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Decimater.h
#pragma once

#include "SurfaceMeshModel.h"

namespace Decimation{
	struct Matrix {
		Matrix(){for (int i = 0; i < 16; i++) { m[i] = 0.0; }}
		Matrix(double c){for (int i = 0; i < 16; i++) { m[i] = c; }}
		Matrix( double m11, double m12, double m13, double m14, 
		double m21, double m22, double m23, double m24,
		double m31, double m32, double m33, double m34,
		double m41, double m42, double m43, double m44) {
			m[0] = m11;  m[1] = m12;  m[2] = m13;  m[3] = m14; 
			m[4] = m21;  m[5] = m22;  m[6] = m23;  m[7] = m24; 
			m[8] = m31;  m[9] = m32; m[10] = m33; m[11] = m34;
			m[12] = m41; m[13] = m42; m[14] = m43; m[15] = m44;
		}
		Matrix(std::vector<double> & plane){
			double a = plane[0];double b = plane[1];
			double c = plane[2];double d = plane[3];
			m[0] = a*a;  m[1] = a*b;  m[2] = a*c;  m[3] = a*d; 
			m[4] = a*b;  m[5] = b*b;  m[6] = b*c;  m[7] = b*d; 
			m[8] = a*c;  m[9] = b*c; m[10] = c*c; m[11] = c*d;
			m[12] = a*d; m[13] = b*d; m[14] = c*d; m[15] = d*d;
		}
		double operator[](int c) const { return m[c]; }
		double det( int a11, int a12, int a13,int a21, int a22, int a23,int a31, int a32, int a33){
			double det = m[a11]*m[a22]*m[a33] + m[a13]*m[a21]*m[a32] + m[a12]*m[a23]*m[a31] 
			- m[a13]*m[a22]*m[a31] - m[a11]*m[a23]*m[a32] - m[a12]*m[a21]*m[a33]; 
			return det;
		}
		const Matrix operator+(const Matrix& n) const{ 
			return Matrix( 
			m[0]+n[0],   m[1]+n[1],   m[2]+n[2],   m[3]+n[3], 
			m[4]+n[4],   m[5]+n[5],   m[6]+n[6],   m[7]+n[7], 
			m[8]+n[8],   m[9]+n[9],  m[10]+n[10], m[11]+n[11],
			m[12]+n[12], m[13]+n[13], m[14]+n[14], m[15]+n[15]);
		}
		Matrix& operator+=(const Matrix& n){
			m[0]+=n[0];   m[1]+=n[1];   m[2]+=n[2];   m[3]+=n[3]; 
			m[4]+=n[4];   m[5]+=n[5];   m[6]+=n[6];   m[7]+=n[7]; 
			m[8]+=n[8];   m[9]+=n[9];  m[10]+=n[10]; m[11]+=n[11];
			m[12]+=n[12]; m[13]+=n[13]; m[14]+=n[14]; m[15]+=n[15]; 
			return *this; 
		}
		double m[16];
	};
}

class Decimater{
private:
	int target_num_faces;
	Surface_mesh * mesh;
	Surface_mesh::Vertex_property<Point> points;
	Surface_mesh::Vertex_property<Normal> vnormal;

	Surface_mesh::Vertex_property<Decimation::Matrix> quadrics;
	Surface_mesh::Face_property< std::vector<double> > fplane;
	Surface_mesh::Edge_property< double > errors;

public:
	Decimater(Surface_mesh* mesh, double percent = 0.75)
	{
		this->mesh = mesh;
		this->target_num_faces = mesh->n_faces() * percent;

		points = mesh->vertex_property<Point>("v:point");
		vnormal = mesh->vertex_property<Point>("v:normal");
	}

private:
	void prepare()
	{
		quadrics = mesh->vertex_property<Decimation::Matrix>("v:quadrics");
		errors = mesh->edge_property< double >("e:errors");
		fplane = mesh->face_property< std::vector<double> >("f:planes");

		initial_quadrics();
		calculate_errors();
	}

	void cleanUp()
	{
		mesh->remove_vertex_property(quadrics);
		mesh->remove_face_property(fplane);
		mesh->remove_edge_property(errors);
	}

	void initial_quadrics()
	{
		Surface_mesh::Vertex_iterator vit, vend = mesh->vertices_end();
		for(vit = mesh->vertices_begin(); vit != vend; ++vit)
		quadrics[vit] = Decimation::Matrix(0.0);
		
