DynamicVoxel.pro
include($$[STARLAB])
include($$[SURFACEMESH])
include($$[CHOLMOD])
TEMPLATE = lib
CONFIG += staticlib
QT += opengl
# Build flag
CONFIG(debug, debug|release) {
CFG = debug
} else {
CFG = release
}
# Library name and destination
TARGET = DynamicVoxel
DESTDIR = $$PWD/$$CFG/lib
SOURCES += DynamicVoxel.cpp
HEADERS += Voxel.h DynamicVoxel.h DoubleTupleMap.h
unix:!mac:QMAKE_CXXFLAGS = $$QMAKE_CFLAGS -fpermissive