--- title: APK shrinking --- Minimizing APK size is an important aspect of developing a good Android application. This is particularly true when targeting developing markets, and also when developing an Android Instant App. For such cases it may be desirable to minimize the size of the ExoPlayer library that's included in the APK. This page outlines some simple steps that can help to achieve this. ## Use modular dependencies ## The most convenient way to use ExoPlayer is to add a dependency to the full library: ~~~ implementation 'com.google.android.exoplayer:exoplayer:2.X.X' ~~~ {: .language-gradle} However this may pull in more features than your app needs. Instead, depend only on the library modules that you actually need. For example the following will add dependencies on the Core, DASH and UI library modules, as might be required for an app that only plays DASH content: ~~~ implementation 'com.google.android.exoplayer:exoplayer-core:2.X.X' implementation 'com.google.android.exoplayer:exoplayer-dash:2.X.X' implementation 'com.google.android.exoplayer:exoplayer-ui:2.X.X' ~~~ {: .language-gradle} ## Enable code and resource shrinking ## You should enable code and resource shrinking for your application's release builds. ExoPlayer is structured in a way that allows code shrinking to effectively remove unused functionality. For example, for an application that plays DASH content, ExoPlayer's contribution to APK size can be reduced by approximately 40% by enabling code shrinking. Read [Shrink, obfuscate, and optimize your app][] on the Android Developer site to learn how to enable code and resource shrinking. ## Specify which renderers your app needs ## By default, the player's renderers will be created using `DefaultRenderersFactory`. `DefaultRenderersFactory` depends on all of the `Renderer` implementations provided in the ExoPlayer library, and as a result none of them will be removed by code shrinking. If you know that your app only needs a subset of renderers, you can specify your own `RenderersFactory` instead. For example, an app that only plays audio can define a factory like this when instantiating `SimpleExoPlayer` instances: ~~~ RenderersFactory audioOnlyRenderersFactory = (handler, videoListener, audioListener, textOutput, metadataOutput) -> new Renderer[] { new MediaCodecAudioRenderer( context, MediaCodecSelector.DEFAULT, handler, audioListener) }; SimpleExoPlayer player = new SimpleExoPlayer.Builder(context, audioOnlyRenderersFactory).build(); ~~~ {: .language-java} This will allow other `Renderer` implementations to be removed by code shrinking. In this particular example video, text and metadata renderers are removed. ## Specify which extractors your app needs ## By default, the player will create `Extractor`s to play progressive media using `DefaultExtractorsFactory`. `DefaultExtractorsFactory` depends on all of the `Extractor` implementations provided in the ExoPlayer library, and as a result none of them will be removed by code shrinking. If you know that your app only needs to play a small number of container formats, or doesn't play progressive media at all, you can specify your own `ExtractorsFactory` instead. For example, an app that only needs to play mp4 files can provide a factory like: ~~~ ExtractorsFactory mp4ExtractorFactory = () -> new Extractor[] {new Mp4Extractor()}; SimpleExoPlayer player = new SimpleExoPlayer.Builder(context, mp4ExtractorFactory).build(); ~~~ {: .language-java} This will allow other `Extractor` implementations to be removed by code shrinking, which can result in a significant reduction in size. You should pass `ExtractorsFactory.EMPTY` to the `SimpleExoPlayer.Builder` constructor, if your app is doing one of the following: * Not playing progressive media at all, for example because it only plays DASH, HLS or SmoothStreaming content * Providing a customized `DefaultMediaSourceFactory` * Using `MediaSource`s directly instead of `MediaItem`s ~~~ // Only playing DASH, HLS or SmoothStreaming. SimpleExoPlayer player = new SimpleExoPlayer.Builder(context, ExtractorsFactory.EMPTY).build(); // Providing a customized `DefaultMediaSourceFactory` SimpleExoPlayer player = new SimpleExoPlayer.Builder(context, ExtractorsFactory.EMPTY) .setMediaSourceFactory( new DefaultMediaSourceFactory(context, customExtractorsFactory)) .build(); // Using a MediaSource directly. SimpleExoPlayer player = new SimpleExoPlayer.Builder(context, ExtractorsFactory.EMPTY).build(); ProgressiveMediaSource mediaSource = new ProgressiveMediaSource.Factory( dataSourceFactory, customExtractorsFactory) .createMediaSource(MediaItem.fromUri(uri)); ~~~ {: .language-java} [Shrink, obfuscate, and optimize your app]: https://developer.android.com/studio/build/shrink-code