		/* compute initial quadric */
		Surface_mesh::Face_iterator fit, fend = mesh->faces_end();
		for(fit = mesh->faces_begin(); fit != fend; ++fit)
		{
			fplane[fit] = planeFace(fit);

			/* faces are triangles */
			Surface_mesh::Vertex_around_face_circulator fvit, fvend;
			fvit = fvend = mesh->vertices(fit);

			do{ quadrics[ fvit ] += Decimation::Matrix(fplane[fit]); } while (++fvit != fvend);
		}
	}

	double calculate_edge_error(Surface_mesh::Edge edge, Point & p = Point(0,0,0))
	{
		double min_error;
		Decimation::Matrix q_bar;
		Decimation::Matrix q_delta;

		Surface_mesh::Vertex v1 = mesh->vertex(edge, 0);
		Surface_mesh::Vertex v2 = mesh->vertex(edge, 1);

		/* computer quadric of virtual vertex vf */
		q_bar = quadrics[v1] + quadrics[v2];

		/* test if q_bar is symmetric */
		if (q_bar[1] != q_bar[4] || q_bar[2] != q_bar[8] || q_bar[6] != q_bar[9] || 
				q_bar[3] != q_bar[12] || q_bar[7] != q_bar[13] || q_bar[11] != q_bar[14]){
			fprintf(stderr, "ERROR: Decimation::Matrix q_bar is not symmetric!\nv1 = %d, v2 = %d\n", v1, v2);
			system("PAUSE");
			exit(-3);
		}

		q_delta = Decimation::Matrix(	
		q_bar[0], q_bar[1],  q_bar[2],  q_bar[3],
		q_bar[4], q_bar[5],  q_bar[6],  q_bar[7], 
		q_bar[8], q_bar[9], q_bar[10], q_bar[11], 
		0,        0,         0,        1);

		/* if q_delta is invertible */
		if ( double det = q_delta.det(0, 1, 2, 4, 5, 6, 8, 9, 10) )   /* note that det(q_delta) equals to M44 */
		{
			p.x() = -1/det*(q_delta.det(1, 2, 3, 5, 6, 7, 9, 10, 11));
			p.y() =  1/det*(q_delta.det(0, 2, 3, 4, 6, 7, 8, 10, 11)); 
			p.z() = -1/det*(q_delta.det(0, 1, 3, 4, 5, 7, 8, 9, 11));
		}
		/*
		* if q_delta is NOT invertible, select 
		* vertex from v1, v2, and (v1+v2)/2 
		*/
		else
		{
			Point p1 = points[v1], p2 = points[v2];
			Point p3 = (p1 + p2) / 2.0;

			double error1 = vertex_error(q_bar, p1);
			double error2 = vertex_error(q_bar, p2);
			double error3 = vertex_error(q_bar, p3);

			min_error = std::min(error1, std::min(error2, error3));
			if (error1 == min_error) { p = p1; }
			if (error2 == min_error) { p = p2; }
			if (error3 == min_error) { p = p3; }
		}

		min_error = vertex_error(q_bar, p);

		return min_error;
	}

	void calculate_errors()
	{
		// Populate errors on edges
		Surface_mesh::Edge_iterator edgesEnd = mesh->edges_end();
		for (  Surface_mesh::Edge_iterator eit = mesh->edges_begin(); eit != edgesEnd; ++eit) 
		errors[eit] = calculate_edge_error(eit);
	}

