// // time: Wed Oct 4 16:13:27 2006 // // version: 3.2.0 (format), 4.3.2 (DX) // // // panel[2]: position = (0.0055,0.0146), size = 0.3680x0.4316, startup = 1, devstyle = 1 // title: value = Control Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor FileSelector[1]: num_components = 1, value = "samples/regtest.cap00.100.general" // instance: panel = 2, x = 0, y = 0, style = FileSelector, vertical = 1, size = 180x55 // filter = ./*.general // // interactor Integer[8]: num_components = 1, value = 2 // component[0]: minimum = 1, maximum = 100, global increment = 1, decimal = 0, global continuous = 0 // instance: panel = 2, x = 0, y = 57, style = Stepper, vertical = 1, size = 180x54 // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Integer[9]: num_components = 1, value = 1 // component[0]: minimum = 0, maximum = 2, global increment = 1, decimal = 0, global continuous = 0 // instance: panel = 2, x = 257, y = 178, style = Stepper, vertical = 1, size = 148x54 // label: value = Slab cut dimension: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Integer[1]: num_components = 1, value = 4 // component[0]: minimum = 0, maximum = 300, global increment = 1, decimal = 0, global continuous = 0 // instance: panel = 2, x = 265, y = 239, style = Stepper, vertical = 1, size = 133x54 // label: value = Slab cut position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // node Colormap[5]: // input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] } // input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_5" // input[7]: defaulting = 1, value = 0.0 // input[8]: defaulting = 1, value = 1.0 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 0.0 1.0 } // input[17]: defaulting = 0, value = 0.0 // input[18]: defaulting = 0, value = 1.0 // window: position = (0.0000,0.0000), size = 0.5078x0.4395 // // interactor ScalarList[1]: num_components = 1, value = { 0.8 0.4 } // component[0]: minimum = -1, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0 // instance: panel = 2, x = 253, y = 0, style = List Editor, vertical = 1, size = 166x176 // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[5]: num_components = 1, value = 0.55 // component[0]: minimum = 0, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0 // instance: panel = 2, x = 5, y = 119, style = Stepper, vertical = 1, size = 159x54 // label: value = Core radius: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // node Image[3]: // title: value = Gridded_3D_2ormorevar_notseries // depth: value = 24 // window: position = (0.0000,0.4141), size = 0.5703x0.4863 // input[1]: defaulting = 0, value = "Image_3" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [0.748306 0.193767 -0.0777607] // input[6]: defaulting = 0, value = [1.36948 -1.83101 0.112188] // input[7]: defaulting = 0, value = 1.13956 // input[8]: defaulting = 0, value = 716 // input[9]: defaulting = 0, value = 0.63757 // input[10]: defaulting = 0, value = [0.953206 0.282276 -0.108249] // input[11]: defaulting = 1, value = 30.0004 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 0, value = "none" // input[16]: defaulting = 0, value = "none" // input[17]: defaulting = 0, value = 1 // input[18]: defaulting = 0, value = 1 // input[19]: defaulting = 0, value = 1 // input[22]: defaulting = 0, value = "white" // input[25]: defaulting = 0, value = NULL // input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape" // input[27]: defaulting = 1, value = NULL // input[29]: defaulting = 1, value = 0 // input[41]: defaulting = 0, value = "rotate" // input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries" // internal caching: 1