/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/savefile.h" #include "common/system.h" #include "graphics/thumbnail.h" #include "saga/saga.h" #include "saga/actor.h" #include "saga/events.h" #include "saga/interface.h" #include "saga/isomap.h" #include "saga/music.h" #include "saga/render.h" #include "saga/scene.h" #include "saga/script.h" #define CURRENT_SAGA_VER 8 namespace Saga { static SaveFileData emptySlot = { "", 0 }; char* SagaEngine::calcSaveFileName(uint slotNumber) { static char name[MAX_FILE_NAME]; sprintf(name, "%s.s%02u", _targetName.c_str(), slotNumber); return name; } SaveFileData *SagaEngine::getSaveFile(uint idx) { if (idx >= MAX_SAVES) { error("getSaveFileName wrong idx"); } if (isSaveListFull()) { return &_saveFiles[_saveFilesCount - idx - 1]; } else { if (!emptySlot.name[0]) Common::strlcpy(emptySlot.name, getTextString(kTextNewSave), SAVE_TITLE_SIZE); return (idx == 0) ? &emptySlot : &_saveFiles[_saveFilesCount - idx]; } } bool SagaEngine::locateSaveFile(char *saveName, uint &titleNumber) { uint i; for (i = 0; i < _saveFilesCount; i++) { if (strcmp(saveName, _saveFiles[i].name) == 0) { if (isSaveListFull()) { titleNumber = _saveFilesCount - i - 1; } else { titleNumber = _saveFilesCount - i; } return true; } } return false; } uint SagaEngine::getNewSaveSlotNumber() const { uint i, j; bool found; for (i = 0; i < MAX_SAVES; i++) { found = false; for (j = 0; j < _saveFilesCount; j++) { if (_saveFiles[j].slotNumber == i) { found = true; break; } } if (!found) { return i; } } error("getNewSaveSlotNumber save list is full"); } static int compareSaveFileData(const void *a, const void *b) { const SaveFileData *s1 = (const SaveFileData *)a; const SaveFileData *s2 = (const SaveFileData *)b; if (s1->slotNumber < s2->slotNumber) { return -1; } else if (s1->slotNumber > s2->slotNumber) { return 1; } else { return 0; } } void SagaEngine::fillSaveList() { int i; Common::InSaveFile *in; Common::StringArray filenames; char slot[3]; int slotNumber; char *name; name = calcSaveFileName(MAX_SAVES); name[strlen(name) - 2] = '*'; name[strlen(name) - 1] = 0; filenames = _saveFileMan->listSavefiles(name); for (i = 0; i < MAX_SAVES; i++) { _saveFiles[i].name[0] = 0; _saveFiles[i].slotNumber = (uint)-1; } _saveFilesCount = 0; for (Common::StringArray::iterator file = filenames.begin(); file != filenames.end(); ++file){ //Obtain the last 2 digits of the filename, since they correspond to the save slot slot[0] = file->c_str()[file->size()-2]; slot[1] = file->c_str()[file->size()-1]; slot[2] = 0; slotNumber = atoi(slot); if (slotNumber >= 0 && slotNumber < MAX_SAVES) { name = calcSaveFileName(slotNumber); if ((in = _saveFileMan->openForLoading(name)) != nullptr) { _saveHeader.type = in->readUint32BE(); _saveHeader.size = in->readUint32LE(); _saveHeader.version = in->readUint32LE(); in->read(_saveHeader.name, sizeof(_saveHeader.name)); if (_saveHeader.type != MKTAG('S','A','G','A')) { warning("SagaEngine::load wrong save %s format", name); i++; continue; } Common::CodePage cp = Common::kDos850; if (getGameId() == GID_ITE) { if (getLanguage() == Common::JA_JPN) cp = Common::kWindows932; } Common::strlcpy(_saveFiles[_saveFilesCount].name, Common::U32String(_saveHeader.name).encode(cp).c_str(), sizeof(_saveFiles[_saveFilesCount].name)); _saveFiles[_saveFilesCount].slotNumber = slotNumber; delete in; _saveFilesCount++; } } } qsort(_saveFiles, _saveFilesCount, sizeof(_saveFiles[0]), compareSaveFileData); } void SagaEngine::save(const char *fileName, const char *saveName) { Common::OutSaveFile *out; char title[TITLESIZE]; if (!(out = _saveFileMan->openForSaving(fileName))) { return; } _saveHeader.type = MKTAG('S','A','G','A'); _saveHeader.size = 0; _saveHeader.version = CURRENT_SAGA_VER; // Note that IHNM has a smaller save title size than ITE // We allocate the ITE save title size here, to preserve // savegame backwards compatibility Common::strlcpy(_saveHeader.name, saveName, SAVE_TITLE_SIZE); out->writeUint32BE(_saveHeader.type); out->writeUint32LE(_saveHeader.size); out->writeUint32LE(_saveHeader.version); out->write(_saveHeader.name, sizeof(_saveHeader.name)); // Original game title memset(title, 0, TITLESIZE); Common::strlcpy(title, _gameTitle.c_str(), TITLESIZE); out->write(title, TITLESIZE); // Thumbnail // First draw scene without save dialog int oldMode = _interface->getMode(); _render->clearFlag(RF_RENDERPAUSE); // Don't show paused game message in saved thumbnail _interface->setMode(kPanelMain); _render->drawScene(); Graphics::saveThumbnail(*out); _interface->setMode(oldMode); // Date / time TimeDate curTime; _system->getTimeAndDate(curTime); uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); uint32 playTime = g_engine->getTotalPlayTime() / 1000; out->writeUint32BE(saveDate); out->writeUint16BE(saveTime); out->writeUint32BE(playTime); // Surrounding scene