slang-platform.cpp
// slang-platform.cpp
#define _CRT_SECURE_NO_WARNINGS
#include "slang-platform.h"
#include "slang-common.h"
#include "slang-io.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#undef NOMINMAX
#else
#include "slang-string.h"
#include <dlfcn.h>
#endif
namespace Slang
{
// SharedLibrary
/* static */SlangResult SharedLibrary::load(const char* path, SharedLibrary::Handle& handleOut)
{
StringBuilder builder;
calcPlatformPath(UnownedStringSlice(path), builder);
return loadWithPlatformPath(builder.begin(), handleOut);
}
/* static */void SharedLibrary::calcPlatformPath(const UnownedStringSlice& path, StringBuilder& outPath)
{
// Work out the shared library name
String parent = Path::getParentDirectory(path);
String filename = Path::getFileName(path);
if (parent.getLength() > 0)
{
// Work out the filename platform name (as in add .dll say on windows)
StringBuilder platformFileNameBuilder;
SharedLibrary::appendPlatformFileName(filename.getUnownedSlice(), platformFileNameBuilder);
Path::combineIntoBuilder(parent.getUnownedSlice(), platformFileNameBuilder.getUnownedSlice(), outPath);
}
else
{
appendPlatformFileName(filename.getUnownedSlice(), outPath);
}
}
/* static */String SharedLibrary::calcPlatformPath(const UnownedStringSlice& path)
{
StringBuilder builder;
calcPlatformPath(path, builder);
return builder.ToString();
}
#ifdef _WIN32
// Make sure SlangResult match for common standard window HRESULT
SLANG_COMPILE_TIME_ASSERT(E_FAIL == SLANG_FAIL);
SLANG_COMPILE_TIME_ASSERT(E_NOINTERFACE == SLANG_E_NO_INTERFACE);
SLANG_COMPILE_TIME_ASSERT(E_HANDLE == SLANG_E_INVALID_HANDLE);
SLANG_COMPILE_TIME_ASSERT(E_NOTIMPL == SLANG_E_NOT_IMPLEMENTED);
SLANG_COMPILE_TIME_ASSERT(E_INVALIDARG == SLANG_E_INVALID_ARG);
SLANG_COMPILE_TIME_ASSERT(E_OUTOFMEMORY == SLANG_E_OUT_OF_MEMORY);
/* static */SlangResult PlatformUtil::getInstancePath(StringBuilder& out)
{
wchar_t path[_MAX_PATH];
::GetModuleFileName(::GetModuleHandle(NULL), path, SLANG_COUNT_OF(path));
String pathString = String::fromWString(path);
// We don't want the instance name, just the path to it
out.Clear();
out.append(Path::getParentDirectory(pathString));
return out.getLength() > 0 ? SLANG_OK : SLANG_FAIL;
}
/* static */SlangResult PlatformUtil::appendResult(SlangResult res, StringBuilder& builderOut)
{
if (SLANG_FAILED(res) && res != SLANG_FAIL)
{
LPWSTR buffer = nullptr;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER,
nullptr,
res,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPWSTR)&buffer,
0,
nullptr);
if (buffer)
{
builderOut << " ";
// Convert to string
builderOut.Append(String::fromWString(buffer));
LocalFree(buffer);
return SLANG_OK;
}
}
return SLANG_FAIL;
}
/* static */SlangResult SharedLibrary::loadWithPlatformPath(char const* platformFileName, SharedLibrary::Handle& handleOut)
{
handleOut = nullptr;
// https://docs.microsoft.com/en-us/windows/desktop/api/libloaderapi/nf-libloaderapi-loadlibrarya
const HMODULE h = LoadLibraryA(platformFileName);
if (!h)
{
const DWORD lastError = GetLastError();
switch (lastError)
{
case ERROR_MOD_NOT_FOUND:
case ERROR_PATH_NOT_FOUND:
case ERROR_FILE_NOT_FOUND:
{
return SLANG_E_NOT_FOUND;
}
case ERROR_INVALID_ACCESS:
case ERROR_ACCESS_DENIED:
case ERROR_INVALID_DATA:
{
return SLANG_E_CANNOT_OPEN;
}
default: break;
}
// Turn to Result, if not one of the well known errors
return HRESULT_FROM_WIN32(lastError);
}
handleOut = (Handle)h;
return SLANG_OK;
}
/* static */void SharedLibrary::unload(Handle handle)
{
SLANG_ASSERT(handle);
::FreeLibrary((HMODULE)handle);
}
/* static */ void* SharedLibrary::findSymbolAddressByName(Handle handle, char const* name)
{
SLANG_ASSERT(handle);
return GetProcAddress((HMODULE)handle, name);
}
/* static */void SharedLibrary::appendPlatformFileName(const UnownedStringSlice& name, StringBuilder& dst)
{
dst.Append(name);
dst.Append(".dll");
}
#else // _WIN32
/* static */SlangResult PlatformUtil::getInstancePath(StringBuilder& out)
{
// On non Windows it's typically hard to get the instance path, so we'll say not implemented.
