character.cpp
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/system.h"
#include "toon/character.h"
#include "toon/drew.h"
#include "toon/flux.h"
#include "toon/path.h"
namespace Toon {
Character::Character(ToonEngine *vm) : _vm(vm) {
_animationInstance = NULL;
_shadowAnimationInstance = NULL;
_x = 0;
_y = 0;
_z = 0;
_finalX = 0;
_finalY = 0;
_sceneAnimationId = -1;
_walkAnim = NULL;
_idleAnim = NULL;
_talkAnim = NULL;
_shadowAnim = NULL;
_specialAnim = NULL;
_facing = 0;
_flags = 0;
_animFlags = 0;
_isTalking = false;
_id = 0;
_scale = 1024;
_blockingWalk = false;
_animScriptId = -1;
_animSpecialId = -1;
_animSpecialDefaultId = 0;
_currentPathNode = 0;
_currentWalkStamp = 0;
_currentFacingStamp = 0;
_visible = true;
_speed = 150; // 150 = nominal drew speed
_lastWalkTime = 0;
_numPixelToWalk = 0;
_nextIdleTime = _vm->_system->getMillis() + (_vm->randRange(0, 600) + 300) * _vm->getTickLength();
_lineToSayId = 0;
_time = 0;
}
Character::~Character(void) {
delete _animationInstance;
delete _shadowAnimationInstance;
delete _walkAnim;
delete _idleAnim;
delete _talkAnim;
delete _shadowAnim;
delete _specialAnim;
}
void Character::init() {
}
void Character::forceFacing(int32 facing) {
debugC(4, kDebugCharacter, "forceFacing(%d)", facing);
_facing = facing;
}
void Character::setFacing(int32 facing) {
debugC(4, kDebugCharacter, "setFacing(%d)", facing);
if (facing == _facing)
return;
if (!_visible) {
_facing = facing;
return;
}
if (_blockingWalk) {
_flags |= 2;
_currentFacingStamp++;
int32 localFacingStamp = _currentFacingStamp;
int32 dir = 0;
_lastWalkTime = _vm->_system->getMillis();
if ((_facing - facing + 8) % 8 > (facing - _facing + 8) % 8)
dir = 1;
else
dir = -1;
while (_facing != facing) {
int32 elapsedTime = _vm->getOldMilli() - _lastWalkTime;
while (elapsedTime > _vm->getTickLength() * 3 && _facing != facing) {
_facing += dir;
while (_facing >= 8)
_facing -= 8;
while (_facing < 0)
_facing += 8;
elapsedTime -= _vm->getTickLength() * 3;
_lastWalkTime = _vm->getOldMilli();
}
if (_currentPathNode == 0)
playStandingAnim();
else
playWalkAnim(0, 0);
_vm->doFrame();
if (_currentFacingStamp != localFacingStamp) {
// another setFacing was started in doFrame, we need to cancel this one.
return;
}
};
_flags &= ~2;
}
_facing = facing;
}
void Character::forcePosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "forcePosition(%d, %d)", x, y);
setPosition(x, y);
_finalX = x;
_finalY = y;
}
void Character::setPosition(int16 x, int16 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
_x = x;
_y = y;
if (_animationInstance)
_animationInstance->setPosition(_x, _y, _z);
return;
}
bool Character::walkTo(int16 newPosX, int16 newPosY) {
debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY);
if (!_visible)
return true;
if (_x == newPosX && _y == newPosY)
return true;
_vm->getPathFinding()->resetBlockingRects();
// don't allow flux to go at the same position as drew
if (_id == 1) {
int16 sizeX = MAX<int16>(5, 30 * _vm->getDrew()->getScale() / 1024);
int16 sizeY = MAX<int16>(2, 20 * _vm->getDrew()->getScale() / 1024);
_vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY);
}
_vm->getPathFinding()->findClosestWalkingPoint(newPosX, newPosY, &_finalX, &_finalY, _x, _y);
if (_x == _finalX && _y == _finalY)
return true;
if (_vm->getPathFinding()->findPath(_x, _y, _finalX, _finalY)) {
int16 localFinalX = _finalX;
int16 localFinalY = _finalY;
int32 smoothDx = 0;
int32 smoothDy = 0;
_currentPath.clear();
for (uint32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++)
_currentPath.push_back(Common::Point(_vm->getPathFinding()->getPathNodeX(a), _vm->getPathFinding()->getPathNodeY(a)));
_currentPathNode = 0;
stopSpecialAnim();
_lastWalkTime = _vm->_system->getMillis();
_numPixelToWalk = 0;
_flags |= 0x1;
_currentWalkStamp++;
int32 localWalkStamp = _currentWalkStamp;
if (_blockingWalk) {
while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPath.size() && !_vm->shouldQuitGame()) {
if (_currentPathNode < _currentPath.size() - 4) {
int32 delta = MIN<int32>(4, _currentPath.size() - 1 - _currentPathNode);
int16 dx = _currentPath[_currentPathNode+delta].x - _x;
int16 dy = _currentPath[_currentPathNode+delta].y - _y;
// smooth the facing computation. It prevents some ugly flickering from happening
if (!smoothDx && !smoothDy) {
smoothDx = dx;
smoothDy = dy;
} else {
smoothDx = (dx + smoothDx * 3) / 4;
smoothDy = (dy + smoothDy * 3) / 4;
}
setFacing(getFacingFromDirection(smoothDx, smoothDy));
if (_currentWalkStamp != localWalkStamp) {
// another walkTo was started in setFacing, we need to cancel this one.
return false;
}
playWalkAnim(0, 0);
}
// in 1/1000 pixels
_numPixelToWalk += _speed * (_vm->_system->getMillis() - _lastWalkTime) * _scale / 1024;
_lastWalkTime = _vm->_system->getMillis();
while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPath.size()) {
_x = _currentPath[_currentPathNode].x;
_y = _currentPath[_currentPathNode].y;
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
setPosition(_x, _y);
_vm->doFrame();
if (_currentWalkStamp != localWalkStamp) {
// another walkTo was started in doFrame, we need to cancel this one.
