/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_PATH_CAIRO_H_ #define MOZILLA_GFX_PATH_CAIRO_H_ #include "2D.h" #include "cairo.h" namespace mozilla { namespace gfx { class DrawTargetCairo; // A reference to a cairo context that can maintain and set a path. // // This class exists to make it possible for us to not construct paths manually // using cairo_path_t, which in the common case is a speed and memory // optimization (as the cairo_t maintains the path for us, and we don't have to // use cairo_append_path). Instead, we can share a cairo_t with a DrawTarget, // and have it inform us when we need to make a copy of the path. // // Exactly one Path* object represents the current path on a given DrawTarget's // context. That Path* object registers its CairoPathContext with the // DrawTarget it's associated with. If that DrawTarget is going to change its // path, it has to tell the CairoPathContext beforehand so the path can be // saved off. // The path ownership is transferred to every new instance of CairoPathContext // in the constructor. We inform the draw target of the new context object, // which causes us to save off a copy of the path, as we're not going to be // informed upon changes any more. // Any transformation on aCtx is not applied to this path, though a path can be // transformed separately from its context by passing a matrix to the // constructor. class CairoPathContext : public RefCounted { public: // Construct a new empty CairoPathContext that uses the given draw target and // its cairo context. Using the existing context may save having to copy the // path later. CairoPathContext(cairo_t* aCtx, DrawTargetCairo* aDrawTarget); // Copy the path. CairoPathContext(CairoPathContext& aPathContext); ~CairoPathContext(); // Copy the path on mContext to be the path on aToContext, if they aren't the // same. At this point we set the fill rule for the destination context as // there is little point in doing this earlier. void CopyPathTo(cairo_t* aToContext, Matrix& aTransform); // This method must be called by the draw target before it changes the path // currently on the cairo context. void PathWillChange(); // This method must be called as the draw target is dying. In this case, we // forget our reference to the draw target, and become the only reference to // our context. void ForgetDrawTarget(); // Create a duplicate context, and copy this path to that context. void DuplicateContextAndPath(); // Returns true if this CairoPathContext represents path. bool ContainsPath(const Path* path); cairo_t* GetContext() const { return mContext; } DrawTargetCairo* GetDrawTarget() const { return mDrawTarget; } operator cairo_t* () const { return mContext; } private: // data cairo_t* mContext; // Not a RefPtr to avoid cycles. DrawTargetCairo* mDrawTarget; }; class PathBuilderCairo : public PathBuilder { public: // Creates a new empty path. It also implicitly takes ownership of aCtx by // calling aDrawTarget->SetPathObserver(). Therefore, if the draw target has a // path observer, this constructor will cause it to copy out its path. PathBuilderCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule); // Creates a path builder out of an existing CairoPathContext with a new fill // rule and transform. PathBuilderCairo(CairoPathContext* aContext, FillRule aFillRule, const Matrix& aTransform = Matrix()); virtual void MoveTo(const Point &aPoint); virtual void LineTo(const Point &aPoint); virtual void BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3); virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2); virtual void Close(); virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle, float aEndAngle, bool aAntiClockwise = false); virtual Point CurrentPoint() const; virtual TemporaryRef Finish(); TemporaryRef GetPathContext(); private: // data void PrepareForWrite(); RefPtr mPathContext; Matrix mTransform; FillRule mFillRule; }; class PathCairo : public Path { public: PathCairo(CairoPathContext* aPathContex, Matrix& aTransform, FillRule aFillRule); virtual BackendType GetBackendType() const { return BACKEND_CAIRO; } virtual TemporaryRef CopyToBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule = FILL_WINDING) const; virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const; virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions, const Point &aPoint, const Matrix &aTransform) const; virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const; virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform = Matrix()) const; virtual FillRule GetFillRule() const { return mFillRule; } TemporaryRef GetPathContext(); // Set this path to be the current path for aContext (if it's not already // aContext's path). You must pass the draw target associated with the // context as aDrawTarget. void CopyPathTo(cairo_t* aContext, DrawTargetCairo* aDrawTarget); private: RefPtr mPathContext; Matrix mTransform; FillRule mFillRule; }; } } #endif /* MOZILLA_GFX_PATH_CAIRO_H_ */