mesh.cpp
/*
Copyright ©2013 The Regents of the University of California
(Regents). All Rights Reserved. Permission to use, copy, modify, and
distribute this software and its documentation for educational,
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(510) 643-7201, for commercial licensing opportunities.
IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING
LOST PROFITS, ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS
DOCUMENTATION, EVEN IF REGENTS HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE. THE SOFTWARE AND ACCOMPANYING
DOCUMENTATION, IF ANY, PROVIDED HEREUNDER IS PROVIDED "AS
IS". REGENTS HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
#include "mesh.hpp"
#include "../../Cloth.h"
#include "geometry.hpp"
#include "util.hpp"
#include <assert.h>
#include <cstdlib>
using namespace std;
int uuid_src = 0;
template <typename T1, typename T2> void check(const T1 *p1, const T2 *p2,
const vector<T2*> &v2) {
if (p2 && find((T2*)p2, v2) == -1) {
cout << p1 << "'s adjacent " << p2 << " is not accounted for" << endl;
abort();
}
}
template <typename T1, typename T2> void not_null(const T1 *p1, const T2 *p2) {
if (!p2) {
cout << "adjacent to " << p1 << " is null " << p2 << endl;
abort();
}
}
template <typename T1, typename T2> void not_any_null
(const T1 *p1, T2 *const*p2, int n) {
bool any_null = false;
for (int i = 0; i < n; i++) if (!p2[i]) any_null = true;
if (any_null) {
cout << "adjacent to " << p1 << " one of these is null" << endl;
for (int i = 0; i < n; i++) cout << p2[i] << endl;
abort();
}
}
template <typename T1, typename T2> void not_all_null
(const T1 *p1, T2 *const*p2, int n) {
bool all_null = true;
for (int i = 0; i < n; i++) if (p2[i]) all_null = false;
if (all_null) {
cout << "adjacent to " << p1 << " all of these are null" << endl;
for (int i = 0; i < n; i++) cout << p2[i] << endl;
abort();
}
}
bool check_that_pointers_are_sane(const Mesh &mesh) {
for (int v = 0; v < (int)mesh.verts.size(); v++) {
const Vert *vert = mesh.verts[v];
not_null(vert, vert->node);
check(vert, vert->node, mesh.nodes);
if (find((Vert*)vert, vert->node->verts) == -1) {
cout << "vert " << vert << "'s node " << vert->node
<< " doesn't contain it" << endl;
abort();
}
for (int i = 0; i < (int)vert->adjf.size(); i++)
check(vert, vert->adjf[i], mesh.faces);
}
for (int n = 0; n < (int)mesh.nodes.size(); n++) {
const Node *node = mesh.nodes[n];
for (int i = 0; i < (int)node->verts.size(); i++)
check(node, node->verts[i], mesh.verts);
for (int i = 0; i < 2; i++)
check(node, node->adje[i], mesh.edges);
}
for (int e = 0; e < (int)mesh.edges.size(); e++) {
const Edge *edge = mesh.edges[e];
for (int i = 0; i < 2; i++)
check(edge, edge->n[i], mesh.nodes);
not_any_null(edge, edge->n, 2);
for (int i = 0; i < 2; i++)
check(edge, edge->adjf[i], mesh.faces);
not_all_null(edge, edge->adjf, 2);
}
for (int f = 0; f < (int)mesh.faces.size(); f++) {
const Face *face = mesh.faces[f];
for (int i = 0; i < 3; i++)
check(face, face->v[i], mesh.verts);
not_any_null(face, face->v, 3);
for (int i = 0; i < 3; i++)
check(face, face->adje[i], mesh.edges);
not_any_null(face, face->adje, 3);
}
return true;
}
bool check_that_contents_are_sane(const Mesh &mesh) {
// // TODO
// for (int v = 0; v < mesh.verts.size(); v++) {
// const Vert *vert = mesh.verts[v];
// if (!isfinite(norm2(vert->x + vert->v + vert->n) + vert->a)) {
// cout << "Vertex " << name(vert) << " is " << vert->x << " "
// << vert->v << " " << vert->n << " " << vert->a << endl;
// return false;
// }
// }
// for (int f = 0; f < mesh.faces.size(); f++) {
// const Face *face = mesh.faces[f];
