TGHtmlDraw.cxx
// $Id: TGHtmlDraw.cxx,v 1.1 2007/05/04 17:07:01 brun Exp $
// Author: Valeriy Onuchin 03/05/2007
/*************************************************************************
* Copyright (C) 1995-2001, Rene Brun, Fons Rademakers and Reiner Rohlfs *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
/**************************************************************************
HTML widget for xclass. Based on tkhtml 1.28
Copyright (C) 1997-2000 D. Richard Hipp <drh@acm.org>
Copyright (C) 2002-2003 Hector Peraza.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
**************************************************************************/
// Routines used to render HTML onto the screen for the TGHtml widget.
#include <string.h>
#include <stdlib.h>
#include "TGHtml.h"
#include "TImage.h"
//______________________________________________________________________________
TGHtmlBlock::TGHtmlBlock() : TGHtmlElement(Html_Block)
{
// ctor.
z = NULL;
top = bottom = 0;
left = right = 0;
n = 0;
pPrev = pNext = 0;
}
//______________________________________________________________________________
TGHtmlBlock::~TGHtmlBlock()
{
// dtor.
if (z) delete[] z;
}
//______________________________________________________________________________
void TGHtml::UnlinkAndFreeBlock(TGHtmlBlock *pBlock)
{
// Destroy the given Block after first unlinking it from the element list.
// Note that this unlinks the block from the element list only -- not from
// the block list.
if (pBlock->pNext) {
pBlock->pNext->pPrev = pBlock->pPrev;
} else {
pLast = pBlock->pPrev;
}
if (pBlock->pPrev) {
pBlock->pPrev->pNext = pBlock->pNext;
} else {
pFirst = pBlock->pNext;
}
pBlock->pPrev = pBlock->pNext = 0;
delete pBlock;
}
//______________________________________________________________________________
void TGHtml::AppendBlock(TGHtmlElement *pToken, TGHtmlBlock *pBlock)
{
// Append a block to the block list and insert the block into the
// element list immediately prior to the element given.
//
// pToken - The token that comes after pBlock
// pBlock - The block to be appended
pBlock->pPrev = pToken->pPrev;
pBlock->pNext = pToken;
pBlock->bPrev = lastBlock;
pBlock->bNext = 0;
if (lastBlock) {
lastBlock->bNext = pBlock;
} else {
firstBlock = pBlock;
}
lastBlock = pBlock;
if (pToken->pPrev) {
pToken->pPrev->pNext = (TGHtmlElement *) pBlock;
} else {
pFirst = (TGHtmlElement *) pBlock;
}
pToken->pPrev = (TGHtmlElement *) pBlock;
}
//______________________________________________________________________________
static void GetLetterIndex(char *zBuf, int index, int isUpper)
{
// Print an ordered list index into the given buffer. Use numbering
// like this:
//
// A B C ... Y Z AA BB CC ... ZZ
//
// Revert to decimal for indices greater than 52.
int seed;
if (index < 1 || index > 52) {
sprintf(zBuf, "%d", index);
return;
}
if (isUpper) {
seed = 'A';
} else {
seed = 'a';
}
index--;
if (index < 26) {
zBuf[0] = seed + index;
zBuf[1] = 0;
} else {
index -= 26;
zBuf[0] = seed + index;
zBuf[1] = seed + index;
zBuf[2] = 0;
}
strcat(zBuf, ".");
}
//______________________________________________________________________________
static void GetRomanIndex(char *zBuf, int index, int isUpper)
{
// Print an ordered list index into the given buffer. Use roman
// numerals. For indices greater than a few thousand, revert to
// decimal.