return false;
}
}
playStandingAnim();
_flags &= ~0x1;
_currentPathNode = 0;
_currentPath.clear();
if (_x != localFinalX || _y != localFinalY) {
return false;
}
}
}
return true;
}
void Character::setFlag(int flag) {
_flags = flag;
}
int32 Character::getFlag() {
return _flags;
}
int16 Character::getX() {
return _x;
}
int16 Character::getY() {
return _y;
}
bool Character::getVisible() {
return _visible;
}
void Character::setVisible(bool visible) {
debugC(1, kDebugCharacter, "setVisible(%d)", (visible) ? 1 : 0);
_visible = visible;
if (_animationInstance)
_animationInstance->setVisible(visible);
if (_shadowAnimationInstance)
_shadowAnimationInstance->setVisible(visible);
return;
}
int32 Character::getFacing() {
return _facing;
}
bool Character::loadWalkAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadWalkAnimation(%s)", animName.c_str());
delete _walkAnim;
_walkAnim = new Animation(_vm);
return _walkAnim->loadAnimation(animName);
}
bool Character::loadIdleAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadIdleAnimation(%s)", animName.c_str());
delete _idleAnim;
_idleAnim = new Animation(_vm);
return _idleAnim->loadAnimation(animName);
}
bool Character::loadTalkAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadTalkAnimation(%s)", animName.c_str());
delete _talkAnim;
_talkAnim = new Animation(_vm);
return _talkAnim->loadAnimation(animName);
}
bool Character::setupPalette() {
return false; // only for Drew
}
void Character::playStandingAnim() {
}
void Character::updateTimers(int32 relativeAdd) {
_nextIdleTime += relativeAdd;
_lastWalkTime += relativeAdd;
}
void Character::stopSpecialAnim() {
debugC(4, kDebugCharacter, "stopSpecialAnim()");
if (_animScriptId != -1)
_vm->getSceneAnimationScript(_animScriptId)->_frozenForConversation = false;
//if (_sceneAnimationId != -1)
// _animationInstance->setAnimation(_vm->getSceneAnimation(_sceneAnimationId)->_animation);
bool needStandingAnim = (_animFlags & 0x40) != 0;
_animSpecialId = -1;
_time = 0;
_animFlags = 0;
_flags &= ~1;
_flags &= ~4;
if (needStandingAnim) {
playStandingAnim();
}
}
void Character::update(int32 timeIncrement) {
debugC(5, kDebugCharacter, "update(%d)", timeIncrement);
if ((_flags & 0x1) && _currentPath.size() > 0) {
if (_currentPathNode < _currentPath.size()) {
if (_currentPathNode < _currentPath.size() - 10) {
int32 delta = MIN<int32>(10, _currentPath.size() - 1 - _currentPathNode);
int16 dx = _currentPath[_currentPathNode+delta].x - _x;
int16 dy = _currentPath[_currentPathNode+delta].y - _y;
setFacing(getFacingFromDirection(dx, dy));
playWalkAnim(0, 0);
}
// in 1/1000 pixels
_numPixelToWalk += _speed * (_vm->_system->getMillis() - _lastWalkTime) * _scale / 1024;
_lastWalkTime = _vm->_system->getMillis();
while (_numPixelToWalk > 1000 && _currentPathNode < _currentPath.size()) {
_x = _currentPath[_currentPathNode].x;
_y = _currentPath[_currentPathNode].y;
_currentPathNode += 1;
_numPixelToWalk -= 1000;
}
setPosition(_x, _y);
} else {
playStandingAnim();
_flags &= ~0x1;
_currentPath.clear();
}
}
updateIdle();
#if 0
// handle special anims
if ((_flags & 4) == 0)
return;
if (_animScriptId != -1) {
_animationInstance = _vm->getSceneAnimation(this->)
#endif
int32 animId = _animSpecialId;
if (animId >= 1000)
animId = 0;
if (_animSpecialId < 0)
return;
int32 currentFrame = _animationInstance->getFrame();
const SpecialCharacterAnimation *anim = getSpecialAnimation(_id, animId);
if ((_animFlags & 0x10) == 0) {
if (_animScriptId != -1 && currentFrame > 0 && !_vm->getSceneAnimationScript(_animScriptId)->_frozen) {
if (_vm->getCurrentLineToSay() != _lineToSayId && (_animFlags & 8))
stopSpecialAnim();
return;
}
if (_id == 1 && (_animFlags & 4)) {
if (_animFlags & 0x10)
return;
} else {
if (_id == 1 && (_animFlags & 0x10) && _vm->getCurrentLineToSay() != -1) {
return;
}
if ((_animFlags & 0x40) == 0 && _vm->getCurrentLineToSay() == -1) {
stopSpecialAnim();
return;
}
if (_animScriptId != -1)
_vm->getSceneAnimationScript(_animScriptId)->_frozenForConversation = true;
// TODO setup backup //
_animFlags |= 0x10;
_animationInstance->setAnimation(_specialAnim);
_animationInstance->setFrame(0);
_time = _vm->getOldMilli() + 8 * _vm->getTickLength();
}
}
if ((_animFlags & 3) == 2) {
if ((((_animFlags & 8) == 8) && _vm->getCurrentLineToSay() != _lineToSayId) || !_vm->getAudioManager()->voiceStillPlaying()) // || (_flags & 8)) && _vm->getAudioManager()->voiceStillPlaying())
_animFlags |= 1;
}
if (_time > _vm->getOldMilli())
return;
int32 animFlag = anim->_unused;
int32 nextFrame = currentFrame + 1;
int32 nextTime = _time;
int32 animDir = 1;
if (!animFlag) {
if (_animFlags & 1) {
if (anim->_flags7 == 0xff) {
if (currentFrame > anim->_flag1 / 2)
animDir = 1;
else
animDir = -1;
} else {
if (currentFrame >= anim->_flags6) {
if (currentFrame < anim->_flags7)
currentFrame = anim->_flags7;
}
if (currentFrame > anim->_flags6)
animDir = 1;
else
animDir = -1;
}
nextFrame = currentFrame + animDir;
nextTime = _vm->getOldMilli() + 6 * _vm->getTickLength();
} else {
if (_animFlags & 0x20) {
nextFrame = currentFrame - 1;
if (nextFrame == anim->_flags6 - 1) {
if (anim->_flags8 != 1 && (_vm->randRange(0, 1) == 1 || anim->_flags8 == 2)) {
_animFlags &= ~0x20;
nextFrame += 2;
if (nextFrame > anim->_flags7)
nextFrame = anim->_flags7;
} else {
nextFrame = anim->_flags7;
}
}
} else {
nextFrame = currentFrame + 1;
if (nextFrame == anim->_flags7 + 1 && (_animFlags & 0x40) == 0) {
if (anim->_flags8 != 1 && (_vm->randRange(0, 1) || anim->_flags8 == 2)) {
_animFlags |= 0x20;
nextFrame -= 2;
if (nextFrame < anim->_flags6)
nextFrame = anim->_flags6;
} else {
nextFrame = anim->_flags6;
}
}
}
nextTime = _vm->getOldMilli() + 8 * _vm->getTickLength();
}
// goto label78
}
// skipped all this part.
