interface Gamepad { readonly attribute DOMString id; readonly attribute long index; readonly attribute boolean connected; readonly attribute DOMHighResTimeStamp timestamp; readonly attribute GamepadMappingType mapping; readonly attribute FrozenArray axes; readonly attribute FrozenArray buttons; }; interface GamepadButton { readonly attribute boolean pressed; readonly attribute boolean touched; readonly attribute double value; }; enum GamepadMappingType { "", "standard", }; partial interface Navigator { sequence getGamepads(); }; [Constructor(GamepadEventInit eventInitDict)] interface GamepadEvent : Event { readonly attribute Gamepad gamepad; }; dictionary GamepadEventInit : EventInit { required Gamepad gamepad; };