intersect.owin.Rd
\name{intersect.owin}
\alias{intersect.owin}
\alias{union.owin}
\title{Intersection or Union of Two Windows}
\description{
Yields the intersection or union of two windows.
}
\usage{
intersect.owin(A, B, \dots, fatal=TRUE)
union.owin(A,B, \dots)
}
\arguments{
\item{A}{A window object (see Details).}
\item{B}{A window object.}
\item{\dots}{
Optional arguments passed to \code{\link{as.mask}}
to control the discretisation, if required.
}
\item{fatal}{Logical.
Determines what happens if the intersection is empty.
}
}
\value{
A window (object of class \code{"owin"}).
}
\details{
The function \code{intersect.owin} computes the intersection between the
two windows \code{A} and \code{B}, while
\code{union.owin} computes their union.
The arguments \code{A} and \code{B} must be window objects
(either objects of class \code{"owin"}, or data that can be
coerced to this class by \code{\link{as.owin}}).
If the intersection is empty, then if \code{fatal=FALSE}
the result is NULL, while if \code{fatal=TRUE} an error occurs.
}
\author{Adrian Baddeley
\email{adrian@maths.uwa.edu.au}
\url{http://www.maths.uwa.edu.au/~adrian/}
and Rolf Turner
\email{r.turner@auckland.ac.nz}
}
\seealso{
\code{\link{is.subset.owin}},
\code{\link{overlap.owin}},
\code{\link{bounding.box}},
\code{\link{owin.object}}
}
\examples{
# rectangles
u <- unit.square()
v <- owin(c(0.5,3.5), c(0.4,2.5))
# polygon
data(letterR)
# mask
m <- as.mask(letterR)
# two rectangles
intersect.owin(u, v)
union.owin(u,v)
# polygon and rectangle
intersect.owin(letterR, v)
union.owin(letterR,v)
# mask and rectangle
intersect.owin(m, v)
union.owin(m,v)
# mask and polygon
p <- rotate(v, 0.2)
intersect.owin(m, p)
union.owin(m,p)
# two polygons
A <- letterR
B <- rotate(letterR, 0.2)
plot(bounding.box(A,B), main="intersection")
w <- intersect.owin(A, B)
plot(w, add=TRUE)
plot(A, add=TRUE)
plot(B, add=TRUE)
plot(bounding.box(A,B), main="union")
w <- union.owin(A,B)
plot(w, add=TRUE)
plot(A, add=TRUE)
plot(B, add=TRUE)
}
\keyword{spatial}
\keyword{math}