// Ported from CHDK // (C) The CHDK team #include "dryos.h" #include "bmp.h" #define coord int #define color uint8_t void draw_pixel(coord x, coord y, color cl) { bmp_putpixel(x, y, cl); } color draw_get_pixel(coord x, coord y) { return bmp_getpixel(x, y); } //------------------------------------------------------------------- #define swap(v1, v2) {v1^=v2; v2^=v1; v1^=v2;} //------------------------------------------------------------------- void draw_line(coord x1, coord y1, coord x2, coord y2, color cl) { unsigned char steep = abs(y2 - y1) > abs(x2 - x1); if (steep) { swap(x1, y1); swap(x2, y2); } if (x1 > x2) { swap(x1, x2); swap(y1, y2); } int deltax = x2 - x1; int deltay = abs(y2 - y1); int error = 0; int y = y1; int ystep = (y1 < y2)?1:-1; int x; for (x=x1; x<=x2; ++x) { if (steep) draw_pixel(y, x, cl); else draw_pixel(x, y, cl); error += deltay; if ((error<<1) >= deltax) { y += ystep; error -= deltax; } } } //------------------------------------------------------------------- void draw_circle(coord x, coord y, const unsigned int r, color cl) { int dx = 0; int dy = r; int p=(3-(r<<1)); do { draw_pixel((x+dx),(y+dy),cl); draw_pixel((x+dy),(y+dx),cl); draw_pixel((x+dy),(y-dx),cl); draw_pixel((x+dx),(y-dy),cl); draw_pixel((x-dx),(y-dy),cl); draw_pixel((x-dy),(y-dx),cl); draw_pixel((x-dy),(y+dx),cl); draw_pixel((x-dx),(y+dy),cl); ++dx; if (p<0) p += ((dx<<2)+6); else { --dy; p += (((dx-dy)<<2)+10); } } while (dx<=dy); } /* #include "cordic-16bit.h" void cordic_ex(int theta, int* s, int* c, int n) { theta = mod(theta + 2*half_pi, 4*half_pi) - 2*half_pi; // range: -pi...pi if (theta < -half_pi || theta > half_pi) { if (theta < 0) cordic(theta + 2*half_pi, s, c, n); else cordic(theta - 2*half_pi, s, c, n); *s = -(*s); *c = -(*c); } else { cordic(theta, s, c, n); } } // slow like a snail, but at least it works :) void draw_pie(int x, int y, int r, int ang_start, int ang_end, color cl) { float a; for (a = ang_start*10; a < ang_end*10; a++) { int s, c; cordic_ex(a * MUL / 573, &s, &c, 16); draw_line(x, y, x + r * c / MUL, y + r * s / MUL, cl); } } */