//label78
#if 0
if (_id == 0)
debug(" drew animation name %s / flag %d / frame %d", _specialAnim->_name, _animFlags, nextFrame);
if (_id == 1)
debug(" flux animation flag %d / frame %d", _animFlags, nextFrame);
if (_id == 7)
debug(" footman animation flag %d / frame %d", _animFlags, nextFrame);
#endif
_time = nextTime;
if (nextFrame < 0 || nextFrame >= anim->_flag1) {
if ((_animFlags & 2) == 0 || _vm->getCurrentLineToSay() != _lineToSayId) {
stopSpecialAnim();
return;
}
// lots skipped here
_animFlags &= ~0x10;
_animationInstance->forceFrame(0);
return;
}
//if ((_flags & 8) == 0 || !_vm->getAudioManager()->voiceStillPlaying( ) || )
_animationInstance->forceFrame(nextFrame);
}
// adapted from Kyra
int32 Character::getFacingFromDirection(int16 dx, int16 dy) {
debugC(4, kDebugCharacter, "getFacingFromDirection(%d, %d)", dx, dy);
static const int facingTable[] = {
//1, 0, 1, 2, 3, 4, 3, 2, 7, 0, 7, 6, 5, 4, 5, 6
5, 6, 5, 4, 3, 2, 3, 4, 7, 6, 7, 0, 1, 2, 1, 0
};
dx = -dx;
int32 facingEntry = 0;
int16 ydiff = dy;
if (ydiff < 0) {
++facingEntry;
ydiff = -ydiff;
}
facingEntry *= 2;
int16 xdiff = dx;
if (xdiff < 0) {
++facingEntry;
xdiff = -xdiff;
}
facingEntry *= 2;
if (xdiff >= ydiff) {
// Swap xdiff and ydiff
int16 temp = ydiff;
ydiff = xdiff;
xdiff = temp;
} else
facingEntry++;
facingEntry *= 2;
if (xdiff < ((ydiff + 1) / 2))
facingEntry++;
return facingTable[facingEntry];
}
AnimationInstance *Character::getAnimationInstance() {
return _animationInstance;
}
void Character::setAnimationInstance(AnimationInstance *instance) {
_animationInstance = instance;
}
int32 Character::getScale() {
return _scale;
}
void Character::playWalkAnim(int32 startFrame, int32 endFrame) {
}
void Character::setId(int32 id) {
_id = id;
}
int32 Character::getId() {
return _id;
}
void Character::save(Common::WriteStream *stream) {
debugC(1, kDebugCharacter, "save(stream)");
// we have to save visibility too, put in flags to not invalidate old savegames.
stream->writeSint32LE(_flags | ((_visible == false) ? 0x100 : 0));
stream->writeSint32LE(_x);
stream->writeSint32LE(_y);
stream->writeSint32LE(_z);
stream->writeSint32LE(_finalX);
stream->writeSint32LE(_finalY);
stream->writeSint32LE(_scale);
stream->writeSint32LE(_id);
stream->writeSint32LE(_animScriptId);
stream->writeSint32LE(_animFlags);
stream->writeSint32LE(_animSpecialDefaultId);
stream->writeSint32LE(_sceneAnimationId);
}
void Character::load(Common::ReadStream *stream) {
debugC(1, kDebugCharacter, "read(stream)");
_flags = stream->readSint32LE();
_flags &= ~1; // characters are not walking when restoring.
_x = stream->readSint32LE();
_y = stream->readSint32LE();
_z = stream->readSint32LE();
_finalX = stream->readSint32LE();
_finalY = stream->readSint32LE();
_scale = stream->readSint32LE();
_id = stream->readSint32LE();
_animScriptId = stream->readSint32LE();
_animFlags = stream->readSint32LE();
_animSpecialDefaultId = stream->readSint32LE();
_sceneAnimationId = stream->readSint32LE();
if (_sceneAnimationId > -1) {
setAnimationInstance(_vm->getSceneAnimation(_sceneAnimationId)->_animInstance);
}
// "not visible" flag.
if (_flags & 0x100) {
_flags &= ~0x100;
setVisible(false);
}
}
void Character::setAnimScript(int32 animScriptId) {
_animScriptId = animScriptId;
}
void Character::setSceneAnimationId(int32 sceneAnimationId) {
_sceneAnimationId = sceneAnimationId;
}
int32 Character::getAnimScript() {
return _animScriptId;
}
void Character::playTalkAnim() {
}
void Character::stopWalk() {
debugC(1, kDebugCharacter, "stopWalk()");
_finalX = _x;
_finalY = _y;
_flags &= ~0x1;
_currentPathNode = 0;
_currentPath.clear();
}
const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterId, int32 animationId) {
debugC(6, kDebugCharacter, "getSpecialAnimation(%d, %d)", characterId, animationId);
// very nice animation list hardcoded in the executable...