// if (!isfinite(norm2(face->n) + face->a)) {
// cout << "Face " << name(face) << " is " << face->n << " "
// << face->a << endl;
// return false;
// }
// }
return true;
}
// World-space data
void compute_ws_data(Face* face) {
const Vec3 &x0 = face->v[0]->node->x,
&x1 = face->v[1]->node->x,
&x2 = face->v[2]->node->x;
face->n = normalize(cross(x1 - x0, x2 - x0));
// Mat3x2 F = derivative(x0, x1, x2, face);
// SVD<3,2> svd = singular_value_decomposition(F);
// Mat3x2 Vt_ = 0;
// for (int i = 0; i < 2; i++)
// for (int j = 0; j < 2; j++)
// Vt_(i,j) = svd.Vt(i,j);
// face->R = svd.U*Vt_;
// face->F = svd.Vt.t()*diag(svd.s)*svd.Vt;
}
void compute_ws_data(Node* node) {
node->n = normal<WS>(node);
Mat3x3 C(0), C0(0);
double sum = 0;
for (size_t v = 0; v < node->verts.size(); v++) {
const vector<Face*> &adjfs = node->verts[v]->adjf;
for (size_t i = 0; i < adjfs.size(); i++) {
Face const* face = adjfs[i];
C += face->a / 3 * curvature<WS>(face);
C0 += face->a / 3 * curvature<MS>(face);
sum += face->a;
}
}
Eig<3> eig = eigen_decomposition((C - C0) / sum);
for (int i = 0; i<3; i++)
eig.l[i] = fabs(eig.l[i]);
node->curvature = eig.Q * diag(eig.l) * eig.Q.t();
}
void compute_ws_data(vector<Face*>& faces) {
for (size_t n = 0; n < faces.size(); n++)
compute_ws_data(faces[n]);
}
void compute_ws_data(vector<Node*>& nodes) {
for (size_t n = 0; n < nodes.size(); n++)
compute_ws_data(nodes[n]);
}
void compute_ws_data(Mesh &mesh) {
compute_ws_data(mesh.faces);
compute_ws_data(mesh.nodes);
}
// Material space data
void compute_ms_data(Face* face) {
Vec3 d0 = face->v[1]->u - face->v[0]->u;
Vec3 d1 = face->v[2]->u - face->v[0]->u;
Vec3 d2 = cross(d0, d1);
double dn = norm(d2);
Mat3x3 Dm3(d0, d1, d2 / dn);
face->a = 0.5*dn;
face->m = face->material ? face->a * face->material->density : 0;
if (face->a == 0) {
face->invDm = Mat3x3(0);
}
else {
face->invDm = Dm3.inv();
// clamp
//auto parent = face->v[0]->node->mesh->parent;
//if (parent) {
// const double CLAMP = 1000.0 / parent->remeshing.size_min;
// SVD<3, 3> svd = singular_value_decomposition(face->invDm);
// for (int i = 0; i<3; i++) {
// if (svd.s[i] > CLAMP) {
// cout << "clamping " << svd.s[i] << " to " << CLAMP << endl;
// svd.s[i] = CLAMP;
// }
// }
// face->invDm = svd.U * diag(svd.s) * svd.Vt;
//}
}
}
void compute_ms_data(Node* node) {
node->a = 0;
node->m = 0;
for (size_t v = 0; v < node->verts.size(); v++) {
const vector<Face*> &adjfs = node->verts[v]->adjf;
for (size_t i = 0; i < adjfs.size(); i++) {
Face const* face = adjfs[i];
node->a += face->a / 3;
node->m += face->m / 3;
}
}
}
void compute_ms_data(vector<Face*>& faces) {
for (size_t n = 0; n < faces.size(); n++)
compute_ms_data(faces[n]);
compute_ws_data(faces);
}
void compute_ms_data(vector<Node*>& nodes) {
for (size_t n = 0; n < nodes.size(); n++)
compute_ms_data(nodes[n]);
compute_ws_data(nodes);
}
void compute_ms_data(Mesh &mesh) {
compute_ms_data(mesh.faces);
compute_ms_data(mesh.nodes);
}
//// NICK
//double calc_edge_weight(Node* n)
//{
// Node* node0;
// Node* node1;
// bool first = true;
// bool succeed = false;
// for (int i = 0; i < n->adje.size(); i++) {
// if (n->adje[i]->preserve && first) {
// if (n->adje[i]->n[0] != n) {
// node0 = n->adje[i]->n[0];
// }
// else {
// node0 = n->adje[i]->n[1];
// }
// first = false;
// }
// else if (n->adje[i]->preserve && !first) {
// if (n->adje[i]->n[0] != n) {
// node1 = n->adje[i]->n[0];
// }
// else {
// node1 = n->adje[i]->n[1];
// }
// succeed = true;
// break;
// }
// }
// if (!succeed) return -1.0;
// if (node0->on_corner) n->which_edge = node1->which_edge;
// else n->which_edge = node0->which_edge; // MOVE?