int i = 0;
UInt_t j;
static struct {
int value;
const char *name;
} values[] = {
{ 1000, "m" },
{ 999, "im" },
{ 990, "xm" },
{ 900, "cm" },
{ 500, "d" },
{ 499, "id" },
{ 490, "xd" },
{ 400, "cd" },
{ 100, "c" },
{ 99, "ic" },
{ 90, "xc" },
{ 50, "l" },
{ 49, "il" },
{ 40, "xl" },
{ 10, "x" },
{ 9, "ix" },
{ 5, "v" },
{ 4, "iv" },
{ 1, "i" },
};
if (index < 1 || index >= 5000) {
sprintf(zBuf, "%d", index);
return;
}
for (j = 0; index > 0 && j < sizeof(values)/sizeof(values[0]); j++) {
int k;
while (index >= values[j].value) {
for (k = 0; values[j].name[k]; k++) {
zBuf[i++] = values[j].name[k];
}
index -= values[j].value;
}
}
zBuf[i] = 0;
if (isUpper) {
for (i = 0; zBuf[i]; i++) {
zBuf[i] += 'A' - 'a';
}
}
strcat(zBuf, ".");
}
//______________________________________________________________________________
void TGHtml::DrawSelectionBackground(TGHtmlBlock *pBlock, Drawable_t drawable,
int x, int y)
{
// Draw the selection background for the given block
//
// x, y - Virtual coords of top-left of drawable
int xLeft, xRight; // Left and right bounds of box to draw
int yTop, yBottom; // Top and bottom of box
TGHtmlElement *p = 0; // First element of the block
TGFont *font=0; // Font
GContext_t gc; // GC for drawing
if (pBlock == 0 || (pBlock->flags & HTML_Selected) == 0) return;
xLeft = pBlock->left - x;
if (pBlock == pSelStartBlock && selStartIndex > 0) {
if (selStartIndex >= pBlock->n) return;
p = pBlock->pNext;
font = GetFont(p->style.font);
if (font == 0) return;
if (p->type == Html_Text) {
TGHtmlTextElement *tp = (TGHtmlTextElement *) p;
xLeft = tp->x - x + font->TextWidth(pBlock->z, selStartIndex);
}
}
xRight = pBlock->right - x;
if (pBlock == pSelEndBlock && selEndIndex < pBlock->n) {
if (p == 0) {
p = pBlock->pNext;
font = GetFont(p->style.font);
if (font == 0) return;
}
if (p->type == Html_Text) {
TGHtmlTextElement *tp = (TGHtmlTextElement *) p;
xRight = tp->x - x + font->TextWidth(pBlock->z, selEndIndex);
}
}
yTop = pBlock->top - y;
yBottom = pBlock->bottom - y;
gc = GetGC(COLOR_Selection, FONT_Any);
Int_t xx = xLeft;
Int_t yy = yTop;
UInt_t width = xRight - xLeft;
UInt_t height = yBottom - yTop;
gVirtualX->FillRectangle(drawable, gc, xx, yy, width, height);
}
//______________________________________________________________________________
void TGHtml::DrawRect(Drawable_t drawable, TGHtmlElement *src,
int x, int y, int w, int h, int depth, int relief)
{
// Draw a rectangle. The rectangle will have a 3-D appearance if
// flat is 0 and a flat appearance if flat is 1.
//
// depth - width of the relief or the flat line
Int_t xx, yy;
UInt_t width, height;
if (depth > 0) {
int i;
GContext_t gcLight, gcDark;
if (relief != HTML_RELIEF_FLAT) {
int iLight1, iDark1;
iLight1 = GetLightShadowColor(src->style.bgcolor);
gcLight = GetGC(iLight1, FONT_Any);
iDark1 = GetDarkShadowColor(src->style.bgcolor);
gcDark = GetGC(iDark1, FONT_Any);
if (relief == HTML_RELIEF_SUNKEN) {
GContext_t gcTemp = gcLight;
gcLight = gcDark;
gcDark = gcTemp;
}
} else {
gcLight = GetGC(src->style.color, FONT_Any);
gcDark = gcLight;
}
xx = x;
yy = y;
width = depth;
height = h;
gVirtualX->FillRectangle(drawable, gcLight, xx, yy, width, height);
xx = x + w - depth;
gVirtualX->FillRectangle(drawable, gcLight, xx, yy, width, height);
for (i = 0; i < depth && i < h/2; i++) {
gVirtualX->DrawLine(drawable, gcLight, x+i, y+i, x+w-i-1, y+i);
gVirtualX->DrawLine(drawable, gcDark, x+i, y+h-i-1, x+w-i-1, y+h-i-1);
}
}
if (h > depth*2 && w > depth*2) {
GContext_t gcBg;
gcBg = GetGC(src->style.bgcolor, FONT_Any);
xx = x + depth;
yy = y + depth;
width = w - depth*2;
height = h - depth*2;
gVirtualX->FillRectangle(drawable, gcBg, xx, yy, width, height);
}
}
//______________________________________________________________________________
void TGHtml::BlockDraw(TGHtmlBlock *pBlock, Drawable_t drawable,
int drawableLeft, int drawableTop,
int drawableWidth, int drawableHeight,
Pixmap_t pixmap)
{
// Display a single HtmlBlock. This is where all the drawing happens.