static const SpecialCharacterAnimation anims[] = {
{ "TLK547_?", 9, 0, 0, 0, 0, 0, 1, 5, 8, 1, 8, 0, 255 },
{ "TLK555_?", 16, 0, 0, 0, 0, 6, 8, 10, 255, 6, 11, 2, 255 },
{ "LST657_?", 14, 0, 0, 0, 0, 255, 255, 255, 255, 5, 11, 0, 255 },
{ "TLK587_?", 18, 0, 0, 0, 0, 5, 7, 9, 11, 4, 13, 1, 255 },
{ "LST659_?", 14, 0, 0, 0, 0, 255, 255, 255, 255, 6, 8, 0, 255 },
{ "TLK595_?", 11, 0, 0, 0, 0, 3, 6, 255, 255, 1, 7, 0, 255 },
{ "IDL165_?", 13, 0, 0, 0, 0, 255, 255, 255, 255, 6, 8, 0, 255 },
{ "LST699_?", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 9, 1, 255 },
{ "LST713_?", 10, 0, 0, 0, 0, 255, 255, 255, 255, 4, 6, 0, 255 },
{ "IDL169_?", 16, 0, 0, 0, 0, 255, 255, 255, 255, 5, 9, 2, 255 },
{ "IDL173_?", 19, 0, 0, 0, 0, 255, 255, 255, 255, 4, 17, 1, 255 },
{ "IDL187_?", 14, 0, 0, 0, 0, 255, 255, 255, 255, 4, 8, 0, 255 },
{ "IDL185_?", 15, 0, 0, 0, 0, 255, 255, 255, 255, 6, 9, 1, 255 },
{ "TLK635_?", 16, 0, 0, 0, 0, 5, 8, 10, 12, 4, 12, 0, 255 },
{ "TLK637_?", 18, 0, 0, 0, 0, 5, 7, 9, 12, 4, 13, 0, 255 },
{ "TLK551_?", 20, 0, 0, 0, 0, 5, 9, 11, 15, 4, 16, 0, 255 },
{ "TLK553_?", 20, 0, 0, 0, 0, 7, 9, 11, 13, 6, 15, 0, 255 },
{ "TLK619_?", 18, 0, 0, 0, 0, 5, 8, 11, 13, 5, 15, 0, 255 },
{ "TLK601_?", 12, 0, 0, 0, 0, 2, 5, 6, 10, 2, 10, 1, 255 },
{ "TLK559_?", 18, 0, 0, 0, 0, 4, 6, 10, 12, 4, 13, 0, 255 },
{ "TLK557_?", 16, 0, 0, 0, 0, 6, 8, 10, 255, 6, 11, 0, 255 },
{ "TLK561_?", 17, 0, 0, 0, 0, 6, 8, 10, 12, 5, 12, 0, 255 },
{ "TLK623_?", 19, 0, 0, 0, 0, 6, 8, 10, 13, 6, 14, 0, 255 },
{ "TLK591_?", 20, 0, 0, 0, 0, 10, 14, 255, 255, 7, 15, 0, 255 },
{ "TLK567_?", 19, 0, 0, 0, 0, 6, 9, 11, 14, 5, 15, 0, 255 },
{ "TLK629_?", 18, 0, 0, 0, 0, 6, 8, 10, 11, 6, 12, 0, 255 },
{ "TLK627_?", 19, 0, 0, 0, 0, 7, 10, 12, 14, 4, 14, 0, 255 },
{ "TLK631_?", 19, 0, 0, 0, 0, 8, 10, 255, 255, 8, 12, 0, 255 },
{ "TLK565_?", 17, 0, 0, 0, 0, 4, 7, 9, 11, 3, 12, 0, 255 },
{ "TLK603_?", 16, 0, 0, 0, 0, 5, 255, 255, 255, 3, 9, 0, 255 },
{ "TLK573_?", 20, 0, 0, 0, 0, 6, 7, 10, 255, 6, 16, 2, 255 },
{ "TLK615_?", 17, 0, 0, 0, 0, 6, 8, 10, 12, 5, 12, 0, 255 },
{ "TLK609_?", 18, 0, 0, 0, 0, 6, 8, 10, 12, 5, 13, 0, 255 },
{ "TLK611_?", 18, 0, 0, 0, 0, 8, 10, 12, 255, 7, 13, 0, 255 },
{ "TLK607_?", 16, 0, 0, 0, 0, 4, 7, 9, 11, 4, 12, 0, 255 },
{ "TLK581_?", 15, 0, 0, 0, 0, 7, 9, 11, 255, 6, 11, 0, 255 },
{ "SHD107_?", 46, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "IHL106_?", 23, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 7 },
{ "GLV106_?", 23, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 7 },
{ "FXTKA_?", 11, 0, 0, 0, 0, 7, 255, 255, 255, 2, 9, 0, 255 },
{ "FXTKF_?", 12, 0, 0, 0, 0, 6, 8, 255, 255, 5, 9, 0, 255 },
{ "FXTKG_?", 9, 0, 0, 0, 0, 5, 255, 255, 255, 4, 7, 0, 255 },
{ "FXTKI_?", 12, 0, 0, 0, 0, 6, 255, 255, 255, 5, 9, 0, 255 },
{ "FXTKL_?", 14, 0, 0, 0, 0, 4, 6, 255, 255, 3, 10, 0, 255 },
{ "FXTKO_?", 10, 0, 0, 0, 0, 4, 255, 255, 255, 4, 7, 0, 255 },
{ "FXTKP_?", 9, 0, 0, 0, 0, 4, 6, 255, 255, 3, 7, 0, 255 },
{ "FXTKQ_?", 10, 0, 0, 0, 0, 4, 6, 255, 255, 3, 7, 0, 255 },
{ "FXLSA_?", 11, 0, 0, 0, 0, 255, 255, 255, 255, 4, 6, 0, 255 },
{ "FXLSB_?", 9, 0, 0, 0, 0, 255, 255, 255, 255, 4, 5, 0, 255 },
{ "FXLSK_?", 8, 0, 0, 0, 0, 255, 255, 255, 255, 5, 6, 0, 255 },
{ "FXLSM_?", 7, 0, 0, 0, 0, 255, 255, 255, 255, 4, 4, 0, 255 },
{ "FXLSP_?", 7, 0, 0, 0, 0, 255, 255, 255, 255, 3, 3, 0, 255 },
{ "FXLSQ_?", 6, 0, 0, 0, 0, 255, 255, 255, 255, 3, 3, 0, 255 },
{ "FXIDE_?", 10, 0, 0, 0, 0, 255, 255, 255, 255, 5, 7, 0, 255 },
{ "FXIDI_?", 7, 0, 0, 0, 0, 255, 255, 255, 255, 1, 6, 1, 255 },
{ "FXRCT1_?", 12, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FXTKB_?", 11, 0, 0, 0, 0, 7, 255, 255, 255, 5, 9, 0, 255 },
{ "FXTKC_?", 14, 0, 0, 0, 0, 2, 5, 8, 10, 1, 12, 2, 255 },
{ "FXTKD_?", 14, 0, 0, 0, 0, 5, 7, 9, 255, 4, 11, 0, 255 },
{ "FXTKE_?", 14, 0, 0, 0, 0, 2, 255, 255, 255, 1, 12, 1, 255 },
{ "FXTKH_?", 11, 0, 0, 0, 0, 6, 8, 255, 255, 4, 9, 0, 255 },
{ "FXTKJ_?", 8, 0, 0, 0, 0, 7, 255, 255, 255, 4, 7, 0, 255 },
{ "FXTKK_?", 13, 0, 0, 0, 0, 6, 8, 255, 255, 5, 9, 0, 255 },
{ "FXTKM_?", 11, 0, 0, 0, 0, 6, 255, 255, 255, 4, 7, 0, 255 },
{ "FXTKN_?", 9, 0, 0, 0, 0, 5, 7, 255, 255, 4, 7, 0, 255 },
{ "FXLSC_?", 9, 0, 0, 0, 0, 255, 255, 255, 255, 3, 6, 1, 255 },
{ "FXLSD_?", 7, 0, 0, 0, 0, 255, 255, 255, 255, 4, 5, 0, 255 },
{ "FXLSE_?", 9, 0, 0, 0, 0, 255, 255, 255, 255, 8, 8, 0, 255 },
{ "FXLSG_?", 11, 0, 0, 0, 0, 255, 255, 255, 255, 6, 8, 2, 255 },
{ "FXLSI_?", 8, 0, 0, 0, 0, 255, 255, 255, 255, 5, 6, 0, 255 },
{ "FXLSJ_?", 5, 0, 0, 0, 0, 255, 255, 255, 255, 3, 4, 0, 255 },
