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BasePoint4D.h
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_BASEPOINT4D_H_
#define MOZILLA_BASEPOINT4D_H_

#include "mozilla/Assertions.h"

namespace mozilla {
namespace gfx {

/**
 * Do not use this class directly. Subclass it, pass that subclass as the
 * Sub parameter, and only use that subclass. This allows methods to safely
 * cast 'this' to 'Sub*'.
 */
template <class T, class Sub>
struct BasePoint4D {
  union {
    struct {
      T x, y, z, w;
    };
    T components[4];
  };

  // Constructors
  BasePoint4D() : x(0), y(0), z(0), w(0) {}
  BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}

  void MoveTo(T aX, T aY, T aZ, T aW) {
    x = aX;
    y = aY;
    z = aZ;
    w = aW;
  }
  void MoveBy(T aDx, T aDy, T aDz, T aDw) {
    x += aDx;
    y += aDy;
    z += aDz;
    w += aDw;
  }

  // Note that '=' isn't defined so we'll get the
  // compiler generated default assignment operator

  bool operator==(const Sub& aPoint) const {
    return x == aPoint.x && y == aPoint.y && z == aPoint.z && w == aPoint.w;
  }
  bool operator!=(const Sub& aPoint) const {
    return x != aPoint.x || y != aPoint.y || z != aPoint.z || w != aPoint.w;
  }

  Sub operator+(const Sub& aPoint) const {
    return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w);
  }
  Sub operator-(const Sub& aPoint) const {
    return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w);
  }
  Sub& operator+=(const Sub& aPoint) {
    x += aPoint.x;
    y += aPoint.y;
    z += aPoint.z;
    w += aPoint.w;
    return *static_cast<Sub*>(this);
  }
  Sub& operator-=(const Sub& aPoint) {
    x -= aPoint.x;
    y -= aPoint.y;
    z -= aPoint.z;
    w -= aPoint.w;
    return *static_cast<Sub*>(this);
  }

  Sub operator*(T aScale) const {
    return Sub(x * aScale, y * aScale, z * aScale, w * aScale);
  }
  Sub operator/(T aScale) const {
    return Sub(x / aScale, y / aScale, z / aScale, w / aScale);
  }

  Sub& operator*=(T aScale) {
    x *= aScale;
    y *= aScale;
    z *= aScale;
    w *= aScale;
    return *static_cast<Sub*>(this);
  }

  Sub& operator/=(T aScale) {
    x /= aScale;
    y /= aScale;
    z /= aScale;
    w /= aScale;
    return *static_cast<Sub*>(this);
  }

  Sub operator-() const { return Sub(-x, -y, -z, -w); }

  T& operator[](int aIndex) {
    MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
    return *((&x) + aIndex);
  }

  const T& operator[](int aIndex) const {
    MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index");
    return *((&x) + aIndex);
  }

  T DotProduct(const Sub& aPoint) const {
    return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w;
  }

  // Ignores the 4th component!
  Sub CrossProduct(const Sub& aPoint) const {
    return Sub(y * aPoint.z - aPoint.y * z, z * aPoint.x - aPoint.z * x,
               x * aPoint.y - aPoint.x * y, 0);
  }

  T Length() const { return sqrt(x * x + y * y + z * z + w * w); }

  void Normalize() { *this /= Length(); }

  bool HasPositiveWCoord() { return w > 0; }
};

}  // namespace gfx
}  // namespace mozilla

#endif /* MOZILLA_BASEPOINT4D_H_ */
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