TGFont *font; // Font to use to render text
GContext_t gc; // A graphics context
TGHtmlElement *src; // TGHtmlElement holding style information
TGHtmlTable *pTable; // The table (when drawing part of a table)
Int_t x, y; // Where to draw
UInt_t width, height;
if (pBlock == 0) return;
src = pBlock->pNext;
while (src && (src->flags & HTML_Visible) == 0) src = src->pNext;
if (src == 0) return;
if (pBlock->n > 0) {
// We must be dealing with plain old text
if (src->type == Html_Text) {
TGHtmlTextElement *tsrc = (TGHtmlTextElement *) src;
x = tsrc->x;
y = tsrc->y;
} else {
CANT_HAPPEN;
return;
}
if (pBlock->flags & HTML_Selected) {
DrawSelectionBackground(pBlock, drawable, drawableLeft, drawableTop);
}
gc = GetGC(src->style.color, src->style.font);
font = GetFont(src->style.font);
if (font == 0) return;
font->DrawChars(drawable, gc, pBlock->z, pBlock->n,
x - drawableLeft, y - drawableTop);
if (src->style.flags & STY_Underline) {
font->UnderlineChars(drawable, gc, pBlock->z,
x - drawableLeft, y-drawableTop, 0, pBlock->n);
}
if (src->style.flags & STY_StrikeThru) {
x = pBlock->left - drawableLeft;
y = (pBlock->top + pBlock->bottom) / 2 - drawableTop;
width = pBlock->right - pBlock->left;
height = 1 + (pBlock->bottom - pBlock->top > 15);
gVirtualX->FillRectangle(drawable, gc, x, y, width, height);
}
if (pBlock == pInsBlock && insStatus > 0) {
if (insIndex < pBlock->n) {
TGHtmlTextElement *tsrc = (TGHtmlTextElement *) src;
x = tsrc->x - drawableLeft;
x += font->TextWidth(pBlock->z, insIndex);
} else {
x = pBlock->right - drawableLeft;
}
if (x > 0) --x;
gVirtualX->FillRectangle(drawable, gc, x, pBlock->top - drawableTop,
2, pBlock->bottom - pBlock->top);
}
} else {
// We are dealing with a single TGHtmlElement which contains something
// other than plain text.
int cnt, w;
char zBuf[30];
TGHtmlLi *li;
TGHtmlImageMarkup *image;
switch (src->type) {
case Html_LI:
li = (TGHtmlLi *) src;
x = li->x;
y = li->y;
switch (li->ltype) {
case LI_TYPE_Enum_1:
sprintf(zBuf, "%d.", li->cnt);
break;
case LI_TYPE_Enum_A:
GetLetterIndex(zBuf, li->cnt, 1);
break;
case LI_TYPE_Enum_a:
GetLetterIndex(zBuf, li->cnt, 0);
break;
case LI_TYPE_Enum_I:
GetRomanIndex(zBuf, li->cnt, 1);
break;
case LI_TYPE_Enum_i:
GetRomanIndex(zBuf, li->cnt, 0);
break;
default:
zBuf[0] = 0;
break;
}
gc = GetGC(src->style.color, src->style.font);
switch (li->ltype) {
case LI_TYPE_Undefined:
case LI_TYPE_Bullet1:
//gVirtualX->FillArc(drawable, gc,
// x - 7 - drawableLeft, y - 8 - drawableTop, 7, 7,
// 0, 360*64);
break;
case LI_TYPE_Bullet2:
//gVirtualX->DrawArc(drawable, gc,
// x - 7 - drawableLeft, y - 8 - drawableTop, 7, 7,
// 0, 360*64);
break;
case LI_TYPE_Bullet3:
gVirtualX->DrawRectangle(drawable, gc, x - 7 - drawableLeft,
y - 8 - drawableTop, 7, 7);
break;
case LI_TYPE_Enum_1:
case LI_TYPE_Enum_A:
case LI_TYPE_Enum_a:
case LI_TYPE_Enum_I:
case LI_TYPE_Enum_i:
cnt = strlen(zBuf);
font = GetFont(src->style.font);
if (font == 0) return;
w = font->TextWidth(zBuf, cnt);
font->DrawChars(drawable, gc, zBuf, cnt,
x - w - drawableLeft, y - drawableTop);
break;
}
break;
case Html_HR: {
TGHtmlHr *hr = (TGHtmlHr *) src;
int relief = ruleRelief;
switch (relief) {
case HTML_RELIEF_RAISED:
case HTML_RELIEF_SUNKEN:
break;
default:
relief = HTML_RELIEF_FLAT;
break;
}
DrawRect(drawable, src, hr->x - drawableLeft, hr->y - drawableTop,
hr->w, hr->h, 1, relief);
break;
}
case Html_TABLE: {
TGHtmlTable *table = (TGHtmlTable *) src;
int relief = tableRelief;
