an HTML version of this output, which // supports syntax highlighting and code-folding, so it can be // nicer to read for large pipelines. Open gradient.stmt.html" with your // browser after running this tutorial. gradient.compile_to_lowered_stmt("gradient.stmt.html", {}, HTML); // You can usually figure out what code Halide is generating using // this pseudocode. In the next lesson we'll see how to snoop on // Halide at runtime. printf("Success!\n"); return 0; }