vk-image-atomics.slang.glsl
#version 450
layout(r32ui)
layout(binding = 0)
uniform uimage2D t_0;
layout(location = 0)
out vec4 _S1;
void main()
{
uint u_0;
u_0 = imageAtomicAdd(t_0, ivec2(uvec2(0)), 1);
_S1 = vec4(u_0);
return;
}