1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/* SPDX-License-Identifier: GPL-2.0-only */
/*
 * Apple Onboard Audio definitions
 *
 * Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
 */

#ifndef __AOA_H
#define __AOA_H
#include <asm/prom.h>
#include <linux/module.h>
#include <sound/core.h>
#include <sound/asound.h>
#include <sound/control.h>
#include "aoa-gpio.h"
#include "soundbus/soundbus.h"

#define MAX_CODEC_NAME_LEN	32

struct aoa_codec {
	char	name[MAX_CODEC_NAME_LEN];

	struct module *owner;

	/* called when the fabric wants to init this codec.
	 * Do alsa card manipulations from here. */
	int (*init)(struct aoa_codec *codec);

	/* called when the fabric is done with the codec.
	 * The alsa card will be cleaned up so don't bother. */
	void (*exit)(struct aoa_codec *codec);

	/* May be NULL, but can be used by the fabric.
	 * Refcounting is the codec driver's responsibility */
	struct device_node *node;

	/* assigned by fabric before init() is called, points
	 * to the soundbus device. Cannot be NULL. */
	struct soundbus_dev *soundbus_dev;

	/* assigned by the fabric before init() is called, points
	 * to the fabric's gpio runtime record for the relevant
	 * device. */
	struct gpio_runtime *gpio;

	/* assigned by the fabric before init() is called, contains
	 * a codec specific bitmask of what outputs and inputs are
	 * actually connected */
	u32 connected;

	/* data the fabric can associate with this structure */
	void *fabric_data;

	/* private! */
	struct list_head list;
	struct aoa_fabric *fabric;
};

/* return 0 on success */
extern int
aoa_codec_register(struct aoa_codec *codec);
extern void
aoa_codec_unregister(struct aoa_codec *codec);

#define MAX_LAYOUT_NAME_LEN	32

struct aoa_fabric {
	char	name[MAX_LAYOUT_NAME_LEN];

	struct module *owner;

	/* once codecs register, they are passed here after.
	 * They are of course not initialised, since the
	 * fabric is responsible for initialising some fields
	 * in the codec structure! */
	int (*found_codec)(struct aoa_codec *codec);
	/* called for each codec when it is removed,
	 * also in the case that aoa_fabric_unregister
	 * is called and all codecs are removed
	 * from this fabric.
	 * Also called if found_codec returned 0 but
	 * the codec couldn't initialise. */
	void (*remove_codec)(struct aoa_codec *codec);
	/* If found_codec returned 0, and the codec
	 * could be initialised, this is called. */
	void (*attached_codec)(struct aoa_codec *codec);
};

/* return 0 on success, -EEXIST if another fabric is
 * registered, -EALREADY if the same fabric is registered.
 * Passing NULL can be used to test for the presence
 * of another fabric, if -EALREADY is returned there is
 * no other fabric present.
 * In the case that the function returns -EALREADY
 * and the fabric passed is not NULL, all codecs
 * that are not assigned yet are passed to the fabric
 * again for reconsideration. */
extern int
aoa_fabric_register(struct aoa_fabric *fabric, struct device *dev);

/* it is vital to call this when the fabric exits!
 * When calling, the remove_codec will be called
 * for all codecs, unless it is NULL. */
extern void
aoa_fabric_unregister(struct aoa_fabric *fabric);

/* if for some reason you want to get rid of a codec
 * before the fabric is removed, use this.
 * Note that remove_codec is called for it! */
extern void
aoa_fabric_unlink_codec(struct aoa_codec *codec);

/* alsa help methods */
struct aoa_card {
	struct snd_card *alsa_card;
};
        
extern int aoa_snd_device_new(enum snd_device_type type,
	void *device_data, const struct snd_device_ops *ops);
extern struct snd_card *aoa_get_card(void);
extern int aoa_snd_ctl_add(struct snd_kcontrol* control);

/* GPIO stuff */
extern struct gpio_methods *pmf_gpio_methods;
extern struct gpio_methods *ftr_gpio_methods;
/* extern struct gpio_methods *map_gpio_methods; */

#endif /* __AOA_H */