out->writeSint32LE(_scene->getOutsetSceneNumber()); #ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { out->writeSint32LE(_scene->currentChapterNumber()); out->writeSint32LE(0); // obsolete, was used for the protagonist out->writeSint32LE(_scene->getCurrentMusicTrack()); out->writeSint32LE(_scene->getCurrentMusicRepeat()); } #endif // Inset scene out->writeSint32LE(_scene->currentSceneNumber()); #ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { out->writeUint32LE(_globalFlags); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) out->writeSint16LE(_ethicsPoints[i]); } #endif _interface->saveState(out); _actor->saveState(out); out->writeSint16LE(_script->_commonBuffer.size()); out->write(_script->_commonBuffer.getBuffer(), _script->_commonBuffer.size()); // ISO map x, y coordinates for ITE if (getGameId() == GID_ITE) { out->writeSint16LE(_isoMap->getMapPosition().x); out->writeSint16LE(_isoMap->getMapPosition().y); } out->finalize(); if (out->err()) warning("Can't write file '%s'. (Disk full?)", fileName); delete out; _interface->resetSaveReminder(); } void SagaEngine::load(const char *fileName) { Common::InSaveFile *in; int commonBufferSize; int sceneNumber, insetSceneNumber; int mapx, mapy; char title[TITLESIZE]; if (!(in = _saveFileMan->openForLoading(fileName))) { return; } _saveHeader.type = in->readUint32BE(); _saveHeader.size = in->readUint32LE(); _saveHeader.version = in->readUint32LE(); in->read(_saveHeader.name, sizeof(_saveHeader.name)); // Some older saves were not written in an endian safe fashion. // We try to detect this here by checking for extremly high version values. // If found, we retry with the data swapped. if (_saveHeader.version > 0xFFFFFF) { warning("This savegame is not endian safe, retrying with the data swapped"); _saveHeader.version = SWAP_BYTES_32(_saveHeader.version); } debug(2, "Save version: 0x%X", _saveHeader.version); if (_saveHeader.version < 4) warning("This savegame is not endian-safe. There may be problems"); if (_saveHeader.type != MKTAG('S','A','G','A')) { error("SagaEngine::load wrong save game format"); } if (_saveHeader.version > 4) { in->read(title, TITLESIZE); debug(0, "Save is for: %s", title); } if (_saveHeader.version >= 6) { // We don't need the thumbnail here, so just read it and discard it Graphics::skipThumbnail(*in); in->readUint32BE(); // save date in->readUint16BE(); // save time if (_saveHeader.version >= 8) { uint32 playTime = in->readUint32BE(); g_engine->setTotalPlayTime(playTime * 1000); } } // Clear pending events here, and don't process queued music events _events->clearList(false); // Surrounding scene sceneNumber = in->readSint32LE(); #ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { int currentChapter = _scene->currentChapterNumber(); _scene->setChapterNumber(in->readSint32LE()); in->skip(4); // obsolete, was used for setting the protagonist if (_scene->currentChapterNumber() != currentChapter) _scene->changeScene(-2, 0, kTransitionFade, _scene->currentChapterNumber()); _scene->setCurrentMusicTrack(in->readSint32LE()); _scene->setCurrentMusicRepeat(in->readSint32LE()); _music->stop(); if (_scene->currentChapterNumber() == 8) _interface->setMode(kPanelChapterSelection); if (!isIHNMDemo()) { _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL); } else { _music->play(3, MUSIC_LOOP); } } #endif // Inset scene insetSceneNumber = in->readSint32LE(); #ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { _globalFlags = in->readUint32LE(); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) _ethicsPoints[i] = in->readSint16LE(); } #endif _interface->loadState(in); _actor->loadState(in); commonBufferSize = in->readSint16LE(); _script->_commonBuffer.resize(commonBufferSize); in->read(_script->_commonBuffer.getBuffer(), commonBufferSize); if (getGameId() == GID_ITE) { mapx = in->readSint16LE(); mapy = in->readSint16LE(); _isoMap->setMapPosition(mapx, mapy); } // Note: the mapx, mapy ISO map positions were incorrectly saved // for IHNM too, which has no ISO map scenes, up to save version 6. // Since they're at the end of the savegame, we just ignore them delete in; // Mute volume to prevent outScene music play int volume = _music->getVolume(); _music->setVolume(0); _scene->clearSceneQueue(); _scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); _events->handleEvents(0); //dissolve backgrounds if (insetSceneNumber != sceneNumber) { _render->setFlag(RF_DISABLE_ACTORS); _scene->draw(); _render->drawScene(); _render->clearFlag(RF_DISABLE_ACTORS); _scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); } _music->setVolume(volume); _interface->draw(); // Abort any scene entry protagonist animations and auto-cue speeches. // Fixes bug #10009. _actor->abortAllSpeeches(); _actor->_protagonist->_location = _actor->_protagonist->_finalTarget; _actor->actorEndWalk(ID_PROTAG, true); } } // End of namespace Saga