/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_CHARSET_H #define SCUMM_CHARSET_H #include "common/scummsys.h" #include "common/rect.h" #include "graphics/fonts/macfont.h" #include "graphics/sjis.h" #include "scumm/charset_v7.h" #include "scumm/scumm.h" #include "scumm/gfx.h" namespace Scumm { class ScummEngine; class NutRenderer; struct VirtScreen; static inline bool checkKSCode(byte hi, byte lo) { //hi : xx //lo : yy if ((0xA1 > lo) || (0xFE < lo)) { return false; } if ((hi >= 0xB0) && (hi <= 0xC8)) { return true; } return false; } static inline bool checkSJISCode(byte c) { if ((c >= 0x80 && c <= 0x9f) || (c >= 0xe0 && c <= 0xfd)) return true; return false; } static inline bool is2ByteCharacter(Common::Language lang, byte c) { if (lang == Common::JA_JPN) return (c >= 0x80 && c <= 0x9F) || (c >= 0xE0 && c <= 0xFD); else if (lang == Common::KO_KOR) return (c >= 0xB0 && c <= 0xD0); else if (lang == Common::ZH_TWN || lang == Common::ZH_CHN) return (c >= 0x80); return false; } class CharsetRenderer { public: Common::Rect _str; int _top; int _left, _startLeft; int _right; protected: byte _color; public: bool _center; bool _hasMask; // True if "removable" text is visible somewhere (should be called _hasText or so) VirtScreenNumber _textScreenID; // ID of the virtual screen on which the text is visible. bool _blitAlso; bool _firstChar; bool _disableOffsX; protected: ScummEngine *_vm; int32 _curId; public: CharsetRenderer(ScummEngine *vm); virtual ~CharsetRenderer(); virtual void printChar(int chr, bool ignoreCharsetMask) = 0; virtual void drawChar(int chr, Graphics::Surface &s, int x, int y) {} virtual int getStringWidth(int arg, const byte *text); void addLinebreaks(int a, byte *str, int pos, int maxwidth); void translateColor(); virtual void setCurID(int32 id) = 0; int getCurID() { return _curId; } virtual int getFontHeight() const = 0; virtual int getCharHeight(uint16 chr) const { return getFontHeight(); } virtual int getCharWidth(uint16 chr) const = 0; virtual void setColor(byte color) { _color = color; translateColor(); } void saveLoadWithSerializer(Common::Serializer &ser); }; class CharsetRendererCommon : public CharsetRenderer { protected: const byte *_fontPtr; int _bytesPerPixel; int _fontHeight; int _numChars; byte _shadowColor; bool _enableShadow; public: CharsetRendererCommon(ScummEngine *vm); void setCurID(int32 id) override; int getFontHeight() const override; }; class CharsetRendererPC : public CharsetRendererCommon { enum ShadowType { kNoShadowType, kNormalShadowType, kHorizontalShadowType }; ShadowType _shadowType; protected: virtual void enableShadow(bool enable); virtual void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height); void drawBits1Kor(Graphics::Surface &dest, int x1, int y1, const byte *src, int drawTop, int width, int height); public: CharsetRendererPC(ScummEngine *vm) : CharsetRendererCommon(vm), _shadowType(kNoShadowType) { } }; class CharsetRendererClassic : public CharsetRendererPC { protected: virtual void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height); void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask); virtual bool prepareDraw(uint16 chr); int _width, _height, _origWidth, _origHeight; int _offsX, _offsY; const byte *_charPtr; // On which virtual screen will be drawn right now VirtScreenNumber _drawScreen; public: CharsetRendererClassic(ScummEngine *vm) : CharsetRendererPC(vm) {} void printChar(int chr, bool ignoreCharsetMask) override; void drawChar(int chr, Graphics::Surface &s, int x, int y) override; int getCharWidth(uint16 chr) const override; }; #ifdef USE_RGB_COLOR #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE class CharsetRendererTownsClassic : public CharsetRendererClassic { public: CharsetRendererTownsClassic(ScummEngine *vm); int getCharWidth(uint16 chr) const override; int getFontHeight() const override; private: void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) override; bool prepareDraw(uint16 chr) override; void setupShadowMode(); bool useFontRomCharacter(uint16 chr) const; void processCharsetColors(); uint16 _sjisCurChar; }; #endif #endif class CharsetRendererNES : public CharsetRendererCommon { protected: byte *_trTable; void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height); public: CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {} void setCurID(int32 id) override {} void printChar(int