/* Copyright 2018 Lingqi Yan This file is part of WaveOpticsBrdf. WaveOpticsBrdf is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. WaveOpticsBrdf is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with WaveOpticsBrdf. If not, see . */ /* This file is part of Mitsuba, a physically based rendering system. Copyright (c) 2007-2014 by Wenzel Jakob and others. Mitsuba is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License Version 3 as published by the Free Software Foundation. Mitsuba is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef SPECTRUM_H #define SPECTRUM_H #include using namespace std; const int SPECTRUM_SAMPLES = 8; const int CIE_samples = 471; extern const float CIE_wavelengths[CIE_samples]; extern const float CIE_X_entries[CIE_samples]; extern const float CIE_Y_entries[CIE_samples]; extern const float CIE_Z_entries[CIE_samples]; extern const float CIE_D65_entries[CIE_samples]; void SpectrumInit(); void SpectrumToXYZ(const vector &s, float &x, float &y, float &z); void XYZToRGB(float x, float y, float z, float &r, float &g, float &b); void SpectrumToRGB(const vector &s, float &r, float &g, float &b); #endif