/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * PR assertion checker. */ #ifndef jsutil_h___ #define jsutil_h___ #include "jstypes.h" #include "mozilla/Util.h" #include #include JS_BEGIN_EXTERN_C #define JS_CRASH_UNLESS(__cond) \ JS_BEGIN_MACRO \ if (!(__cond)) { \ *(int *)(uintptr_t)0xccadbeef = 0; \ ((void(*)())0)(); /* More reliable, but doesn't say CCADBEEF */ \ } \ JS_END_MACRO #define JS_FREE_PATTERN 0xDA #ifdef JS_CRASH_DIAGNOSTICS #define JS_POISON(p, val, size) memset((p), (val), (size)) #define JS_OPT_ASSERT(expr) \ ((expr) ? (void)0 : JS_Assert(#expr, __FILE__, __LINE__)) #define JS_OPT_ASSERT_IF(cond, expr) \ ((!(cond) || (expr)) ? (void)0 : JS_Assert(#expr, __FILE__, __LINE__)) #else #define JS_POISON(p, val, size) ((void) 0) #define JS_OPT_ASSERT(expr) ((void) 0) #define JS_OPT_ASSERT_IF(cond, expr) ((void) 0) #endif /* JS_CRASH_DIAGNOSTICS */ #ifdef DEBUG #define JS_ASSERT(expr) \ ((expr) ? (void)0 : JS_Assert(#expr, __FILE__, __LINE__)) #define JS_ASSERT_IF(cond, expr) \ ((!(cond) || (expr)) ? (void)0 : JS_Assert(#expr, __FILE__, __LINE__)) #define JS_NOT_REACHED(reason) \ JS_Assert(reason, __FILE__, __LINE__) #define JS_ALWAYS_TRUE(expr) JS_ASSERT(expr) #define JS_ALWAYS_FALSE(expr) JS_ASSERT(!(expr)) # ifdef JS_THREADSAFE # define JS_THREADSAFE_ASSERT(expr) JS_ASSERT(expr) # else # define JS_THREADSAFE_ASSERT(expr) ((void) 0) # endif #else #define JS_ASSERT(expr) ((void) 0) #define JS_ASSERT_IF(cond,expr) ((void) 0) #define JS_NOT_REACHED(reason) #define JS_ALWAYS_TRUE(expr) ((void) (expr)) #define JS_ALWAYS_FALSE(expr) ((void) (expr)) #define JS_THREADSAFE_ASSERT(expr) ((void) 0) #endif /* defined(DEBUG) */ /* * Compile-time assert. "cond" must be a constant expression. * The macro can be used only in places where an "extern" declaration is * allowed. */ #ifdef __SUNPRO_CC /* * Sun Studio C++ compiler has a bug * "sizeof expression not accepted as size of array parameter" * It happens when js_static_assert() function is declared inside functions. * The bug number is 6688515. It is not public yet. * Therefore, for Sun Studio, declare js_static_assert as an array instead. */ #define JS_STATIC_ASSERT(cond) extern char js_static_assert[(cond) ? 1 : -1] #else #ifdef __COUNTER__ #define JS_STATIC_ASSERT_GLUE1(x,y) x##y #define JS_STATIC_ASSERT_GLUE(x,y) JS_STATIC_ASSERT_GLUE1(x,y) #define JS_STATIC_ASSERT(cond) \ typedef int JS_STATIC_ASSERT_GLUE(js_static_assert, __COUNTER__)[(cond) ? 1 : -1] #else #define JS_STATIC_ASSERT(cond) extern void js_static_assert(int arg[(cond) ? 1 : -1]) #endif #endif #define JS_STATIC_ASSERT_IF(cond, expr) JS_STATIC_ASSERT(!(cond) || (expr)) /* * Abort the process in a non-graceful manner. This will cause a core file, * call to the debugger or other moral equivalent as well as causing the * entire process to stop. */ extern JS_PUBLIC_API(void) JS_Abort(void); #ifdef DEBUG # define JS_BASIC_STATS 1 #endif #ifdef JS_BASIC_STATS #include typedef struct JSBasicStats { uint32 num; uint32 max; double sum; double sqsum; uint32 logscale; /* logarithmic scale: 0 (linear), 2, 10 */ uint32 hist[11]; } JSBasicStats; #define JS_INIT_STATIC_BASIC_STATS {0,0,0,0,0,{0,0,0,0,0,0,0,0,0,0,0}} #define JS_BASIC_STATS_INIT(bs) memset((bs), 0, sizeof(JSBasicStats)) #define JS_BASIC_STATS_ACCUM(bs,val) \ JS_BasicStatsAccum(bs, val) #define JS_MeanAndStdDevBS(bs,sigma) \ JS_MeanAndStdDev((bs)->num, (bs)->sum, (bs)->sqsum, sigma) extern void JS_BasicStatsAccum(JSBasicStats *bs, uint32 val); extern double JS_MeanAndStdDev(uint32 num, double sum, double sqsum, double *sigma); extern void JS_DumpBasicStats(JSBasicStats *bs, const char *title, FILE *fp); extern void JS_DumpHistogram(JSBasicStats *bs, FILE *fp); #else #define JS_BASIC_STATS_ACCUM(bs,val) /* nothing */ #endif /* JS_BASIC_STATS */ #if defined(DEBUG_notme) && defined(XP_UNIX) typedef struct JSCallsite JSCallsite; struct JSCallsite { uint32 pc; char *name; const char *library; int offset; JSCallsite *parent; JSCallsite *siblings; JSCallsite *kids; void *handy; }; extern JS_FRIEND_API(JSCallsite *) JS_Backtrace(int skip); extern JS_FRIEND_API(void) JS_DumpBacktrace(JSCallsite *trace); #endif #if defined JS_USE_CUSTOM_ALLOCATOR #include "jscustomallocator.h" #else #ifdef DEBUG /* * In order to test OOM conditions, when the shell command-line option * |-A NUM| is passed, we fail continuously after the NUM'th allocation. */ extern JS_PUBLIC_DATA(JSUint32) OOM_maxAllocations; /* set from shell/js.cpp */ extern JS_PUBLIC_DATA(JSUint32) OOM_counter; /* data race, who cares. */ #define JS_OOM_POSSIBLY_FAIL() \ do \ { \ if (OOM_counter++ >= OOM_maxAllocations) { \ return NULL; \ } \ } while (0) #else #define JS_OOM_POSSIBLY_FAIL() do {} while(0) #endif /* * SpiderMonkey code should not be calling these allocation functions directly. * Instead, all calls should go through JSRuntime, JSContext or OffTheBooks. * However, js_free() can be called directly. */ static JS_INLINE void* js_malloc(size_t bytes) { JS_OOM_POSSIBLY_FAIL(); return malloc(bytes); } static JS_INLINE void* js_calloc(size_t bytes) { JS_OOM_POSSIBLY_FAIL(); return calloc(bytes, 1); } static JS_INLINE void* js_realloc(void* p, size_t bytes) { JS_OOM_POSSIBLY_FAIL(); return realloc(p, bytes); } static JS_INLINE void js_free(void* p) { free(p); } #endif/* JS_USE_CUSTOM_ALLOCATOR */ JS_END_EXTERN_C #ifdef __cplusplus /* * User guide to memory management within SpiderMonkey: * * Quick tips: * * Allocation: * - Prefer to allocate using JSContext: * cx->{malloc_,realloc_,calloc_,new_,array_new} * * - If no JSContext is available, use a JSRuntime: * rt->{malloc_,realloc_,calloc_,new_,array_new} * * - As a last resort, use unaccounted allocation ("OffTheBooks"): * js::OffTheBooks::{malloc_,realloc_,calloc_,new_,array_new} * * Deallocation: * - When the deallocation occurs on a slow path, use: * Foreground::{free_,delete_,array_delete} * * - Otherwise deallocate on a background thread using a JSContext: * cx->{free_,delete_,array_delete} * * - If no JSContext is available, use a JSRuntime: * rt->{free_,delete_,array_delete} * * - As a last resort, use UnwantedForeground deallocation: * js::UnwantedForeground::{free_,delete_,array_delete} * * General tips: * * - Mixing and matching these allocators is allowed (you may free memory * allocated by any allocator, with any deallocator). * * - Never, ever use normal C/C++ memory management: * malloc, free, new, new[], delete, operator new, etc. * * - Never, ever use low-level SpiderMonkey allocators: * js_malloc(), js_free(), js_calloc(), js_realloc() * Their use is reserved for the other memory managers. * * - Classes which have private constructors or destructors should have * JS_DECLARE_ALLOCATION_FRIENDS_FOR_PRIVATE_CONSTRUCTOR added to their * declaration. * * Details: * * Using vanilla new/new[] is unsafe in SpiderMonkey because they throw on * failure instead of returning NULL, which is what SpiderMonkey expects. * (Even overriding them is unsafe, as the system's C++ runtime library may * throw, which we do not support. We also can't just use the 'nothrow' * variant of new/new[], because we want