{ "FXLSO_?", 8, 0, 0, 0, 0, 255, 255, 255, 255, 4, 5, 0, 255 },
{ "FXIDA_?", 15, 0, 0, 0, 0, 255, 255, 255, 255, 1, 12, 1, 255 },
{ "FXIDB_?", 12, 0, 0, 0, 0, 255, 255, 255, 255, 4, 11, 1, 255 },
{ "FXIDC_?", 11, 0, 0, 0, 0, 255, 255, 255, 255, 7, 7, 0, 255 },
{ "FXIDD_?", 15, 0, 0, 0, 0, 255, 255, 255, 255, 6, 6, 0, 255 },
{ "FXIDG_?", 6, 0, 0, 0, 0, 255, 255, 255, 255, 3, 4, 0, 255 },
{ "FXVRA_?", 7, 0, 0, 0, 0, 255, 255, 255, 255, 2, 6, 2, 255 },
{ "FXIDF_?", 15, 0, 0, 0, 0, 255, 255, 255, 255, 9, 11, 0, 255 },
{ "FXEXA_?", 9, 0, 0, 0, 0, 255, 255, 255, 255, 5, 5, 0, 255 },
{ "FXEXA_?", 9, 0, 0, 0, 0, 255, 255, 255, 255, 5, 5, 0, 255 },
{ "FFNTK1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 1, 7, 0, 255 },
{ "FFTLK1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 9, 0, 1 },
{ "FFBLS1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 3, 8, 0, 2 },
{ "FFLOV2", 6, 0, 0, 0, 0, 255, 255, 255, 255, 3, 5, 0, 2 },
{ "FFWOE1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 3, 9, 0, 2 },
{ "FFSNF1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 4, 6, 0, 4 },
{ "FFLAF1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 2, 8, 0, 1 },
{ "FFSKE1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 3, 10, 0, 2 },
{ "RGTLK2", 10, 0, 0, 0, 0, 4, 6, 255, 255, 2, 6, 0, 1 },
{ "RGTLK1", 10, 0, 0, 0, 0, 4, 6, 255, 255, 2, 6, 0, 1 },
{ "BRTLK1", 26, 0, 0, 0, 0, 255, 255, 255, 255, 2, 23, 0, 255 },
{ "BREXT1", 14, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRLRT1", 19, 0, 0, 0, 0, 255, 255, 255, 255, 1, 15, 0, 255 },
{ "BRBWV1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 3, 8, 0, 255 },
{ "BRPAT1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRBSP1", 7, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRBEX1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRBLK1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRBET1", 17, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRWEX1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BBTLK2", 26, 0, 0, 0, 0, 255, 255, 255, 255, 2, 23, 1, 255 },
{ "BBEXT2", 14, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 1, 255 },
{ "BRLST1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 2, 7, 0, 255 },
{ "BRLSN1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 1, 13, 2, 255 },
{ "BRBNO1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BRBND1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BBLSN2", 13, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "CCTALK", 6, 0, 0, 0, 0, 2, 5, 255, 255, 1, 5, 0, 255 },
{ "CCBIT1", 13, 0, 0, 0, 0, 3, 5, 9, 11, 2, 11, 2, 255 },
{ "CCCMP1", 13, 0, 0, 0, 0, 6, 9, 255, 255, 5, 10, 1, 2 },
{ "CCCOY1", 14, 0, 0, 0, 0, 6, 8, 255, 255, 4, 8, 0, 3 },
{ "CCFNG1", 5, 0, 0, 0, 0, 255, 255, 255, 255, 4, 4, 0, 255 },
{ "CCGRB1", 13, 0, 0, 0, 0, 6, 255, 255, 255, 6, 9, 0, 3 },
{ "CCGST1", 9, 0, 0, 0, 0, 4, 255, 255, 255, 4, 7, 0, 2 },
{ "CCHCN1", 10, 0, 0, 0, 0, 6, 9, 255, 255, 4, 9, 0, 0 },
{ "CCHND1", 7, 0, 0, 0, 0, 6, 255, 255, 255, 2, 6, 0, 1 },
{ "FTTLK2", 11, 0, 0, 0, 0, 1, 4, 6, 9, 1, 10, 0, 2 },
{ "FTGNO2", 11, 0, 0, 0, 0, 4, 6, 8, 255, 4, 8, 1, 2 },
{ "FTGST2", 6, 0, 0, 0, 0, 1, 2, 4, 5, 2, 5, 0, 1 },
{ "FTHND2", 7, 0, 0, 0, 0, 2, 5, 255, 255, 1, 6, 1, 255 },
{ "FTRNT2", 11, 0, 0, 0, 0, 3, 5, 7, 9, 2, 9, 1, 1 },
{ "FTSRG2", 10, 0, 0, 0, 0, 4, 6, 8, 255, 3, 8, 1, 1 },
{ "FTQOT2", 8, 0, 0, 0, 0, 1, 4, 8, 255, 1, 6, 1, 255 },
{ "FMSTK1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 1, 7, 0, 255 },
{ "FMCRH1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 3, 10, 0, 255 },
{ "FMFGR1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 1, 10, 0, 255 },
{ "FMPRS1", 17, 0, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 255 },
{ "FMAGR1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 2, 9, 0, 255 },
{ "FMWOE1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 1, 9, 0, 255 },
{ "FMTOE1", 17, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FM1TK1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FM2TK1", 6, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FM3TK1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FMTNB1", 4, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FMLOK1", 6, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "FMCST1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 3, 8, 0, 255 },
{ "FMLUP3", 8, 0, 0, 0, 0, 255, 255, 255, 255, 2, 5, 0, 255 },
{ "BDTLK1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 1, 7, 0, 255 },
{ "BDGLE1", 15, 0, 0, 0, 0, 255, 255, 255, 255, 6, 10, 0, 255 },
