// Copyright 2014 The Cayley Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graph // Defines the QuadStore interface. Every backing store must implement at // least this interface. // // Most of these are pretty straightforward. As long as we can surface this // interface, the rest of the stack will "just work" and we can connect to any // quad backing store we prefer. import ( "errors" "fmt" "reflect" "github.com/cayleygraph/cayley/quad" ) // Value defines an opaque "quad store value" type. However the backend wishes // to implement it, a Value is merely a token to a quad or a node that the // backing store itself understands, and the base iterators pass around. // // For example, in a very traditional, graphd-style graph, these are int64s // (guids of the primitives). In a very direct sort of graph, these could be // pointers to structs, or merely quads, or whatever works best for the // backing store. // // These must be comparable, or implement a Keyer interface // so that they may be stored in maps. type Value interface{} // PreFetchedValue is an optional interface for graph.Value to indicate that // quadstore has already loaded a value into memory. type PreFetchedValue interface { NameOf() quad.Value } // Keyer provides a method for comparing types that are not otherwise comparable. // The Key method must return a dynamic type that is comparable according to the // Go language specification. The returned value must be unique for each receiver // value. type Keyer interface { Key() interface{} } // ToKey prepares Value to be stored inside maps, calling Key() if necessary. func ToKey(v Value) Value { if k, ok := v.(Keyer); ok { return k.Key() } return v } type QuadStore interface { // The only way in is through building a transaction, which // is done by a replication strategy. ApplyDeltas([]Delta, IgnoreOpts) error // Given an opaque token, returns the quad for that token from the store. Quad(Value) quad.Quad // Given a direction and a token, creates an iterator of links which have // that node token in that directional field. QuadIterator(quad.Direction, Value) Iterator // Returns an iterator enumerating all nodes in the graph. NodesAllIterator() Iterator // Returns an iterator enumerating all links in the graph. QuadsAllIterator() Iterator // Given a node ID, return the opaque token used by the QuadStore // to represent that id. ValueOf(quad.Value) Value // Given an opaque token, return the node that it represents. NameOf(Value) quad.Value // Returns the number of quads currently stored. Size() int64 // The last replicated transaction ID that this quadstore has verified. Horizon() PrimaryKey // Creates a fixed iterator which can compare Values FixedIterator() FixedIterator // Optimize an iterator in the context of the quad store. // Suppose we have a better index for the passed tree; this // gives the QuadStore the opportunity to replace it // with a more efficient iterator. OptimizeIterator(it Iterator) (Iterator, bool) // Close the quad store and clean up. (Flush to disk, cleanly // sever connections, etc) Close() error // Convenience function for speed. Given a quad token and a direction // return the node token for that direction. Sometimes, a QuadStore // can do this without going all the way to the backing store, and // gives the QuadStore the opportunity to make this optimization. // // Iterators will call this. At worst, a valid implementation is // // qs.ValueOf(qs.Quad(id).Get(dir)) // QuadDirection(id Value, d quad.Direction) Value // Get the type of QuadStore //TODO replace this using reflection Type() string } type Options map[string]interface{} var ( typeInt = reflect.TypeOf(int(0)) ) func (d Options) IntKey(key string) (int, bool, error) { if val, ok := d[key]; ok { if reflect.TypeOf(val).ConvertibleTo(typeInt) { i := reflect.ValueOf(val).Convert(typeInt).Int() return int(i), true, nil } return 0, false, fmt.Errorf("Invalid %s parameter type from config: %T", key, val) } return 0, false, nil } func (d Options) StringKey(key string) (string, bool, error) { if val, ok := d[key]; ok { if v, ok := val.(string); ok { return v, true, nil } return "", false, fmt.Errorf("Invalid %s parameter type from config: %T", key, val) } return "", false, nil } func (d Options) BoolKey(key string) (bool, bool, error) { if val, ok := d[key]; ok { if v, ok := val.(bool); ok { return v, true, nil } return false, false, fmt.Errorf("Invalid %s parameter type from config: %T", key, val) } return false, false, nil } var ErrCannotBulkLoad = errors.New("quadstore: cannot bulk load") var ErrDatabaseExists = errors.New("quadstore: cannot init; database already exists") type BulkLoader interface { // BulkLoad loads Quads from a quad.Unmarshaler in bulk to the QuadStore. // It returns ErrCannotBulkLoad if bulk loading is not possible. For example if // you cannot load in bulk to a non-empty database, and the db is non-empty. BulkLoad(quad.Reader) error }