== rotatey-1a.html rotatey-1-ref.html == rotatex-1a.html rotatex-1-ref.html # Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg) == scalezrotatex-1.html scalezrotatex-1-ref.html # Check that the perspectve() transform function results in some visual changes != rotatex-perspective-1a.html rotatex-1-ref.html # Check that -moz-perspective results in visual changes to child transformed elements != rotatex-perspective-1b.html rotatex-1-ref.html # -moz-perspective should only apply to child elements == rotatex-perspective-1c.html rotatex-1-ref.html fails-if(Android) == rotatex-perspective-3a.html rotatex-perspective-3-ref.html # bug 755543 == scalez-1a.html scalez-1-ref.html fails-if(cocoaWidget) random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == preserve3d-1a.html preserve3d-1-ref.html == preserve3d-1b.html about:blank == preserve3d-clipped.html about:blank == preserve3d-2a.html preserve3d-2-ref.html == preserve3d-2b.html preserve3d-2-ref.html == preserve3d-2c.html preserve3d-2-ref.html == preserve3d-2d.html preserve3d-2-ref.html == preserve3d-3a.html preserve3d-3-ref.html == preserve3d-4a.html green-rect.html == preserve3d-5a.html preserve3d-5-ref.html == scale3d-z.html scalez-1-ref.html fuzzy-if(d2d&&layersGPUAccelerated,52,680) fails-if(Android) == scale3d-all.html scale3d-1-ref.html # subpixel AA fuzzy-if(d2d&&layersGPUAccelerated,52,680) fails-if(Android) == scale3d-all-separate.html scale3d-1-ref.html # subpixel AA == scale3d-xz.html scale3d-1-ref.html == translatez-1a.html translatez-1-ref.html != translatez-1b.html translatez-1-ref.html == translate3d-1a.html translate3d-1-ref.html == matrix3d-1a.html matrix3d-1-ref.html == matrix3d-2a.html matrix3d-2-ref.html == rotate3d-1a.html rotatex-1-ref.html == rotate3d-2a.html rotatey-1-ref.html != backface-visibility-1a.html about:blank == backface-visibility-1b.html about:blank == backface-visibility-1c.html about:blank == backface-visibility-2.html backface-visibility-2-ref.html != perspective-origin-1a.html rotatex-perspective-1a.html == perspective-origin-1b.html perspective-origin-1a.html random-if(Android&&!browserIsRemote) == perspective-origin-2a.html perspective-origin-2-ref.html # bug 732568 == perspective-origin-3a.html perspective-origin-3-ref.html != sorting-1a.html sorting-1-ref.html # Parallel planes, different z depth == sorting-2a.html sorting-2-ref.html # Parallel planes, same z depth (shouldn't be sorted!) == sorting-2b.html sorting-2-ref.html == sorting-3a.html green-rect.html # Different, but equivalent (for the given transform) transform origins == rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html == overflow-hidden-1a.html overflow-hidden-1-ref.html == transform-style-flat-1a.html transform-style-flat-1-ref.html