to mediate *all* allocations * within SpiderMonkey, to satisfy any embedders using * JS_USE_CUSTOM_ALLOCATOR.) * * JSContexts and JSRuntimes keep track of memory allocated, and use this * accounting to schedule GC. OffTheBooks does not. We'd like to remove * OffTheBooks allocations as much as possible (bug 636558). * * On allocation failure, a JSContext correctly reports an error, which a * JSRuntime and OffTheBooks does not. * * A JSContext deallocates in a background thread. A JSRuntime might * deallocate in the background in the future, but does not now. Foreground * deallocation is preferable on slow paths. UnwantedForeground deallocations * occur where we have no JSContext or JSRuntime, and the deallocation is not * on a slow path. We want to remove UnwantedForeground deallocations (bug * 636561). * * JS_DECLARE_ALLOCATION_FRIENDS_FOR_PRIVATE_CONSTRUCTOR makes the allocation * classes friends with your class, giving them access to private * constructors and destructors. * * |make check| does a source level check on the number of uses OffTheBooks, * UnwantedForeground, js_malloc, js_free etc, to prevent regressions. If you * really must add one, update Makefile.in, and run |make check|. * * |make check| also statically prevents the use of vanilla new/new[]. */ #define JS_NEW_BODY(allocator, t, parms) \ void *memory = allocator(sizeof(t)); \ return memory ? new(memory) t parms : NULL; /* * Given a class which should provide new_() methods, add * JS_DECLARE_NEW_METHODS (see JSContext for a usage example). This * adds new_()s with up to 12 parameters. Add more versions of new_ below if * you need more than 12 parameters. * * Note: Do not add a ; at the end of a use of JS_DECLARE_NEW_METHODS, * or the build will break. */ #define JS_DECLARE_NEW_METHODS(ALLOCATOR, QUALIFIERS)\ template \ QUALIFIERS T *new_() {\ JS_NEW_BODY(ALLOCATOR, T, ())\ }\ \ template \ QUALIFIERS T *new_(P1 p1) {\ JS_NEW_BODY(ALLOCATOR, T, (p1))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11))\ }\ \ template \ QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11, P12 p12) {\ JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12))\ }\ static const int JSMinAlignment = 8;\ template \ QUALIFIERS T *array_new(size_t n) {\ /* The length is stored just before the vector memory. */\ uint64 numBytes64 = uint64(JSMinAlignment) + uint64(sizeof(T)) * uint64(n);\ size_t numBytes = size_t(numBytes64);\ if (numBytes64 != numBytes) {\ JS_ASSERT(0); /* we want to know if this happens in debug builds */\ return NULL;\ }\ void *memory = ALLOCATOR(numBytes);\ if (!memory)\ return NULL;\ *(size_t *)memory = n;\ memory = (void*)(uintptr_t(memory) + JSMinAlignment);\ return new(memory) T[n];\ }\ #define JS_DECLARE_DELETE_METHODS(DEALLOCATOR, QUALIFIERS)\ template \ QUALIFIERS void delete_(T *p) {\ if (p) {\ p->~T();\ DEALLOCATOR(p);\ }\ }\ \ template \ QUALIFIERS void array_delete(T *p) {\ if (p) {\ void* p0 = (void *)(uintptr_t(p) - js::OffTheBooks::JSMinAlignment);\ size_t n = *(size_t *)p0;\ for (size_t i = 0; i < n; i++)\ (p + i)->~T();\ DEALLOCATOR(p0);\ }\ } /* * In general, all allocations should go through a JSContext or JSRuntime, so * that the garbage collector knows how much memory has been allocated. In * cases where it is difficult to use a JSContext or JSRuntime, OffTheBooks can * be used, though this is undesirable. */ namespace js { /* Import common mfbt declarations into "js". */ using namespace mozilla; class OffTheBooks { public: JS_DECLARE_NEW_METHODS(::js_malloc, JS_ALWAYS_INLINE static) static JS_INLINE