https://github.com/thunil/ofblend
Tip revision: aef880de2c500a7f7828fe93647299e8bc0170aa authored by Nils Thuerey on 06 December 2017, 08:13:20 UTC
Merge pull request #1 from qinenergy/patch-1
Merge pull request #1 from qinenergy/patch-1
Tip revision: aef880d
plume_2d.py
#
# Simple example scene for a 2D simulation
# Simulation of a buoyant smoke density plume with open boundaries at top & bottom
#
from manta import *
# solver params
res = 64
gs = vec3(res,res,1)
s = Solver(name='main', gridSize = gs, dim=2)
s.timestep = 1.0
timings = Timings()
# prepare grids
flags = s.create(FlagGrid)
vel = s.create(MACGrid)
density = s.create(RealGrid)
pressure = s.create(RealGrid)
bWidth=1
flags.initDomain(boundaryWidth=bWidth)
flags.fillGrid()
setOpenBound(flags, bWidth,'yY',FlagOutflow|FlagEmpty)
if (GUI):
gui = Gui()
gui.show( True )
#gui.pause()
source = s.create(Cylinder, center=gs*vec3(0.5,0.1,0.5), radius=res*0.14, z=gs*vec3(0, 0.02, 0))
#main loop
for t in range(400):
mantaMsg('\nFrame %i' % (s.frame))
if t<300:
source.applyToGrid(grid=density, value=1)
advectSemiLagrange(flags=flags, vel=vel, grid=density, order=2)
advectSemiLagrange(flags=flags, vel=vel, grid=vel, order=2, openBounds=True, boundaryWidth=bWidth)
resetOutflow(flags=flags,real=density)
setWallBcs(flags=flags, vel=vel)
addBuoyancy(density=density, vel=vel, gravity=vec3(0,-4e-3,0), flags=flags)
solvePressure(flags=flags, vel=vel, pressure=pressure)
#timings.display()
s.step()