chr, bool ignoreCharsetMask) override; void drawChar(int chr, Graphics::Surface &s, int x, int y) override; int getFontHeight() const override { return 8; } int getCharWidth(uint16 chr) const override { return 8; } }; class CharsetRendererV3 : public CharsetRendererPC { protected: virtual int getDrawWidthIntern(uint16 chr); virtual int getDrawHeightIntern(uint16 chr); virtual void setDrawCharIntern(uint16 chr) {} const byte *_widthTable; public: CharsetRendererV3(ScummEngine *vm) : CharsetRendererPC(vm) {} void printChar(int chr, bool ignoreCharsetMask) override; void drawChar(int chr, Graphics::Surface &s, int x, int y) override; void setCurID(int32 id) override; void setColor(byte color) override; int getCharWidth(uint16 chr) const override; }; class CharsetRendererTownsV3 : public CharsetRendererV3 { public: CharsetRendererTownsV3(ScummEngine *vm); int getCharWidth(uint16 chr) const override; int getFontHeight() const override; private: void enableShadow(bool enable) override; void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE int getDrawWidthIntern(uint16 chr) override; int getDrawHeightIntern(uint16 chr) override; void setDrawCharIntern(uint16 chr) override; #endif uint16 _sjisCurChar; }; #ifdef USE_RGB_COLOR class CharsetRendererPCE : public CharsetRendererV3 { private: void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) override; int getDrawWidthIntern(uint16 chr) override; int getDrawHeightIntern(uint16 chr) override; void setDrawCharIntern(uint16 chr) override; uint16 _sjisCurChar; public: CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) {} void setColor(byte color) override; }; #endif class CharsetRendererV2 : public CharsetRendererV3 { protected: bool _deleteFontPtr; public: CharsetRendererV2(ScummEngine *vm, Common::Language language); ~CharsetRendererV2() override; void setCurID(int32 id) override {} int getCharWidth(uint16 chr) const override { return 8; } }; class CharsetRendererMac : public CharsetRendererCommon { protected: Graphics::MacFONTFont _macFonts[2]; bool _correctFontSpacing; bool _pad; int _lastTop; int getDrawWidthIntern(uint16 chr) const; void printCharInternal(int chr, int color, bool shadow, int x, int y); void printCharToTextBox(int chr, int color, int x, int y); byte getTextColor(); byte getTextShadowColor(); Graphics::Surface *_glyphSurface; public: CharsetRendererMac(ScummEngine *vm, const Common::String &fontFile); ~CharsetRendererMac() override; void setCurID(int32 id) override; int getStringWidth(int arg, const byte *text) override; int getFontHeight() const override; int getCharWidth(uint16 chr) const override; void printChar(int chr, bool ignoreCharsetMask) override; void drawChar(int chr, Graphics::Surface &s, int x, int y) override; void setColor(byte color) override; }; #ifdef ENABLE_SCUMM_7_8 class CharsetRendererV7 : public CharsetRendererClassic, public GlyphRenderer_v7 { public: CharsetRendererV7(ScummEngine *vm); ~CharsetRendererV7() override {}; void printChar(int, bool) override { error("CharsetRendererV7::printChar(): Unexpected call to deprecated function"); } int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr) override; int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr) override; int getCharWidth(uint16 chr) const override; int getCharHeight(uint16 chr) const override { return ((chr & 0x80) && _vm->_useCJKMode) ? _vm->_2byteHeight : _fontHeight; } int getFontHeight() const override { return _fontHeight; } int setFont(int) override { return 0; } bool newStyleWrapping() const override { return _newStyle; } private: const int _spacing; const bool _newStyle; const int _direction; }; class CharsetRendererNut : public CharsetRenderer, public GlyphRenderer_v7 { public: CharsetRendererNut(ScummEngine *vm); ~CharsetRendererNut() override; void printChar(int, bool) override { error("CharsetRendererNut::printChar(): Unexpected call to deprecated function"); } void setCurID(int32 id) override; int setFont(int id) override; bool newStyleWrapping() const override { return true; } int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr) override; int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr) override; int getFontHeight() const override; int getCharWidth(uint16 chr) const override; int getCharHeight(uint16 chr) const override; private: NutRenderer *_fr[5]; NutRenderer *_current; }; #endif } // End of namespace Scumm #endif