void* malloc_(size_t bytes) { return ::js_malloc(bytes); } static JS_INLINE void* calloc_(size_t bytes) { return ::js_calloc(bytes); } static JS_INLINE void* realloc_(void* p, size_t bytes) { return ::js_realloc(p, bytes); } }; /* * We generally prefer deallocating using JSContext because it can happen in * the background. On slow paths, we may prefer foreground allocation. */ class Foreground { public: /* See parentheses comment above. */ static JS_ALWAYS_INLINE void free_(void* p) { ::js_free(p); } JS_DECLARE_DELETE_METHODS(::js_free, JS_ALWAYS_INLINE static) }; class UnwantedForeground : public Foreground { }; } /* namespace js */ /* * Note lack of ; in JSRuntime below. This is intentional so "calling" this * looks "normal". */ #define JS_DECLARE_ALLOCATION_FRIENDS_FOR_PRIVATE_CONSTRUCTOR \ friend class js::OffTheBooks;\ friend class js::Foreground;\ friend class js::UnwantedForeground;\ friend struct ::JSContext;\ friend struct ::JSRuntime /** * The following classes are designed to cause assertions to detect * inadvertent use of guard objects as temporaries. In other words, * when we have a guard object whose only purpose is its constructor and * destructor (and is never otherwise referenced), the intended use * might be: * JSAutoTempValueRooter tvr(cx, 1, &val); * but is is easy to accidentally write: * JSAutoTempValueRooter(cx, 1, &val); * which compiles just fine, but runs the destructor well before the * intended time. * * They work by adding (#ifdef DEBUG) an additional parameter to the * guard object's constructor, with a default value, so that users of * the guard object's API do not need to do anything. The default value * of this parameter is a temporary object. C++ (ISO/IEC 14882:1998), * section 12.2 [class.temporary], clauses 4 and 5 seem to assume a * guarantee that temporaries are destroyed in the reverse of their * construction order, but I actually can't find a statement that that * is true in the general case (beyond the two specific cases mentioned * there). However, it seems to be true. * * These classes are intended to be used only via the macros immediately * below them: * JS_DECL_USE_GUARD_OBJECT_NOTIFIER declares (ifdef DEBUG) a member * variable, and should be put where a declaration of a private * member variable would be placed. * JS_GUARD_OBJECT_NOTIFIER_PARAM should be placed at the end of the * parameters to each constructor of the guard object; it declares * (ifdef DEBUG) an additional parameter. * JS_GUARD_OBJECT_NOTIFIER_INIT is a statement that belongs in each * constructor. It uses the parameter declared by * JS_GUARD_OBJECT_NOTIFIER_PARAM. */ #ifdef DEBUG class JSGuardObjectNotifier { private: bool* mStatementDone; public: JSGuardObjectNotifier() : mStatementDone(NULL) {} ~JSGuardObjectNotifier() { *mStatementDone = true; } void setStatementDone(bool *aStatementDone) { mStatementDone = aStatementDone; } }; class JSGuardObjectNotificationReceiver { private: bool mStatementDone; public: JSGuardObjectNotificationReceiver() : mStatementDone(false) {} ~JSGuardObjectNotificationReceiver() { /* * Assert that the guard object was not used as a temporary. * (Note that this assert might also fire if Init is not called * because the guard object's implementation is not using the * above macros correctly.) */ JS_ASSERT(mStatementDone); } void Init(const JSGuardObjectNotifier &aNotifier) { /* * aNotifier is passed as a const reference so that we can pass a * temporary, but we really intend it as non-const */ const_cast(aNotifier). setStatementDone(&mStatementDone); } }; #define