// Halide tutorial lesson 2: Processing images // This lesson demonstrates how to pass in input images and manipulate // them. // On linux, you can compile and run it like so: // g++ lesson_02*.cpp -g -I -I -L -lHalide `libpng-config --cflags --ldflags` -ljpeg -lpthread -ldl -o lesson_02 -std=c++11 // LD_LIBRARY_PATH= ./lesson_02 // On os x: // g++ lesson_02*.cpp -g -I -I -L -lHalide `libpng-config --cflags --ldflags` -ljpeg -o lesson_02 -std=c++11 // DYLD_LIBRARY_PATH= ./lesson_02 // If you have the entire Halide source tree, you can also build it by // running: // make tutorial_lesson_02_input_image // in a shell with the current directory at the top of the halide // source tree. // The only Halide header file you need is Halide.h. It includes all of Halide. #include "Halide.h" // Include some support code for loading pngs. #include "halide_image_io.h" using namespace Halide::Tools; int main(int argc, char **argv) { // This program defines a single-stage imaging pipeline that // brightens an image. // First we'll load the input image we wish to brighten. Halide::Buffer input = load_image("images/rgb.png"); // See figures/lesson_02_input.jpg for a smaller version. // Next we define our Func object that represents our one pipeline // stage. Halide::Func brighter; // Our Func will have three arguments, representing the position // in the image and the color channel. Halide treats color // channels as an extra dimension of the image. Halide::Var x, y, c; // Normally we'd probably write the whole function definition on // one line. Here we'll break it apart so we can explain what // we're doing at every step. // For each pixel of the input image. Halide::Expr value = input(x, y, c); // Cast it to a floating point value. value = Halide::cast(value); // Multiply it by 1.5 to brighten it. Halide represents real // numbers as floats, not doubles, so we stick an 'f' on the end // of our constant. value = value * 1.5f; // Clamp it to be less than 255, so we don't get overflow when we // cast it back to an 8-bit unsigned int. value = Halide::min(value, 255.0f); // Cast it back to an 8-bit unsigned integer. value = Halide::cast(value); // Define the function. brighter(x, y, c) = value; // The equivalent one-liner to all of the above is: // // brighter(x, y, c) = Halide::cast(min(input(x, y, c) * 1.5f, 255)); // // In the shorter version: // - I skipped the cast to float, because multiplying by 1.5f does // that automatically. // - I also used an integer constant as the second argument in the // call to min, because it gets cast to float to be compatible // with the first argument. // - I left the Halide:: off the call to min. It's unnecessary due // to Koenig lookup. // Remember, all we've done so far is build a representation of a // Halide program in memory. We haven't actually processed any // pixels yet. We haven't even compiled that Halide program yet. // So now we'll realize the Func. The size of the output image // should match the size of the input image. If we just wanted to // brighten a portion of the input image we could request a // smaller size. If we request a larger size Halide will throw an // error at runtime telling us we're trying to read out of bounds // on the input image. Halide::Buffer output = brighter.realize({input.width(), input.height(), input.channels()}); // Save the output for inspection. It should look like a bright parrot. save_image(output, "brighter.png"); // See figures/lesson_02_output.jpg for a small version of the output. printf("Success!\n"); return 0; }