if ((!bgImage || src->style.expbg) && !table->hasbg) {
switch (relief) {
case HTML_RELIEF_RAISED:
case HTML_RELIEF_SUNKEN:
break;
default:
relief = HTML_RELIEF_FLAT;
break;
}
DrawRect(drawable, src, table->x - drawableLeft,
table->y - drawableTop, table->w, table->h,
table->borderWidth, relief);
}
if (table->bgImage) {
DrawTableBgnd(table->x, table->y, table->w, table->h, pixmap,
table->bgImage);
}
break;
}
case Html_TH:
case Html_TD: {
TGHtmlCell *cell = (TGHtmlCell *) src;
int depth, relief;
TImage *bgImg;
pTable = cell->pTable;
if ((!bgImage || src->style.expbg) && !(pTable && pTable->hasbg)) {
depth = pTable && (pTable->borderWidth > 0);
switch (tableRelief) {
case HTML_RELIEF_RAISED: relief = HTML_RELIEF_SUNKEN; break;
case HTML_RELIEF_SUNKEN: relief = HTML_RELIEF_RAISED; break;
default: relief = HTML_RELIEF_FLAT; break;
}
DrawRect(drawable, src,
cell->x - drawableLeft, cell->y - drawableTop,
cell->w, cell->h, depth, relief);
}
// See if row has an image
if (cell->bgImage) {
DrawTableBgnd(cell->x, cell->y, cell->w, cell->h, pixmap,
cell->bgImage);
} else if (cell->pRow && (bgImg = ((TGHtmlRef *)cell->pRow)->bgImage)) {
DrawTableBgnd(cell->x, cell->y, cell->w, cell->h, pixmap, bgImg);
}
break;
}
case Html_IMG:
image = (TGHtmlImageMarkup *) src;
if (image->pImage) {
DrawImage(image, drawable, drawableLeft, drawableTop,
drawableLeft + drawableWidth,
drawableTop + drawableHeight);
} else if (image->zAlt) {
gc = GetGC(src->style.color, src->style.font);
font = GetFont(src->style.font);
if (font == 0) return;
font->DrawChars(drawable, gc,
image->zAlt, strlen(image->zAlt),
image->x - drawableLeft,
image->y - drawableTop);
}
break;
default:
break;
}
}
}
//______________________________________________________________________________
void TGHtml::DrawImage(TGHtmlImageMarkup *image, Drawable_t drawable,
int drawableLeft, int drawableTop,
int drawableRight, int drawableBottom)
{
// Draw all or part of an image.
int imageTop; // virtual canvas coordinate for top of image
int x, y; // where to place image on the drawable
int imageX, imageY; // \__ Subset of image that fits
int imageW, imageH; // / on the drawable
imageTop = image->y - image->ascent;
y = imageTop - drawableTop;
if (imageTop + image->h > drawableBottom) {
imageH = drawableBottom - imageTop;
} else {
imageH = image->h;
}
if (y < 0) {
imageY = -y;
imageH += y;
y = 0;
} else {
imageY = 0;
}
x = image->x - drawableLeft;
if (image->x + image->w > drawableRight) {
imageW = drawableRight - image->x;
} else {
imageW = image->w;
}
if (x < 0) {
imageX = -x;
imageW += x;
x = 0;
} else {
imageX = 0;
}
TImage *img = image->pImage->image;
imageH = imageH < 0 ? -imageH : imageH;
imageW = imageW < 0 ? -imageW : imageW;
img->PaintImage(drawable, x, y, imageX, imageY, imageW, imageH);
//gVirtualX->Update(kFALSE);
image->redrawNeeded = 0;
}
//______________________________________________________________________________
void TGHtml::AnimateImage(TGHtmlImage * /*image*/)
{
//
//TGImage *img = image->image;
//if (!img->IsAnimated()) return;
//img->NextFrame();
//delete image->timer;
//image->timer = new TTimer(this, img->GetAnimDelay());
//ImageChanged(image, image->w, image->h);
}
//______________________________________________________________________________
TGHtmlElement *TGHtml::FillOutBlock(TGHtmlBlock *p)
{
// Recompute the following fields of the given block structure:
//
// base.count The number of elements described by this
// block structure.