JS_DECL_USE_GUARD_OBJECT_NOTIFIER \ JSGuardObjectNotificationReceiver _mCheckNotUsedAsTemporary; #define JS_GUARD_OBJECT_NOTIFIER_PARAM \ , const JSGuardObjectNotifier& _notifier = JSGuardObjectNotifier() #define JS_GUARD_OBJECT_NOTIFIER_PARAM_NO_INIT \ , const JSGuardObjectNotifier& _notifier #define JS_GUARD_OBJECT_NOTIFIER_PARAM0 \ const JSGuardObjectNotifier& _notifier = JSGuardObjectNotifier() #define JS_GUARD_OBJECT_NOTIFIER_INIT \ JS_BEGIN_MACRO _mCheckNotUsedAsTemporary.Init(_notifier); JS_END_MACRO #else /* defined(DEBUG) */ #define JS_DECL_USE_GUARD_OBJECT_NOTIFIER #define JS_GUARD_OBJECT_NOTIFIER_PARAM #define JS_GUARD_OBJECT_NOTIFIER_PARAM_NO_INIT #define JS_GUARD_OBJECT_NOTIFIER_PARAM0 #define JS_GUARD_OBJECT_NOTIFIER_INIT JS_BEGIN_MACRO JS_END_MACRO #endif /* !defined(DEBUG) */ namespace js { template JS_ALWAYS_INLINE static void PodZero(T *t) { memset(t, 0, sizeof(T)); } template JS_ALWAYS_INLINE static void PodZero(T *t, size_t nelem) { memset(t, 0, nelem * sizeof(T)); } /* * Arrays implicitly convert to pointers to their first element, which is * dangerous when combined with the above PodZero definitions. Adding an * overload for arrays is ambiguous, so we need another identifier. The * ambiguous overload is left to catch mistaken uses of PodZero; if you get a * compile error involving PodZero and array types, use PodArrayZero instead. */ template static void PodZero(T (&)[N]); /* undefined */ template static void PodZero(T (&)[N], size_t); /* undefined */ template JS_ALWAYS_INLINE static void PodArrayZero(T (&t)[N]) { memset(t, 0, N * sizeof(T)); } template JS_ALWAYS_INLINE static void PodCopy(T *dst, const T *src, size_t nelem) { /* Cannot find portable word-sized abs(). */ JS_ASSERT_IF(dst >= src, size_t(dst - src) >= nelem); JS_ASSERT_IF(src >= dst, size_t(src - dst) >= nelem); if (nelem < 128) { for (const T *srcend = src + nelem; src != srcend; ++src, ++dst) *dst = *src; } else { memcpy(dst, src, nelem * sizeof(T)); } } template JS_ALWAYS_INLINE static bool PodEqual(T *one, T *two, size_t len) { if (len < 128) { T *p1end = one + len; for (T *p1 = one, *p2 = two; p1 != p1end; ++p1, ++p2) { if (*p1 != *p2) return false; } return true; } return !memcmp(one, two, len * sizeof(T)); } /* * Ordinarily, a function taking a JSContext* 'cx' paremter reports errors on * the context. In some cases, functions optionally report and indicate this by * taking a nullable 'maybecx' parameter. In some cases, though, a function * always needs a 'cx', but optionally reports. This option is presented by the * MaybeReportError. */ enum MaybeReportError { REPORT_ERROR = true, DONT_REPORT_ERROR = false }; /* * "Move" References * * Some types can be copied much more efficiently if we know the original's * value need not be preserved --- that is, if we are doing a "move", not a * "copy". For example, if we have: * * Vector u; * Vector v(u); * * the constructor for v must apply a copy constructor to each element of u --- * taking time linear in the length of u. However, if we know we will not need u * any more once v has been initialized, then we could initialize v very * efficiently simply by stealing u's dynamically allocated buffer and giving it * to v --- a constant-time operation, regardless of the size of u. * * Moves often appear in container implementations. For example, when we append * to a vector, we may need to resize its buffer. This entails moving each of * its extant elements from the old, smaller buffer to the new, larger buffer. * But once the elements have been