	inline double vertex_error(Decimation::Matrix q, Point p)
	{
		double x = p.x(), y = p.y(), z = p.z();
		return q[0]*x*x + 2*q[1]*x*y + 2*q[2]*x*z + 2*q[3]*x + q[5]*y*y
		+ 2*q[6]*y*z + 2*q[7]*y + q[10]*z*z + 2*q[11]*z + q[15];
	}

	std::vector<double> planeFace(Surface_mesh::Face f)
	{
		std::vector<double> f_plane(4);
		std::vector<Point> v;
		double a,b,c,M;

		// Get face points
		Surface_mesh::Vertex_around_face_circulator fvit, fvend;
		fvit = fvend = mesh->vertices(f);
		do{ v.push_back(points[fvit]);	} while (++fvit != fvend);

		// Compute plane coefficient for face
		a = (v[1].y()-v[0].y())*(v[2].z()-v[0].z()) - (v[1].z()-v[0].z())*(v[2].y()-v[0].y());   /* a1*b2 - a2*b1; */
		b = (v[1].z()-v[0].z())*(v[2].x()-v[0].x()) - (v[1].x()-v[0].x())*(v[2].z()-v[0].z());   /* a2*b0 - a0*b2; */
		c = (v[1].x()-v[0].x())*(v[2].y()-v[0].y()) - (v[1].y()-v[0].y())*(v[2].x()-v[0].x());   /* a0*b1 - a1*b0; */
		M = sqrt(a*a + b*b + c*c);
		a = a/M; b = b/M; c = c/M;
		f_plane[0] = a;	f_plane[1] = b;	f_plane[2] = c;
		f_plane[3] = -1*(a*v[0].x() + b*v[0].y() + c*v[0].z());  

		return f_plane;
	}

	void doSimplify()
	{
		prepare();

		int originalNumFaces = mesh->n_faces();

		while (mesh->n_faces() > target_num_faces)
		{
			/* find least-error edge */
			Surface_mesh::Edge minEdge = Surface_mesh::Edge(mesh->edges_begin());

			Surface_mesh::Edge_iterator edgesEnd = mesh->edges_end();
			for (Surface_mesh::Edge_iterator eit = mesh->edges_begin(); eit != edgesEnd; ++eit) 
			if(errors[eit] < errors[minEdge])
			minEdge = eit;

			Surface_mesh::Halfedge minHEdge = mesh->halfedge(minEdge, 0);

			/* update coordinate for modified v1 */
			Surface_mesh::Vertex v1 = mesh->to_vertex(minHEdge), v2 = mesh->from_vertex(minHEdge);
			Point newPos(0,0,0); calculate_edge_error(minEdge, newPos);
			points[v1] = newPos;

			/* update quadric of v1 */
			quadrics[v1] = quadrics[v1] + quadrics[v2];

			// if(!mesh->is_collapse_ok(minHEdge)) break; // slow?

			/* merge pairs of v2 to v1 */
			mesh->collapse(minHEdge);

			/* update error of pairs involving v1 */
			Surface_mesh::Halfedge_around_vertex_circulator hend = mesh->halfedges(v1);
			for (Surface_mesh::Halfedge_around_vertex_circulator h = mesh->halfedges(v1); ; ) 
			{
				Surface_mesh::Edge e = mesh->edge(h);
				errors[e] = calculate_edge_error(e);

				++h; if(h == hend) break;
			}

			// report percent
			int progress = (1.0 - (double(mesh->n_faces() - target_num_faces) / (originalNumFaces - target_num_faces))) * 100;
			//printf("decimation progress: %d %% \r", progress);
		}

		cleanUp();
	}

public:
	static void simplify(Surface_mesh *mesh, double percent = 0.75)
	{
		Decimater d(mesh, percent);
		d.doSimplify();
	}
};
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