raystab.h
/*
* Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
/** @file raystab.h
* @author Thomas Müller, NVIDIA
* @brief Minimal optix program.
*/
#pragma once
#include <neural-graphics-primitives/common.h>
#include <optix.h>
namespace ngp {
struct Raystab {
struct Params {
const vec3* ray_origins;
float* distances;
OptixTraversableHandle handle;
};
struct RayGenData {};
struct MissData {};
struct HitGroupData {};
};
}