/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_HELPERSD2D_H_ #define MOZILLA_GFX_HELPERSD2D_H_ #include "moz-d2d1-1.h" #include #include "2D.h" #include "ScaledFontDWrite.h" namespace mozilla { namespace gfx { static inline D2D1_POINT_2F D2DPoint(const Point &aPoint) { return D2D1::Point2F(aPoint.x, aPoint.y); } static inline D2D1_SIZE_U D2DIntSize(const IntSize &aSize) { return D2D1::SizeU(aSize.width, aSize.height); } static inline D2D1_RECT_F D2DRect(const Rect &aRect) { return D2D1::RectF(aRect.x, aRect.y, aRect.XMost(), aRect.YMost()); } static inline D2D1_EXTEND_MODE D2DExtend(ExtendMode aExtendMode) { D2D1_EXTEND_MODE extend; switch (aExtendMode) { case EXTEND_REPEAT: extend = D2D1_EXTEND_MODE_WRAP; break; case EXTEND_REFLECT: extend = D2D1_EXTEND_MODE_MIRROR; break; default: extend = D2D1_EXTEND_MODE_CLAMP; } return extend; } static inline D2D1_BITMAP_INTERPOLATION_MODE D2DFilter(const Filter &aFilter) { switch (aFilter) { case FILTER_POINT: return D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR; default: return D2D1_BITMAP_INTERPOLATION_MODE_LINEAR; } } static inline D2D1_ANTIALIAS_MODE D2DAAMode(AntialiasMode aMode) { switch (aMode) { case AA_NONE: return D2D1_ANTIALIAS_MODE_ALIASED; default: return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE; } } static inline D2D1_MATRIX_3X2_F D2DMatrix(const Matrix &aTransform) { return D2D1::Matrix3x2F(aTransform._11, aTransform._12, aTransform._21, aTransform._22, aTransform._31, aTransform._32); } static inline D2D1_COLOR_F D2DColor(const Color &aColor) { return D2D1::ColorF(aColor.r, aColor.g, aColor.b, aColor.a); } static inline IntSize ToIntSize(const D2D1_SIZE_U &aSize) { return IntSize(aSize.width, aSize.height); } static inline SurfaceFormat ToPixelFormat(const D2D1_PIXEL_FORMAT &aFormat) { switch(aFormat.format) { case DXGI_FORMAT_A8_UNORM: return FORMAT_A8; case DXGI_FORMAT_B8G8R8A8_UNORM: if (aFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE) { return FORMAT_B8G8R8X8; } else { return FORMAT_B8G8R8A8; } default: return FORMAT_B8G8R8A8; } } static inline Rect ToRect(const D2D1_RECT_F &aRect) { return Rect(aRect.left, aRect.top, aRect.right - aRect.left, aRect.bottom - aRect.top); } static inline DXGI_FORMAT DXGIFormat(SurfaceFormat aFormat) { switch (aFormat) { case FORMAT_B8G8R8A8: return DXGI_FORMAT_B8G8R8A8_UNORM; case FORMAT_B8G8R8X8: return DXGI_FORMAT_B8G8R8A8_UNORM; case FORMAT_A8: return DXGI_FORMAT_A8_UNORM; default: return DXGI_FORMAT_UNKNOWN; } } static inline D2D1_ALPHA_MODE AlphaMode(SurfaceFormat aFormat) { switch (aFormat) { case FORMAT_B8G8R8X8: return D2D1_ALPHA_MODE_IGNORE; default: return D2D1_ALPHA_MODE_PREMULTIPLIED; } } static inline D2D1_PIXEL_FORMAT D2DPixelFormat(SurfaceFormat aFormat) { return D2D1::PixelFormat(DXGIFormat(aFormat), AlphaMode(aFormat)); } static inline bool IsPatternSupportedByD2D(const Pattern &aPattern) { if (aPattern.GetType() != PATTERN_RADIAL_GRADIENT) { return true; } const RadialGradientPattern *pat = static_cast(&aPattern); if (pat->mRadius1 != 0) { return false; } Point diff = pat->mCenter2 - pat->mCenter1; if (sqrt(diff.x * diff.x + diff.y * diff.y) >= pat->mRadius2) { // Inner point lies outside the circle. return false; } return true; } /** * This structure is used to pass rectangles to our shader constant. We can use * this for passing rectangular areas to SetVertexShaderConstant. In the format * of a 4 component float(x,y,width,height). Our vertex shader can then use * this to construct rectangular positions from the 0,0-1,1 quad that we source * it with. */ struct ShaderConstantRectD3D10 { float mX, mY, mWidth, mHeight; ShaderConstantRectD3D10(float aX, float aY, float aWidth, float aHeight) : mX(aX), mY(aY), mWidth(aWidth), mHeight(aHeight) { } // For easy passing to SetVertexShaderConstantF. operator float* () { return &mX; } }; static inline DWRITE_MATRIX DWriteMatrixFromMatrix(Matrix &aMatrix) { DWRITE_MATRIX mat; mat.m11 = aMatrix._11; mat.m12 = aMatrix._12; mat.m21 = aMatrix._21; mat.m22 = aMatrix._22; mat.dx = aMatrix._31; mat.dy = aMatrix._32; return mat; } class AutoDWriteGlyphRun : public DWRITE_GLYPH_RUN { static const unsigned kNumAutoGlyphs = 256; public: AutoDWriteGlyphRun() { glyphCount = 0; } ~AutoDWriteGlyphRun() { if (glyphCount > kNumAutoGlyphs) { delete[] glyphIndices; delete[] glyphAdvances; delete[] glyphOffsets; } } void allocate(unsigned aNumGlyphs) { glyphCount = aNumGlyphs; if (aNumGlyphs <= kNumAutoGlyphs) { glyphIndices = &mAutoIndices[0]; glyphAdvances = &mAutoAdvances[0]; glyphOffsets = &mAutoOffsets[0]; } else { glyphIndices = new UINT16[aNumGlyphs]; glyphAdvances = new FLOAT[aNumGlyphs]; glyphOffsets = new DWRITE_GLYPH_OFFSET[aNumGlyphs]; } } private: DWRITE_GLYPH_OFFSET mAutoOffsets[kNumAutoGlyphs]; FLOAT mAutoAdvances[kNumAutoGlyphs]; UINT16 mAutoIndices[kNumAutoGlyphs]; }; static inline void DWriteGlyphRunFromGlyphs(const GlyphBuffer &aGlyphs, ScaledFontDWrite *aFont, AutoDWriteGlyphRun *run) { run->allocate(aGlyphs.mNumGlyphs); FLOAT *advances = const_cast(run->glyphAdvances); UINT16 *indices = const_cast(run->glyphIndices); DWRITE_GLYPH_OFFSET *offsets = const_cast(run->glyphOffsets); memset(advances, 0, sizeof(FLOAT) * aGlyphs.mNumGlyphs); for (unsigned int i = 0; i < aGlyphs.mNumGlyphs; i++) { indices[i] = aGlyphs.mGlyphs[i].mIndex; offsets[i].advanceOffset = aGlyphs.mGlyphs[i].mPosition.x; offsets[i].ascenderOffset = -aGlyphs.mGlyphs[i].mPosition.y; } run->bidiLevel = 0; run->fontFace = aFont->mFontFace; run->fontEmSize = aFont->GetSize(); run->glyphCount = aGlyphs.mNumGlyphs; run->isSideways = FALSE; } } } #endif /* MOZILLA_GFX_HELPERSD2D_H_ */