//
// n The number of characters of text output
// associated with this block. If the block
// renders something other than text (ex: <IMG>)
// then set n to 0.
//
// z Pointer to malloced memory containing the
// text associated with this block. NULL if
// n is 0.
//
// Return a pointer to the first TGHtmlElement not covered by the block.
TGHtmlElement *pElem;
int go, i, n, x, y;
SHtmlStyle style;
int firstSelected; // First selected character in this block
int lastSelected; // Last selected character in this block
char zBuf[2000];
// Reset n and z
if (p->n) p->n = 0;
if (p->z) delete[] p->z;
p->z = 0;
firstSelected = 1000000;
lastSelected = -1;
// Skip over TGHtmlElements that aren't directly displayed.
pElem = p->pNext;
p->count = 0;
while (pElem && (pElem->flags & HTML_Visible) == 0) {
TGHtmlElement *pNext = pElem->pNext;
if (pElem->type == Html_Block) {
UnlinkAndFreeBlock((TGHtmlBlock *) pElem);
} else {
p->count++;
}
pElem = pNext;
}
if (pElem == 0) return 0;
// Handle "special" elements.
if (pElem->type != Html_Text) {
switch (pElem->type) {
case Html_HR: {
TGHtmlHr *hr = (TGHtmlHr *) pElem;
p->top = hr->y - hr->h;
p->bottom = hr->y;
p->left = hr->x;
p->right = hr->x + hr->w;
break;
}
case Html_LI: {
TGHtmlLi *li = (TGHtmlLi *) pElem;
p->top = li->y - li->ascent;
p->bottom = li->y + li->descent;
p->left = li->x - 10;
p->right = li->x + 10;
break;
}
case Html_TD:
case Html_TH: {
TGHtmlCell *cell = (TGHtmlCell *) pElem;
p->top = cell->y;
p->bottom = cell->y + cell->h;
p->left = cell->x;
p->right = cell->x + cell->w;
break;
}
case Html_TABLE: {
TGHtmlTable *table = (TGHtmlTable *) pElem;
p->top = table->y;
p->bottom = table->y + table->h;
p->left = table->x;
p->right = table->x + table->w;
break;
}
case Html_IMG: {
TGHtmlImageMarkup *image = (TGHtmlImageMarkup *) pElem;
p->top = image->y - image->ascent;
p->bottom = image->y + image->descent;
p->left = image->x;
p->right = image->x + image->w;
break;
}
}
p->count++;
return pElem->pNext;
}
// If we get this far, we must be dealing with text.
TGHtmlTextElement *text = (TGHtmlTextElement *) pElem;
n = 0;
x = text->x;
y = text->y;
p->top = y - text->ascent;
p->bottom = y + text->descent;
p->left = x;
style = pElem->style;
go = 1;
while (pElem) {
TGHtmlElement *pNext = pElem->pNext;
switch (pElem->type) {
case Html_Text: {
TGHtmlTextElement *txt = (TGHtmlTextElement *) pElem;
if (pElem->flags & STY_Invisible) {
break;
}
if (txt->spaceWidth <= 0) {
CANT_HAPPEN;
break;
}
if (y != txt->y
|| style.font != pElem->style.font
|| style.color != pElem->style.color
|| (style.flags & STY_FontMask)
!= (pElem->style.flags & STY_FontMask)) {
go = 0;
} else {
int sw = txt->spaceWidth;
int nSpace = (txt->x - x) / sw;
if (nSpace * sw + x != txt->x) {
go = 0;
} else if ((n + nSpace + pElem->count) >= (int)sizeof(zBuf)) {
// go = 0; - this caused a hang, instead lets do what we can
for (i = 0; i < nSpace && (n+1) < (int)sizeof(zBuf); ++i) {
zBuf[n++] = ' ';
}
strncpy(&zBuf[n], txt->zText, sizeof(zBuf) - n - 1);
zBuf[sizeof(zBuf)-1] = 0;
n += i;
x = txt->x + txt->w;
} else {
for (i = 0; i < nSpace && (n+1) < (int)sizeof(zBuf); ++i) {
zBuf[n++] = ' ';
}
strncpy(&zBuf[n], txt->zText, sizeof(zBuf) - n - 1);
zBuf[sizeof(zBuf)-1] = 0;
n += pElem->count;
x = txt->x + txt->w;
}
}
break;
}
case Html_Space:
if (pElem->style.font != style.font) {
pElem = pElem->pNext;
go = 0;
} else if ((style.flags & STY_Preformatted) != 0 &&
(pElem->flags & HTML_NewLine) != 0) {
pElem = pElem->pNext;
go = 0;
}
break;
case Html_Block:
UnlinkAndFreeBlock((TGHtmlBlock *) pElem);
break;
case Html_A:
case Html_EndA:
go = 0;
break;
default:
if (pElem->flags & HTML_Visible) go = 0;
break;
}
if (go == 0) break;
p->count++;
pElem = pNext;
}
p->right = x;
while (n > 0 && zBuf[n-1] == ' ') n--;
p->z = new char[n+1];
strncpy(p->z, zBuf, n);
p->z[n] = 0;
p->n = n;
return pElem;
}
//______________________________________________________________________________
TGHtmlElement *TGHtml::FindStartOfNextBlock(TGHtmlElement *p, int *pCnt)
{
// Scan ahead looking for a place to put a block. Return a pointer
// to the element which should come immediately after the block.