// The meaning is also somewhat more ambiguous - is it the exe or the shared library path?
return SLANG_E_NOT_IMPLEMENTED;
}
/* static */SlangResult PlatformUtil::appendResult(SlangResult res, StringBuilder& builderOut)
{
return SLANG_E_NOT_IMPLEMENTED;
}
/* static */SlangResult SharedLibrary::loadWithPlatformPath(char const* platformFileName, Handle& handleOut)
{
handleOut = nullptr;
void* h = dlopen(platformFileName, RTLD_NOW | RTLD_GLOBAL);
if(!h)
{
#if 0
// We can't output the error message here, because it will cause output when testing what code gen is available
if(auto msg = dlerror())
{
fprintf(stderr, "error: %s\n", msg);
}
#endif
return SLANG_FAIL;
}
handleOut = (Handle)h;
return SLANG_OK;
}
/* static */void SharedLibrary::unload(Handle handle)
{
SLANG_ASSERT(handle);
dlclose(handle);
}
/* static */void* SharedLibrary::findSymbolAddressByName(Handle handle, char const* name)
{
SLANG_ASSERT(handle);
return dlsym((void*)handle, name);
}
/* static */void SharedLibrary::appendPlatformFileName(const UnownedStringSlice& name, StringBuilder& dst)
{
#if __CYGWIN__
dst.Append(name);
dst.Append(".dll");
#elif SLANG_APPLE_FAMILY
dst.Append("lib");
dst.Append(name);
dst.Append(".dylib");
#elif SLANG_LINUX_FAMILY
if (!name.startsWith("lib"))
dst.Append("lib");
dst.Append(name);
if (name.indexOf(UnownedStringSlice(".so.")) == -1)
dst.Append(".so");
#else
// Just guess we can do with the name on it's own
dst.Append(name);
#endif
}
#endif // _WIN32
/* static */SlangResult PlatformUtil::getEnvironmentVariable(const UnownedStringSlice& name, StringBuilder& out)
{
const char* value = getenv(String(name).getBuffer());
if (value)
{
out.append(value);
return SLANG_OK;
}
return SLANG_E_NOT_FOUND;
}
/* static */PlatformKind PlatformUtil::getPlatformKind()
{
#if SLANG_WINRT
return PlatformKind::WinRT;
#elif SLANG_XBOXONE
return PlatformKind::XBoxOne;
#elif SLANG_WIN64
return PlatformKind::Win64;
#elif SLANG_X360
return PlatformKind::X360;
#elif SLANG_WIN32
return PlatformKind::Win32;
#elif SLANG_ANDROID
return PlatformKind::Android;
#elif SLANG_LINUX
return PlatformKind::Linux;
#elif SLANG_IOS
return PlatformKind::IOS;
#elif SLANG_OSX
return PlatformKind::OSX;
#elif SLANG_PS3
return PlatformKind::PS3;
#elif SLANG_SLANG_PS4
return PlatformKind::PS4;
#elif SLANG_PSP2
return PlatformKind::PSP2;
#elif SLANG_WIIU
return PlatformKind::WIIU;
#else
return PlatformKind::Unknown;
#endif
}
static const PlatformFlags s_familyFlags[int(PlatformFamily::CountOf)] =
{
0, // Unknown
PlatformFlag::WinRT | PlatformFlag::Win32 | PlatformFlag::Win64, // Windows
PlatformFlag::WinRT | PlatformFlag::Win32 | PlatformFlag::Win64 | PlatformFlag::X360 | PlatformFlag::XBoxOne, // Microsoft
PlatformFlag::Linux | PlatformFlag::Android, // Linux
PlatformFlag::IOS | PlatformFlag::OSX, // Apple
PlatformFlag::Linux | PlatformFlag::Android | PlatformFlag::IOS | PlatformFlag::OSX, // Unix
};
/* static */PlatformFlags PlatformUtil::getPlatformFlags(PlatformFamily family)
{
return s_familyFlags[int(family)];
}
}