NdbParticleList.cxx
#include <stdlib.h>
#include <Riostream.h>
#include "NdbParticleList.h"
ClassImp(NdbParticleList);
/* -------- TotalCharge -------- */
Int_t
NdbParticleList::TotalCharge()
{
Int_t charge = 0;
for (int i=0; i<mult.GetSize(); i++)
charge += ((NdbParticle*)part[i])->Charge() * mult[i];
return charge;
} // TotalCharge
/* -------- TotalMass -------- */
Float_t
NdbParticleList::TotalMass()
{
Float_t mass = 0.0;
for (int i=0; i<mult.GetSize(); i++)
mass += ((NdbParticle*)part[i])->Mass() * mult[i];
return mass;
} // TotalMass
/* -------- Name -------- */
TString
NdbParticleList::Name()
{
TString nm;
for (int i=0; i<mult.GetSize(); i++) {
if (mult[i]>1) {
char num[10];
sprintf(num,"%d",mult[i]);
nm.Append(num);
}
nm.Append(((NdbParticle*)part[i])->Name());
}
return nm;
} // Name
/* --------- Add --------- */
void
NdbParticleList::Add(NdbParticle *, Int_t)
{
std::cout << "NdbParticleList::add()" << std::endl;
} // Add