#include "HalideRuntime.h" extern "C" { ALWAYS_INLINE __attribute__((used)) void call_destructor(void *user_context, void (*fn)(void *user_context, void *object), void **object, bool should_call) { void *o = *object; *object = nullptr; // Call the function if (o && should_call) { fn(user_context, o); } } }