{ "BDSHK1", 16, 0, 0, 0, 0, 255, 255, 255, 255, 5, 11, 0, 1 },
{ "BDWOE1", 22, 0, 0, 0, 0, 255, 255, 255, 255, 9, 16, 0, 2 },
{ "BDHIP1", 22, 0, 0, 0, 0, 255, 255, 255, 255, 8, 16, 0, 1 },
{ "BDFLG1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "BDKLT1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 5, 10, 0, 255 },
{ "BDSWY1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "WPSNK1", 5, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "WPLAF1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 5, 9, 1, 1 },
{ "DOTLK1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 8, 0, 255 },
{ "DOGST1", 15, 0, 0, 0, 0, 255, 255, 255, 255, 4, 11, 1, 255 },
{ "DO2DF1", 14, 0, 0, 0, 0, 255, 255, 255, 255, 3, 11, 1, 255 },
{ "DOSNG1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 8, 9, 1, 255 },
{ "DOWOE1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 5, 10, 1, 255 },
{ "DO2ME1", 18, 0, 0, 0, 0, 255, 255, 255, 255, 5, 13, 1, 255 },
{ "DOGLP1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 1, 255 },
{ "DOCRY1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 3, 6, 1, 255 },
{ "METLK1", 5, 0, 0, 0, 0, 255, 255, 255, 255, 1, 4, 0, 255 },
{ "MECHT1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 2, 9, 1, 255 },
{ "ME2DF1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 2, 9, 0, 255 },
{ "MESNG1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 5, 10, 2, 255 },
{ "MEWOE1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 3, 10, 1, 255 },
{ "ME2DO1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 2, 9, 1, 255 },
{ "MEGLP1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 1, 255 },
{ "MECRY1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 6, 9, 1, 255 },
{ "CSTLK1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 1, 7, 0, 0 },
{ "CSNUD1", 14, 0, 0, 0, 0, 255, 255, 255, 255, 5, 11, 0, 2 },
{ "CSSPR1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 4, 8, 0, 2 },
{ "CSWVE1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 4, 9, 0, 1 },
{ "CSYEL1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 2, 6, 0, 1 },
{ "JMTLK1", 7, 0, 0, 0, 0, 1, 4, 255, 255, 1, 6, 0, 0 },
{ "JMEGO1", 11, 0, 0, 0, 0, 6, 255, 255, 255, 3, 8, 0, 1 },
{ "JMARS1", 7, 0, 0, 0, 0, 4, 6, 255, 255, 3, 6, 0, 2 },
{ "JMHIP1", 8, 0, 0, 0, 0, 3, 5, 7, 255, 2, 7, 0, 1 },
{ "JMBNK1", 2, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "MRTLK1", 9, 0, 0, 0, 0, 4, 7, 255, 255, 2, 7, 0, 1 },
{ "MRHOF1", 8, 0, 0, 0, 0, 3, 5, 255, 255, 2, 5, 0, 255 },
{ "MRMRN1", 11, 0, 0, 0, 0, 3, 7, 255, 255, 1, 8, 0, 0 },
{ "MRDPR1", 11, 0, 0, 0, 0, 1, 5, 9, 255, 1, 8, 0, 255 },
{ "MRGLE1", 13, 0, 0, 0, 0, 5, 9, 255, 255, 3, 10, 0, 2 },
{ "MRTDF1", 11, 0, 0, 0, 0, 3, 7, 9, 255, 3, 9, 0, 1 },
{ "MREDF1", 11, 0, 0, 0, 0, 4, 255, 255, 255, 1, 10, 1, 255 },
{ "MREPL1", 12, 0, 0, 0, 0, 5, 6, 7, 9, 2, 9, 1, 1 },
{ "MRAPL1", 12, 0, 0, 0, 0, 4, 8, 9, 255, 2, 9, 0, 1 },
{ "MREVL1", 8, 0, 0, 0, 0, 5, 255, 255, 255, 1, 5, 1, 255 },
{ "BWDMR1", 16, 0, 0, 0, 0, 4, 7, 9, 11, 3, 14, 0, 1 },
{ "BWBUF1", 12, 0, 0, 0, 0, 5, 8, 255, 255, 3, 11, 0, 1 },
{ "BWHIP1", 12, 0, 0, 0, 0, 3, 6, 255, 255, 1, 9, 2, 0 },
{ "BWHWL1", 14, 0, 0, 0, 0, 255, 255, 255, 255, 1, 4, 2, 255 },
{ "BWLEN1", 10, 0, 0, 0, 0, 3, 6, 255, 255, 2, 7, 0, 1 },
{ "BWSRL1", 6, 0, 0, 0, 0, 255, 255, 255, 255, 2, 5, 0, 1 },
{ "BWWAG1", 6, 0, 0, 0, 0, 4, 10, 14, 18, 1, 4, 0, 0 },
{ "BWYEL1", 8, 0, 0, 0, 0, 4, 255, 255, 255, 2, 7, 0, 1 },
{ "BWTLK1", 15, 0, 0, 0, 0, 5, 8, 255, 255, 5, 9, 0, 1 },
{ "SLTLK1", 19, 0, 0, 0, 0, 255, 255, 255, 255, 1, 18, 0, 255 },
{ "SLPND1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SLPNT1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SLPTR1", 14, 0, 0, 0, 0, 255, 255, 255, 255, 6, 13, 1, 255 },
{ "SDTLK1", 7, 0, 0, 0, 0, 255, 255, 255, 255, 1, 5, 0, 255 },
{ "SDPDF1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 3, 6, 0, 255 },
{ "SDPNT1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 2, 7, 0, 255 },
{ "SDSLF1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 2, 7, 0, 255 },
{ "SDSTG1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SDWVE1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 8, 0, 255 },
{ "SDSTK1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SDSMK1", 22, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SDGLN1", 5, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SDLAF1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "RMHIP1", 12, 0, 0, 0, 0, 7, 255, 255, 255, 1, 10, 2, 255 },
{ "RMGES1", 19, 0, 0, 0, 0, 11, 255, 255, 255, 8, 13, 2, 2 },
