MetadataParser.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_METADATA_PARSER_H
#define GUI_METADATA_PARSER_H
#include "common/formats/xmlparser.h"
namespace GUI {
struct MetadataGame {
Common::String id;
Common::String name;
Common::String engine_id;
Common::String company_id;
Common::String moby_id;
Common::String datafiles;
Common::String series_id;
MetadataGame() {}
MetadataGame(const Common::String i, const Common::String n, const Common::String eid, const Common::String cid, const Common::String mid, const Common::String df, const Common::String sid)
: id(i), name(n), engine_id(eid), company_id(cid), moby_id(mid), datafiles(df), series_id(sid) {}
};
struct MetadataEngine {
Common::String id;
Common::String name;
Common::String alt_name;
bool enabled;
MetadataEngine() : enabled(false) {}
MetadataEngine(const Common::String i, const Common::String n, const Common::String altn, bool e)
: id(i), name(n), alt_name(altn), enabled(e) {}
};
struct MetadataSeries {
Common::String id;
Common::String name;
MetadataSeries() {}
MetadataSeries(const Common::String i, const Common::String n) : id(i), name(n) {}
};
struct MetadataCompany {
Common::String id;
Common::String name;
Common::String alt_name;
MetadataCompany() {}
MetadataCompany(const Common::String i, const Common::String n, const Common::String altn)
: id(i), name(n), alt_name(altn) {}
};
class MetadataParser : public Common::XMLParser {
public:
MetadataParser();
~MetadataParser() override;
Common::HashMap<Common::String, MetadataGame, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _gameInfo;
Common::HashMap<Common::String, MetadataEngine, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _engineInfo;
Common::HashMap<Common::String, MetadataSeries, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _seriesInfo;
Common::HashMap<Common::String, MetadataCompany, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _companyInfo;
protected:
CUSTOM_XML_PARSER(MetadataParser) {
XML_KEY(games)
XML_KEY(game)
XML_PROP(id, true)
XML_PROP(name, true)
XML_PROP(engine_id, true)
XML_PROP(company_id, true)
XML_PROP(moby_id, true)
XML_PROP(datafiles, true)
XML_PROP(wikipedia_page, true)
XML_PROP(series_id, true)
XML_PROP(steam_id, false)
XML_PROP(gog_id, false)
XML_PROP(additional_stores, false)
KEY_END() // game end
KEY_END() // games end
XML_KEY(engines)
XML_KEY(engine)
XML_PROP(id, true)
XML_PROP(name, true)
XML_PROP(alt_name, true)
XML_PROP(enabled, true)
KEY_END() // engine end
KEY_END() // engines end
XML_KEY(series)
XML_KEY(serie)
XML_PROP(id, true)
XML_PROP(name, true)
KEY_END() // serie end
KEY_END() // series end
XML_KEY(companies)
XML_KEY(company)
XML_PROP(id, true)
XML_PROP(name, true)
XML_PROP(alt_name, true)
KEY_END() // company end
KEY_END() // companies end
} PARSER_END()
/** Render info callbacks */
bool parserCallback_games(ParserNode *node);
bool parserCallback_game(ParserNode *node);
bool parserCallback_engines(ParserNode *node);
bool parserCallback_engine(ParserNode *node);
bool parserCallback_series(ParserNode *node);
bool parserCallback_serie(ParserNode *node);
bool parserCallback_companies(ParserNode *node);
bool parserCallback_company(ParserNode *node);
bool closedKeyCallback(ParserNode *node) override;
void cleanup() override;
};
} // End of namespace GUI
#endif