//
// if pCnt != 0, then put the number of elements skipped in *pCnt.
//
// p - First candidate for the start of a block
// pCnt - Write number of elements skipped here
int cnt = 0;
while (p && (p->flags & HTML_Visible) == 0) {
TGHtmlElement *pNext = p->pNext;
if (p->type == Html_Block) {
UnlinkAndFreeBlock((TGHtmlBlock *) p);
} else {
cnt++;
}
p = pNext;
}
if (pCnt) *pCnt = cnt;
return p;
}
//______________________________________________________________________________
void TGHtml::FormBlocks()
{
// Add additional blocks to the block list in order to cover
// all elements on the element list.
//
// If any old blocks are found on the element list, they must
// be left over from a prior rendering. Unlink and delete them.
TGHtmlElement *pElem;
if (lastBlock) {
pElem = FillOutBlock(lastBlock);
} else {
pElem = pFirst;
}
while (pElem) {
int cnt;
pElem = FindStartOfNextBlock(pElem, &cnt);
if (pElem) {
TGHtmlBlock *pNew = new TGHtmlBlock();
if (lastBlock) {
lastBlock->count += cnt;
}
AppendBlock(pElem, pNew);
pElem = FillOutBlock(pNew);
}
}
}
//______________________________________________________________________________
void TGHtml::DrawTableBgnd(int l, int t, int w, int h,
Drawable_t pixmap, TImage *image)
{
// Draw table background
//int mx, my, sh, sw, sx, sy, hd;
int iw, ih, dl, dt, dr, db, left, top, right, bottom;
left = l - fVisible.fX;
top = t - fVisible.fY;
dl = dirtyLeft;
dt = dirtyTop;
dr = dirtyRight;
db = dirtyBottom;
right = left + w - 1;
bottom = top + h - 1;
if (dr == 0 && db == 0) { dr = right; db = bottom; }
if (left > dr || right < dl || top > db || bottom < dt) return;
iw = image->GetWidth();
ih = image->GetHeight();
#if 0
if (iw < 4 && ih < 4) return; // CPU burners we ignore.
sx = (left + _visibleStart.x) % iw; // X offset within image to start from
sw = iw - sx; // Width of section of image to draw.
for (mx = left - dl; w > 0; mx += sw, sw = iw, sx = 0) {
if (sw > w) sw = w;
sy = (top + _visibleStart.y) % ih; // Y offset within image to start from
sh = ih - sy; // Height of section of image to draw.
for (my = top - dt, hd = h; hd > 0; my += sh, sh = ih, sy = 0) {
if (sh > hd) sh = hd;
// printf("image: %d %d %d %d %d %d\n", sx, sy, sw, sh, mx,my);
image->Draw(pixmap, GetAnyGC(), sx, sy, sw, sh, mx, my);
hd -= sh;
}
w -= sw;
}
#else
if (!image->GetPixmap()) return;
GContext_t gc = GetAnyGC();
GCValues_t gcv;
unsigned int mask = kGCTile | kGCFillStyle |
kGCTileStipXOrigin | kGCTileStipYOrigin;
gcv.fTile = image->GetPixmap();
gcv.fFillStyle = kFillTiled;
gcv.fTsXOrigin = -fVisible.fX - dirtyLeft;
gcv.fTsYOrigin = -fVisible.fY - dirtyTop;
gVirtualX->ChangeGC(gc, &gcv);
gVirtualX->FillRectangle(pixmap, gc, left - dl, top - dt, w, h);
mask = kGCFillStyle;
gcv.fFillStyle = kFillSolid;
gVirtualX->ChangeGC(gc, &gcv);
#endif
}