{ "RMPCH1", 18, 0, 0, 0, 0, 12, 255, 255, 255, 6, 13, 0, 2 },
{ "RMSTH1", 12, 0, 0, 0, 0, 5, 255, 255, 255, 3, 6, 0, 2 },
{ "RMHND1", 7, 0, 0, 0, 0, 5, 255, 255, 255, 5, 5, 1, 255 },
{ "RMSTH1", 12, 0, 0, 0, 0, 5, 255, 255, 255, 5, 6, 1, 2 },
{ "SGHND1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 9, 0, 0 },
{ "SGSTF1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 1, 12, 0, 255 },
{ "SGSLP1", 16, 0, 0, 0, 0, 255, 255, 255, 255, 1, 15, 0, 255 },
{ "SGPHC1", 12, 0, 0, 0, 0, 255, 255, 255, 255, 4, 9, 0, 255 },
{ "SGHALT", 22, 0, 0, 0, 0, 255, 255, 255, 255, 7, 15, 0, 255 },
{ "STTLK1", 13, 0, 0, 0, 0, 5, 9, 255, 255, 3, 10, 0, 2 },
{ "STTNM1", 13, 0, 0, 0, 0, 5, 9, 255, 255, 3, 10, 0, 2 },
{ "STFST1", 11, 0, 0, 0, 0, 3, 8, 255, 255, 1, 9, 0, 255 },
{ "STLAF1", 20, 0, 0, 0, 0, 255, 255, 255, 255, 11, 15, 1, 2 },
{ "STGES1", 13, 0, 0, 0, 0, 5, 7, 255, 255, 3, 7, 0, 2 },
{ "STFNT1", 10, 0, 0, 0, 0, 4, 6, 255, 255, 255, 255, 0, 2 },
{ "STSRK1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 3, 2, 0 },
{ "STRED1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 2, 10, 0, 255 },
{ "STLKU1", 6, 0, 0, 0, 0, 3, 255, 255, 255, 2, 5, 0, 0 },
{ "STKEY1", 15, 0, 0, 0, 0, 9, 11, 255, 255, 9, 14, 0, 255 },
{ "STMKTD1", 7, 0, 0, 0, 0, 3, 6, 255, 255, 1, 6, 0, 255 },
{ "STTKM1", 21, 0, 0, 0, 0, 12, 13, 15, 16, 12, 17, 0, 1 },
{ "STMSZ1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 3, 2, 255 },
{ "STPNV1", 14, 0, 0, 0, 0, 6, 11, 255, 255, 4, 11, 0, 1 },
{ "STSOM1", 10, 0, 0, 0, 0, 255, 255, 255, 255, 1, 3, 2, 255 },
{ "MYTLK1", 9, 0, 0, 0, 0, 2, 4, 255, 255, 1, 4, 0, 0 },
{ "MYSQUAWK", 5, 0, 0, 0, 0, 255, 255, 255, 255, 3, 3, 1, 255 },
{ "SPTLK", 12, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SPARM", 16, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SPHOP", 18, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SPLNT", 16, 0, 0, 0, 0, 255, 255, 255, 255, 3, 13, 0, 255 },
{ "SPLAF", 11, 0, 0, 0, 0, 255, 255, 255, 255, 5, 10, 2, 255 },
{ "SPTFN", 10, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SPPIN", 14, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SPINH1", 21, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "SPSFTCOM", 10, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 255 },
{ "MFTMZ1", 9, 0, 0, 0, 0, 255, 255, 255, 255, 1, 8, 1, 255 },
{ "MFTLK1", 13, 0, 0, 0, 0, 2, 7, 255, 255, 1, 12, 1, 255 },
{ "VGCIR1", 15, 0, 0, 0, 0, 5, 9, 255, 255, 2, 13, 1, 255 },
{ "VGBIT1", 12, 0, 0, 0, 0, 6, 9, 255, 255, 2, 9, 1, 255 },
{ "VGANG1", 10, 0, 0, 0, 0, 9, 255, 255, 255, 1, 9, 0, 255 },
{ "VGCOM1", 13, 0, 0, 0, 0, 5, 11, 255, 255, 2, 11, 0, 255 },
{ "VGCUR1", 8, 0, 0, 0, 0, 4, 8, 255, 255, 2, 7, 0, 255 },
{ "VGTLK1", 11, 0, 0, 0, 0, 3, 6, 255, 255, 3, 10, 0, 255 },
{ "VGEXP1", 10, 0, 0, 0, 0, 5, 9, 255, 255, 3, 9, 0, 255 },
{ "WFTLK1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 1, 7, 0, 1 },
{ "WFPNT1", 20, 0, 0, 0, 0, 255, 255, 255, 255, 6, 16, 0, 1 },
{ "WFFST1", 13, 0, 0, 0, 0, 255, 255, 255, 255, 2, 8, 0, 2 },
{ "WFTNO1", 8, 0, 0, 0, 0, 255, 255, 255, 255, 2, 5, 0, 2 },
{ "WFSRG1", 11, 0, 0, 0, 0, 255, 255, 255, 255, 3, 8, 0, 1 },
{ "WFGTK1", 16, 0, 0, 0, 0, 255, 255, 255, 255, 1, 15, 0, 255 },
{ "WFPAW1", 24, 0, 0, 0, 0, 255, 255, 255, 255, 4, 22, 0, 1 },
{ "LGTLK", 20, 0, 0, 0, 0, 4, 8, 11, 15, 1, 17, 0, 255 },
{ "LGSHOUT", 16, 0, 0, 0, 0, 12, 255, 255, 255, 6, 12, 0, 255 },
{ "POMRN1", 12, 0, 0, 0, 0, 3, 5, 7, 255, 3, 9, 0, 2 },
{ "POGLE1", 14, 0, 0, 0, 0, 7, 10, 255, 255, 5, 10, 0, 2 },
{ "PLMRG1", 16, 0, 0, 0, 0, 9, 255, 255, 255, 8, 12, 0, 1 },
{ "PLCMR1", 16, 0, 0, 0, 0, 8, 10, 255, 255, 8, 12, 0, 3 },
{ "PLEVL1", 17, 0, 0, 0, 0, 9, 255, 255, 255, 7, 9, 0, 1 },
{ "PLEDF1", 9, 0, 0, 0, 0, 4, 6, 255, 255, 5, 7, 0, 2 },
{ "PLTLK1", 11, 0, 0, 0, 0, 5, 8, 255, 255, 5, 8, 0, 1 },
{ "ELTLK1", 8, 0, 0, 0, 0, 3, 5, 7, 255, 2, 7, 0, 255 },
{ "ELSNR1", 7, 0, 0, 0, 0, 3, 255, 255, 255, 1, 5, 0, 255 },
{ "RG2TK1", 10, 0, 0, 0, 0, 4, 6, 255, 255, 2, 6, 0, 1 },
{ "RG2TK1", 10, 0, 0, 0, 0, 4, 6, 255, 255, 2, 6, 0, 1 },
{ "C2TALK", 6, 0, 0, 0, 0, 2, 5, 255, 255, 1, 5, 0, 255 },
{ "C2BIT1", 13, 0, 0, 0, 0, 3, 5, 9, 11, 2, 11, 2, 255 },
{ "C2CMP1", 13, 0, 0, 0, 0, 6, 9, 255, 255, 5, 10, 1, 2 },
{ "C2COY1", 14, 0, 0, 0, 0, 6, 8, 255, 255, 4, 8, 0, 3 },
{ "C2FNG1", 5, 0, 0, 0, 0, 255, 255, 255, 255, 4, 4, 0, 255 },
{ "C2GRB1", 13, 0, 0, 0, 0, 6, 255, 255, 255, 6, 9, 0, 3 },
{ "C2GST1", 9, 0, 0, 0, 0, 4, 255, 255, 255, 4, 7, 0, 2 },
{ "C2HCN1", 10, 0, 0, 0, 0, 6, 9, 255, 255, 4, 9, 0, 0 },
{ "C2HND1", 7, 0, 0, 0, 0, 6, 255, 255, 255, 2, 6, 0, 1 },
