GlSplatRendererLib.pro
include($$[STARLAB])
include($$[SURFACEMESH])
TEMPLATE = lib
CONFIG += staticlib
QT += opengl
# Build flag
CONFIG(debug, debug|release) {
CFG = debug
} else {
CFG = release
}
# Library name and destination
TARGET = GlSplatRendererLib
DESTDIR = $$PWD/$$CFG/lib
SOURCES += GlSplatRenderer.cpp
HEADERS += GlSplatRenderer.h
# GlSplat files
INCLUDEPATH += GlSplat
HEADERS += GlSplat/GlSplat.h \
GlSplat/Shader.h \
GlSplat/GLee.h
SOURCES += GlSplat/GlSplat.cpp \
GlSplat/Shader.cpp \
GlSplat/glee.c
RESOURCES += shaders.qrc