// double d1 = sqrt(pow(node1->x[0] - node0->x[0], 2) + pow(node1->x[1] - node0->x[1], 2) + pow(node1->x[2] - node0->x[2], 2));
// double d2 = sqrt(pow(node1->x[0] - n->x[0], 2) + pow(node1->x[1] - n->x[1], 2) + pow(node1->x[2] - n->x[2], 2));
// double ratio = d2 / d1;
// double edge_weight0 = node0->verts[0]->egde_weight[0];
// double edge_weight1 = node1->verts[0]->egde_weight[0];
// if (node0->on_corner) {
// if (edge_weight1 >= 0.5) edge_weight0 = 1.0;
// else edge_weight0 = 0.0;
// }
// else if (node1->on_corner) {
// if (edge_weight0 >= 0.5) edge_weight1 = 1.0;
// else edge_weight1 = 0.0;
// }
// return abs((ratio * (edge_weight1 - edge_weight0)) - edge_weight1);
//}
// Mesh operations
void connect(Vert *vert, Node *node) {
vert->node = node;
include(vert, node->verts);
}
void Mesh::add(Vert *vert) {
verts.push_back(vert);
vert->node = NULL;
vert->adjf.clear();
vert->index = verts.size() - 1;
}
void Mesh::remove(Vert* vert) {
if (!vert->adjf.empty()) {
cout << "Error: can't delete vert " << vert << " as it still has "
<< vert->adjf.size() << " faces attached to it." << endl;
return;
}
exclude(vert, verts);
}
void Mesh::add(Node *node) {
nodes.push_back(node);
node->index = nodes.size() - 1;
node->adje.clear();
for (size_t v = 0; v < node->verts.size(); v++) {
node->verts[v]->node = node;
}
node->mesh = this;
}
void Mesh::remove(Node* node) {
if (!node->adje.empty()) {
cout << "Error: can't delete node " << node << " as it still has "
<< node->adje.size() << " edges attached to it." << endl;
return;
}
exclude(node, nodes);
}
void Mesh::add(Edge *edge) {
edges.push_back(edge);
edge->adjf[0] = edge->adjf[1] = NULL;
edge->index = edges.size() - 1;
include(edge, edge->n[0]->adje);
include(edge, edge->n[1]->adje);
}
void Mesh::remove(Edge *edge) {
if (edge->adjf[0] || edge->adjf[1]) {
cout << "Error: can't delete edge " << edge
<< " as it still has a face (" << edge->adjf[0] << "|" << edge->adjf[1]
<< ") attached to it." << endl;
return;
}
exclude(edge, edges);
exclude(edge, edge->n[0]->adje);
exclude(edge, edge->n[1]->adje);
}
void add_edges_if_needed(Mesh &mesh, const Face *face) {
for (int i = 0; i < 3; i++) {
Node *n0 = face->v[i]->node, *n1 = face->v[NEXT(i)]->node;
if (get_edge(n0, n1) == NULL) {
mesh.add(new Edge(n0, n1, 0, 0));
}
}
}
void Mesh::add(Face *face) {
faces.push_back(face);
face->index = faces.size() - 1;
// adjacency
add_edges_if_needed(*this, face);
for (int i = 0; i < 3; i++) {
Vert *v0 = face->v[NEXT(i)], *v1 = face->v[PREV(i)];
include(face, v0->adjf);
Edge *e = get_edge(v0->node, v1->node);
face->adje[i] = e;
int side = e->n[0] == v0->node ? 0 : 1;
e->adjf[side] = face;
}
}
void Mesh::remove(Face* face) {
exclude(face, faces);
// adjacency
for (int i = 0; i < 3; i++) {
Vert *v0 = face->v[NEXT(i)];
exclude(face, v0->adjf);
Edge *e = face->adje[i];
int side = e->n[0] == v0->node ? 0 : 1;
e->adjf[side] = NULL;
}
}
void set_indices(Mesh &mesh) {
for (size_t v = 0; v < mesh.verts.size(); v++)
mesh.verts[v]->index = v;
for (size_t f = 0; f < mesh.faces.size(); f++)
mesh.faces[f]->index = f;
int eoli = 0; // Added by Nick to index EoL nodes
for (size_t n = 0; n < mesh.nodes.size(); n++) {
mesh.nodes[n]->index = n;
// Reset EoL indices as well
if (mesh.nodes[n]->EoL) {
mesh.nodes[n]->EoL_index = eoli;
eoli++;
}
else {
mesh.nodes[n]->EoL_index = -1;
}
}
mesh.EoL_Count = eoli; // Update the number of EoL nodes in a mesh
for (size_t e = 0; e < mesh.edges.size(); e++)
mesh.edges[e]->index = e;
