swh:1:snp:818279ffd0c3c25a68d33cc2b97d007e1bdc7ed6
Tip revision: 8abaf41b7c113afafcca20c0b869826efb0c6e6b authored by ennetws on 15 January 2014, 06:15:06 UTC
Changes to filtering.
Changes to filtering.
Tip revision: 8abaf41
SkeletonEdge.h
#pragma once
#include "global.h"
class SkeletonEdge {
public:
SkeletonNode * n1;
SkeletonNode * n2;
int index;
float length;
SkeletonEdge(SkeletonNode * N1, SkeletonNode * N2, int newIndex) {
this->n1 = N1;
this->n2 = N2;
this->index = newIndex;
}
inline float calculateLength() {
length = n1->distanceTo(n2);
return length;
}
#if 0
inline Vec direction() {
return this->n2->v() - this->n1->v();
}
#endif
};