https://github.com/Kitware/CMake
Tip revision: 67a1e2a5d17aec461ed464fa254fb01f32a0a384 authored by Brad King on 22 February 2023, 15:06:26 UTC
CMake 3.26.0-rc4
CMake 3.26.0-rc4
Tip revision: 67a1e2a
CMakeSystemSpecificInitialize.cmake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# This file is included by cmGlobalGenerator::EnableLanguage.
# It is included before the compiler has been determined.
# The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler
# wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME
# but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files.
#
# It is useful to share the same aforementioned configuration files and
# avoids duplicating them in case of tightly related platforms.
#
# An example are the platforms supported by Xcode (macOS, iOS, tvOS,
# and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is
# set to Apple which results in using
# Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}")
include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)
set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)