{ "666TKBB3", 21, 0, 0, 0, 0, 9, 14, 255, 255, 6, 16, 0, 255 },
{ "665TFLX3", 27, 0, 0, 0, 0, 10, 14, 17, 255, 10, 18, 0, 255 },
{ "664FXTK3", 18, 0, 0, 0, 0, 5, 7, 11, 13, 3, 15, 0, 255 },
{ "FDTALK", 15, 0, 0, 0, 0, 9, 255, 255, 255, 7, 9, 0, 255 },
{ "FDYELL", 16, 0, 0, 0, 0, 10, 255, 255, 255, 8, 10, 0, 255 },
{ "GLTLK", 20, 0, 0, 0, 0, 6, 12, 18, 255, 1, 19, 0, 255 },
{ "GLTRN", 4, 0, 0, 0, 0, 3, 255, 255, 255, 1, 2, 0, 255 },
{ "RAYTALK1", 10, 0, 0, 0, 0, 3, 5, 8, 255, 1, 9, 0, 255 },
{ "BRTKB1", 17, 0, 0, 0, 0, 255, 255, 255, 255, 2, 14, 0, 255 }
};
static const int32 characterAnims[] = {
0, 39, 81, 89, 91, 108, 117, 124, 138, 146,
148, 156, 164, 169, 174, 179, 184, 193, 197, 207,
213, 218, 233, 235, 244, 245, 246, 246, 246, 246,
253, 253, 253, 253, 260, 262, 264, 269, 271, 273,
282, 284, 285, 287, 289, 290, 291, 291, 291, 291,
289, 289, 289, 289, 289, 289, 289, 289, 289, 289
};
return &anims[characterAnims[characterId] + animationId];
}
bool Character::loadShadowAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadShadowAnimation(%s)", animName.c_str());
delete _shadowAnim;
_shadowAnim = new Animation(_vm);
if (!_shadowAnim->loadAnimation(animName))
return false;
delete _shadowAnimationInstance;
_shadowAnimationInstance = _vm->getAnimationManager()->createNewInstance(kAnimationCharacter);
_vm->getAnimationManager()->addInstance(_shadowAnimationInstance);
_shadowAnimationInstance->setAnimation(_shadowAnim);
_shadowAnimationInstance->setVisible(true);
_shadowAnimationInstance->setUseMask(true);
return true;
}
void Character::plotPath(Graphics::Surface& surface) {
for (uint32 i = 0; i < _currentPath.size(); i++) {
*(byte *)surface.getBasePtr(_currentPath[i].x, _currentPath[i].y) = (i < _currentPathNode);
}
}
void Character::playAnim(int32 animId, int32 unused, int32 flags) {
debugC(3, kDebugCharacter, "playAnim(%d, unused, %d)", animId, flags);
if (animId == 0)
animId = _animSpecialDefaultId;
// get the anim to load
const SpecialCharacterAnimation *anim = getSpecialAnimation(_id, animId);
char animName[20];
strcpy(animName, anim->_filename);
int32 facing = _facing;
if (_id == 1) {
// flux special case... some animations are not for every facing
facing = CharacterFlux::fixFacingForAnimation(facing, animId);
}
if (strchr(animName, '?'))
*strchr(animName, '?') = '0' + facing;
strcat(animName, ".CAF");
if (_animScriptId != -1 && (flags & 8) == 0)
_vm->getSceneAnimationScript(_animScriptId)->_frozenForConversation = true;
stopSpecialAnim();
if (flags & 8) {
// talker
_lineToSayId = _vm->getCurrentLineToSay();
// make the talker busy
_flags |= 1;
// old special anim was talking anim ? in this case we don't wait for the character to be ready
bool wasTalkAnim = _specialAnim && strstr(_specialAnim->_name, "TLK");
// wait for the character to be ready
while (_animScriptId != -1 && _animationInstance && _animationInstance->getFrame() > 0 && !wasTalkAnim && (_specialAnim && _animationInstance->getAnimation() != _specialAnim)) {
_vm->simpleUpdate(false);
}
}
if (_sceneAnimationId > -1)
setAnimationInstance(_vm->getSceneAnimation(_sceneAnimationId)->_animInstance);
_animFlags |= flags;
delete _specialAnim;
_specialAnim = new Animation(_vm);
_specialAnim->loadAnimation(animName);
_animSpecialId = animId;
if (_animationInstance) {
_animationInstance->setAnimation(_specialAnim);
_animationInstance->setAnimationRange(0, _specialAnim->_numFrames - 1);
_animationInstance->reset();
_animationInstance->stopAnimation();
_animationInstance->setLooping(false);
}
}
int32 Character::getAnimFlag() {
return _animFlags;
}
void Character::setAnimFlag(int32 flag) {
_animFlags = flag;
}
int32 Character::getSceneAnimationId() {
return _sceneAnimationId;
}
void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) {
_animSpecialDefaultId = defaultAnimationId;
}
int16 Character::getFinalX() {
return _finalX;
}
int16 Character::getFinalY() {
return _finalY;
}
void Character::updateIdle() {
debugC(5, kDebugCharacter, "updateIdle()");
// only flux and drew
if (_id > 1)
return;
if (_vm->state()->_mouseHidden)
_nextIdleTime = _vm->getOldMilli() + (300 + _vm->randRange(0, 600)) * _vm->getTickLength();
if (_vm->getOldMilli() > _nextIdleTime) {
if (((_flags & 1) == 0) || ((_flags & 2) != 0)) {
if (!_vm->state()->_inCloseUp && !_vm->state()->_inCutaway && _animSpecialId == -1) {
if (!_vm->state()->_mouseHidden) {
_nextIdleTime = _vm->getOldMilli() + (300 + _vm->randRange(0, 600)) * _vm->getTickLength();
playAnim(getRandomIdleAnim(), 0, 0x40);
_flags |= 0x4;
}
}
}
}
}
} // End of namespace Toon