migrated, we're just going to throw away the * old buffer; we don't care if they still have their values. So if the vector's * element type can implement "move" more efficiently than "copy", the vector * resizing should by all means use a "move" operation. Hash tables also need to * be resized. * * The details of the optimization, and whether it's worth applying, vary from * one type to the next. And while some constructor calls are moves, many really * are copies, and can't be optimized this way. So we need: * * 1) a way for a particular invocation of a copy constructor to say that it's * really a move, and that the value of the original isn't important * afterwards (althought it must still be safe to destroy); and * * 2) a way for a type (like Vector) to announce that it can be moved more * efficiently than it can be copied, and provide an implementation of that * move operation. * * The Move(T &) function takes a reference to a T, and returns an MoveRef * referring to the same value; that's 1). An MoveRef is simply a reference * to a T, annotated to say that a copy constructor applied to it may move that * T, instead of copying it. Finally, a constructor that accepts an MoveRef * should perform a more efficient move, instead of a copy, providing 2). * * So, where we might define a copy constructor for a class C like this: * * C(const C &rhs) { ... copy rhs to this ... } * * we would declare a move constructor like this: * * C(MoveRef rhs) { ... move rhs to this ... } * * And where we might perform a copy like this: * * C c2(c1); * * we would perform a move like this: * * C c2(Move(c1)) * * Note that MoveRef implicitly converts to T &, so you can pass an * MoveRef to an ordinary copy constructor for a type that doesn't support a * special move constructor, and you'll just get a copy. This means that * templates can use Move whenever they know they won't use the original value * any more, even if they're not sure whether the type at hand has a specialized * move constructor. If it doesn't, the MoveRef will just convert to a T &, * and the ordinary copy constructor will apply. * * A class with a move constructor can also provide a move assignment operator, * which runs this's destructor, and then applies the move constructor to * *this's memory. A typical definition: * * C &operator=(MoveRef rhs) { * this->~C(); * new(this) C(rhs); * return *this; * } * * With that in place, one can write move assignments like this: * * c2 = Move(c1); * * This destroys c1, moves c1's value to c2, and leaves c1 in an undefined but * destructible state. * * This header file defines MoveRef and Move in the js namespace. It's up to * individual containers to annotate moves as such, by calling Move; and it's up * to individual types to define move constructors. * * One hint: if you're writing a move constructor where the type has members * that should be moved themselves, it's much nicer to write this: * * C(MoveRef c) : x(c->x), y(c->y) { } * * than the equivalent: * * C(MoveRef c) { new(&x) X(c->x); new(&y) Y(c->y); } * * especially since GNU C++ fails to notice that this does indeed initialize x * and y, which may matter if they're const. */ template class MoveRef { public: typedef T Referent; explicit MoveRef(T &t) : pointer(&t) { } T &operator*() const { return *pointer; } T *operator->() const { return pointer; } operator T &() const { return *pointer; } private: T *pointer; }; template MoveRef Move(T &t) { return MoveRef(t); } } /* namespace js */ #endif /* defined(__cplusplus) */ #endif /* jsutil_h___ */