/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "graphics/scaler/normal.h" NormalPlugin::NormalPlugin() { _factor = 1; _factors.push_back(1); #ifdef USE_SCALERS _factors.push_back(2); _factors.push_back(3); _factors.push_back(4); _factors.push_back(5); #endif } #ifdef USE_SCALERS /** * Trivial nearest-neighbor 2x scaler. */ template void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const int b = sizeof(Pixel); assert(IS_ALIGNED(dstPtr, 2)); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += b * 2) { Pixel color = *(((const Pixel*)srcPtr) + i); *(Pixel *)(r) = color; *(Pixel *)(r + b) = color; *(Pixel *)(r + dstPitch) = color; *(Pixel *)(r + b + dstPitch) = color; } srcPtr += srcPitch; dstPtr += dstPitch << 1; } } #ifdef USE_ARM_SCALER_ASM extern "C" void Normal2xARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); #else /** * Template Specialization that writes 2 pixels at a time. */ template<> void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; assert(IS_ALIGNED(dstPtr, 4)); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += 4) { uint32 color = *(((const uint16*)srcPtr) + i); color |= color << 16; *(uint32 *)(r) = color; *(uint32 *)(r + dstPitch) = color; } srcPtr += srcPitch; dstPtr += dstPitch << 1; } } #endif /** * Trivial nearest-neighbor 3x scaler. */ template void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; const int b = sizeof(Pixel); assert(IS_ALIGNED(dstPtr, 2)); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += b * 3) { Pixel color = *(((const Pixel *)srcPtr) + i); *(Pixel *)(r + b * 0) = color; *(Pixel *)(r + b * 1) = color; *(Pixel *)(r + b * 2) = color; *(Pixel *)(r + b * 0 + dstPitch) = color; *(Pixel *)(r + b * 1 + dstPitch) = color; *(Pixel *)(r + b * 2 + dstPitch) = color; *(Pixel *)(r + b * 0 + dstPitch2) = color; *(Pixel *)(r + b * 1 + dstPitch2) = color; *(Pixel *)(r + b * 2 + dstPitch2) = color; } srcPtr += srcPitch; dstPtr += dstPitch3; } } /** * Trivial nearest-neighbor 4x scaler. */ template void Normal4x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; const uint32 dstPitch4 = dstPitch * 4; const int b = sizeof(Pixel); assert(IS_ALIGNED(dstPtr, 2)); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += b * 4) { Pixel color = *(((const Pixel *)srcPtr) + i); *(Pixel *)(r + b * 0) = color; *(Pixel *)(r + b * 1) = color; *(Pixel *)(r + b * 2) = color; *(Pixel *)(r + b * 3) = color; *(Pixel *)(r + b * 0 + dstPitch) = color; *(Pixel *)(r + b * 1 + dstPitch) = color; *(Pixel *)(r + b * 2 + dstPitch) = color; *(Pixel *)(r + b * 3 + dstPitch) = color; *(Pixel *)(r + b * 0 + dstPitch2) = color; *(Pixel *)(r + b * 1 + dstPitch2) = color; *(Pixel *)(r + b * 2 + dstPitch2) = color; *(Pixel *)(r + b * 3 + dstPitch2) = color; *(Pixel *)(r + b * 0 + dstPitch3) = color; *(Pixel *)(r + b * 1 + dstPitch3) = color; *(Pixel *)(r + b * 2 + dstPitch3) = color; *(Pixel *)(r + b * 3 + dstPitch3) = color; } srcPtr += srcPitch; dstPtr += dstPitch4; } } /** * Trivial nearest-neighbor 5x scaler. */ template void Normal5x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint8 *r; const uint32 dstPitch2 = dstPitch * 2; const uint32 dstPitch3 = dstPitch * 3; const uint32 dstPitch4 = dstPitch * 4; const uint32 dstPitch5 = dstPitch * 5; const int b = sizeof(Pixel); assert(IS_ALIGNED(dstPtr, 2)); while (height--) { r = dstPtr; for (int i = 0; i < width; ++i, r += b * 5) { Pixel color = *(((const Pixel *)srcPtr) + i); *(Pixel *)(r + b * 0) = color; *(Pixel *)(r + b * 1) = color; *(Pixel *)(r + b * 2) = color; *(Pixel *)(r + b * 3) = color; *(Pixel *)(r + b * 4) = color; *(Pixel *)(r + b * 0 + dstPitch) = color; *(Pixel *)(r + b * 1 + dstPitch) = color; *(Pixel *)(r + b * 2 + dstPitch) = color; *(Pixel *)(r + b * 3 + dstPitch) = color; *(Pixel *)(r + b * 4 + dstPitch) = color; *(Pixel *)(r + b * 0 + dstPitch2) = color; *(Pixel *)(r + b * 1 + dstPitch2) = color; *(Pixel *)(r + b * 2 + dstPitch2) = color; *(Pixel *)(r + b * 3 + dstPitch2) = color; *(Pixel *)(r + b * 4 + dstPitch2) = color; *(Pixel *)(r + b * 0 + dstPitch3) = color; *(Pixel *)(r + b * 1 + dstPitch3) = color; *(Pixel *)(r + b * 2 + dstPitch3) = color; *(Pixel *)(r + b * 3 + dstPitch3) = color; *(Pixel *)(r + b * 4 + dstPitch3) = color; *(Pixel *)(r + b * 0 + dstPitch4) = color; *(Pixel *)(r + b * 1 + dstPitch4) = color; *(Pixel *)(r + b * 2 + dstPitch4) = color; *(Pixel *)(r + b * 3 + dstPitch4) = color; *(Pixel *)(r + b * 4 + dstPitch4) = color; } srcPtr += srcPitch; dstPtr += dstPitch5; } } #endif void NormalPlugin::scaleIntern(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int x, int y) { #ifdef USE_SCALERS if (_format.bytesPerPixel == 2) { switch (_factor) { case 2: #ifdef USE_ARM_SCALER_ASM Normal2xARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height); #else Normal2x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); #endif break; case 3: Normal3x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; case 4: Normal4x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; case 5: Normal5x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; } } else { assert(_format.bytesPerPixel == 4); switch (_factor) { case 2: Normal2x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; case 3: Normal3x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; case 4: Normal4x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; case 5: Normal5x(srcPtr, srcPitch, dstPtr, dstPitch, width, height); break; } } #endif } uint NormalPlugin::increaseFactor() { #ifdef USE_SCALERS if (_factor < 5) setFactor(_factor + 1); #endif return _factor; } uint NormalPlugin::decreaseFactor() { #ifdef USE_SCALERS if (_factor > 1) setFactor(_factor - 1); #endif return _factor; } const char *NormalPlugin::getName() const { return "normal"; } const char *NormalPlugin::getPrettyName() const { return "Normal"; } REGISTER_PLUGIN_STATIC(NORMAL, PLUGIN_TYPE_SCALER, NormalPlugin);