cmake_minimum_required(VERSION 3.1) # Toggles the use of the hunter package manager option(HUNTER_ENABLED "Enable Hunter package manager support" OFF) include("cmake/HunterGate.cmake") HunterGate( URL "https://github.com/ruslo/hunter/archive/v0.23.171.tar.gz" SHA1 "5d68bcca78eee347239ca5f4d34f4b6c12683154" ) project(libigl) # Detects whether this is a top-level project get_directory_property(LIBIGL_PARENT_DIR PARENT_DIRECTORY) if(NOT LIBIGL_PARENT_DIR) set(LIBIGL_TOPLEVEL_PROJECT ON) else() set(LIBIGL_TOPLEVEL_PROJECT OFF) endif() # Build tests and tutorials option(LIBIGL_BUILD_TESTS "Build libigl unit test" ${LIBIGL_TOPLEVEL_PROJECT}) option(LIBIGL_BUILD_TUTORIALS "Build libigl tutorial" ${LIBIGL_TOPLEVEL_PROJECT}) option(LIBIGL_EXPORT_TARGETS "Export libigl CMake targets" ${LIBIGL_TOPLEVEL_PROJECT}) # USE_STATIC_LIBRARY speeds up the generation of multiple binaries, # at the cost of a longer initial compilation time # (by default, static build is off since libigl is a header-only library) option(LIBIGL_USE_STATIC_LIBRARY "Use libigl as static library" ON) # All dependencies that are downloaded as cmake projects and tested on the auto-builds are ON # (by default, all build options are off) option(LIBIGL_WITH_COMISO "Use CoMiso" ON) option(LIBIGL_WITH_EMBREE "Use Embree" ON) option(LIBIGL_WITH_OPENGL "Use OpenGL" ON) option(LIBIGL_WITH_OPENGL_GLFW "Use GLFW" ON) option(LIBIGL_WITH_OPENGL_GLFW_IMGUI "Use ImGui" ON) option(LIBIGL_WITH_PNG "Use PNG" ON) option(LIBIGL_WITH_TETGEN "Use Tetgen" ON) option(LIBIGL_WITH_TRIANGLE "Use Triangle" ON) option(LIBIGL_WITH_PREDICATES "Use exact predicates" ON) option(LIBIGL_WITH_XML "Use XML" ON) option(LIBIGL_WITH_PYTHON "Use Python" OFF) ### End if(${LIBIGL_WITH_PYTHON}) message(FATAL_ERROR "Python binding are in the process of being redone. Please use the master branch or refer to https://github.com/geometryprocessing/libigl-python-bindings for the developement version or https://anaconda.org/conda-forge/igl for the stable version.") endif() set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ### conditionally compile certain modules depending on libraries found on the system list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake) ### Adding libIGL: choose the path to your local copy libIGL include(libigl) if(LIBIGL_BUILD_TUTORIALS) add_subdirectory(tutorial) endif() if(LIBIGL_BUILD_TESTS) include(CTest) enable_testing() add_subdirectory(tests) endif() if(LIBIGL_TOPLEVEL_PROJECT) # Set folders for Visual Studio/Xcode igl_set_folders() endif()