include($$[STARLAB]) include($$[SURFACEMESH]) TEMPLATE = lib CONFIG += staticlib QT += opengl # Build flag CONFIG(debug, debug|release) { CFG = debug } else { CFG = release } # Library name and destination TARGET = GlSplatRendererLib DESTDIR = $$PWD/$$CFG/lib SOURCES += GlSplatRenderer.cpp HEADERS += GlSplatRenderer.h # GlSplat files INCLUDEPATH += GlSplat HEADERS += GlSplat/GlSplat.h \ GlSplat/Shader.h \ GlSplat/GLee.h SOURCES += GlSplat/GlSplat.cpp \ GlSplat/Shader.cpp \ GlSplat/glee.c RESOURCES += shaders.qrc