/// \file /// \ingroup tutorial_eve /// Demonstrates usage of class TEveStraightLineSet. /// /// \image html eve_lineset.png /// \macro_code /// /// \author Matevz Tadel TEveStraightLineSet* lineset(Int_t nlines = 40, Int_t nmarkers = 4) { TEveManager::Create(); TRandom r(0); Float_t s = 100; auto ls = new TEveStraightLineSet(); for (Int_t i = 0; iAddLine( r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s), r.Uniform(-s,s)); // add random number of markers Int_t nm = Int_t(nmarkers* r.Rndm()); for (Int_t m = 0; m < nm; m++) ls->AddMarker(i, r.Rndm()); } ls->SetMarkerSize(1.5); ls->SetMarkerStyle(4); gEve->AddElement(ls); gEve->Redraw3D(); return ls; } TEveStraightLineSet* lineset_2d(Int_t nlines = 40, Int_t nmarkers = 4) { TEveManager::Create(); TRandom r(0); Float_t s = 100; auto ls = new TEveStraightLineSet(); for (Int_t i = 0; iAddLine( r.Uniform(-s,s), r.Uniform(-s,s), 0, r.Uniform(-s,s), r.Uniform(-s,s), 0); // add random number of markers Int_t nm = Int_t(nmarkers* r.Rndm()); for (Int_t m = 0; m < nm; m++) ls->AddMarker(i, r.Rndm()); } ls->SetMarkerSize(1.5); ls->SetMarkerStyle(4); gEve->AddElement(ls); gEve->Redraw3D(); return ls; }