}
void set_indices(vector<Mesh*>& meshes) {
int idx_v = 0, idx_f = 0, idx_n = 0, idx_e = 0;
for (size_t m = 0; m < meshes.size(); m++) {
Mesh& mesh = *meshes[m];
for (size_t v = 0; v < mesh.verts.size(); v++)
mesh.verts[v]->index = idx_v++;
for (size_t f = 0; f < mesh.faces.size(); f++)
mesh.faces[f]->index = idx_f++;
for (size_t n = 0; n < mesh.nodes.size(); n++)
mesh.nodes[n]->index = idx_n++;
for (size_t e = 0; e < mesh.edges.size(); e++)
mesh.edges[e]->index = idx_e++;
}
}
void mark_nodes_to_preserve(Mesh &mesh) {
for (int n = 0; n < (int)mesh.nodes.size(); n++) {
Node *node = mesh.nodes[n];
if (is_seam_or_boundary(node) || node->label)
node->preserve = true;
}
/*for (int e = 0; e < mesh.edges.size(); e++) {
Edge *edge = mesh.edges[e];
if (edge->label) {
edge->n[0]->preserve = true;
edge->n[1]->preserve = true;
}
}*/
}
// ADDED BY NICK
// Need to check if nodes ever have more than one vert assigned
void reindex_nodes(vector<Node*>& nodes) {
for (size_t i = 0; i<nodes.size(); i++) {
nodes[i]->index = i;
nodes[i]->verts[0]->index = i;
}
}
void activate_nodes(vector<Node*>& nodes) {
for (size_t i = 0; i<nodes.size(); i++) {
nodes[i]->index = i;
nodes[i]->flag |= Node::FlagActive;
}
}
void deactivate_nodes(vector<Node*>& nodes) {
for (size_t i = 0; i<nodes.size(); i++)
nodes[i]->flag &= ~Node::FlagActive;
}
void apply_transformation_onto(const Mesh &start_state, Mesh &onto,
const Transformation &tr) {
for (int n = 0; n < (int)onto.nodes.size(); n++)
onto.nodes[n]->x = tr.apply(start_state.nodes[n]->x);
compute_ws_data(onto);
}
void apply_transformation(Mesh& mesh, const Transformation& tr) {
apply_transformation_onto(mesh, mesh, tr);
}
void update_x0(Mesh &mesh) {
for (int n = 0; n < (int)mesh.nodes.size(); n++)
mesh.nodes[n]->x0 = mesh.nodes[n]->x;
}
Mesh deep_copy(Mesh &mesh0) {
Mesh mesh1;
set_indices(mesh0);
for (int v = 0; v < (int)mesh0.verts.size(); v++) {
const Vert *vert0 = mesh0.verts[v];
Vert *vert1 = new Vert(vert0->u, vert0->v);
mesh1.add(vert1);
}
for (int n = 0; n < (int)mesh0.nodes.size(); n++) {
const Node *node0 = mesh0.nodes[n];
Node *node1 = new Node(node0->y, node0->x, node0->v, node0->label, node0->flag, node0->preserve);
node1->EoL = node0->EoL; // NICK
node1->verts.resize(node0->verts.size());
for (int v = 0; v < (int)node0->verts.size(); v++)
node1->verts[v] = mesh1.verts[node0->verts[v]->index];
mesh1.add(node1);
}
for (int e = 0; e < (int)mesh0.edges.size(); e++) {
const Edge *edge0 = mesh0.edges[e];
Edge *edge1 = new Edge(mesh1.nodes[edge0->n[0]->index],
mesh1.nodes[edge0->n[1]->index],
edge0->theta_ideal, edge0->preserve);
mesh1.add(edge1);
}
for (int f = 0; f < (int)mesh0.faces.size(); f++) {
const Face *face0 = mesh0.faces[f];
Face *face1 = new Face(mesh1.verts[face0->v[0]->index],
mesh1.verts[face0->v[1]->index],
mesh1.verts[face0->v[2]->index],
face0->Sp_str, face0->Sp_bend, face0->material, face0->damage);
mesh1.add(face1);
}
compute_ms_data(mesh1);
//if (mesh0.proxy)
// mesh1.proxy = mesh0.proxy->clone(mesh1);
return mesh1;
}
void delete_mesh(Mesh &mesh) {
for (int v = 0; v < (int)mesh.verts.size(); v++)
delete mesh.verts[v];
for (int n = 0; n < (int)mesh.nodes.size(); n++)
delete mesh.nodes[n];
for (int e = 0; e < (int)mesh.edges.size(); e++)
delete mesh.edges[e];
for (int f = 0; f < (int)mesh.faces.size(); f++)
delete mesh.faces[f];
mesh.verts.clear();
mesh.nodes.clear();
mesh.edges.clear();
mesh.faces.clear();
//if (mesh.proxy)
// delete mesh.proxy;
//mesh.proxy = 0;
}