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181 | from data import Obj, ProjectionGenerator, Projection
import numpy as np
import math
import scipy.misc as m
from numba import jit
import torch
class TopDownView():
"""
Take a room, pre-render top-down views
Of floor, walls and individual objects
That can be used to generate the multi-channel views used in our pipeline
"""
def __init__(self, height_cap=4.05, length_cap=6.05, size=512):
#Padding by 0.05m to avoid problems with boundary cases
"""
Parameters
----------
height_cap (int): the maximum height (in meters) of rooms allowed, which will be rendered with
a value of 1 in the depth channel. To separate the floor from empty spaces,
floors will have a height of 0.5m. See zpad below
length_cap (int): the maximum length/width of rooms allowed.
size (int): size of the rendered top-down image
Returns
-------
visualization (Image): a visualization of the rendered room, which is
simply the superimposition of all the rendered parts
(floor, wall, nodes) (Triple[torch.Tensor, torch.Tensor, list[torch.Tensor]):
rendered invidiual parts of the room, as 2D torch tensors
this is the part used by the pipeline
"""
self.size = size
self.pgen = ProjectionGenerator(room_size_cap=(length_cap, height_cap, length_cap), \
zpad=0.5, img_size=size)
def render(self, room):
projection = self.pgen.get_projection(room)
visualization = np.zeros((self.size,self.size))
nodes = []
for node in room.nodes:
modelId = node.modelId #Camelcase due to original json
t = np.asarray(node.transform).reshape(4,4)
o = Obj(modelId)
t = projection.to_2d(t)
o.transform(t)
t = projection.to_2d()
bbox_min = np.dot(np.asarray([node.xmin, node.zmin, node.ymin, 1]), t)
bbox_max = np.dot(np.asarray([node.xmax, node.zmax, node.ymax, 1]), t)
xmin = math.floor(bbox_min[0])
ymin = math.floor(bbox_min[2])
xsize = math.ceil(bbox_max[0]) - xmin + 1
ysize = math.ceil(bbox_max[2]) - ymin + 1
description = {}
description["modelId"] = modelId
description["transform"] = node.transform
description["bbox_min"] = bbox_min
description["bbox_max"] = bbox_max
#Since it is possible that the bounding box information of a room
#Was calculated without some doors/windows
#We need to handle these cases
if ymin < 0:
ymin = 0
if xmin < 0:
xmin = 0
rendered = self.render_object(o, xmin, ymin, xsize, ysize, self.size)
description["height_map"] = torch.from_numpy(rendered).float()
tmp = np.zeros((self.size, self.size))
tmp[xmin:xmin+rendered.shape[0],ymin:ymin+rendered.shape[1]] = rendered
visualization += tmp
nodes.append(description)
#Render the floor
o = Obj(room.modelId+"f", room.house_id, is_room=True)
t = projection.to_2d()
o.transform(t)
floor = self.render_object(o, 0, 0, self.size, self.size, self.size)
visualization += floor
floor = torch.from_numpy(floor).float()
#Render the walls
o = Obj(room.modelId+"w", room.house_id, is_room=True)
t = projection.to_2d()
o.transform(t)
wall = self.render_object(o, 0, 0, self.size, self.size, self.size)
visualization += wall
wall = torch.from_numpy(wall).float()
return (visualization, (floor, wall, nodes))
@staticmethod
@jit(nopython=True)
def render_object_helper(triangles, xmin, ymin, xsize, ysize, img_size):
result = np.zeros((img_size, img_size), dtype=np.float32)
N, _, _ = triangles.shape
for triangle in range(N):
x0,z0,y0 = triangles[triangle][0]
x1,z1,y1 = triangles[triangle][1]
x2,z2,y2 = triangles[triangle][2]
a = -y1*x2 + y0*(-x1+x2) + x0*(y1-y2) + x1*y2
if a != 0:
for i in range(max(0,math.floor(min(x0,x1,x2))), \
min(img_size,math.ceil(max(x0,x1,x2)))):
for j in range(max(0,math.floor(min(y0,y1,y2))), \
min(img_size,math.ceil(max(y0,y1,y2)))):
x = i+0.5
y = j+0.5
s = (y0*x2 - x0*y2 + (y2-y0)*x + (x0-x2)*y)/a
t = (x0*y1 - y0*x1 + (y0-y1)*x + (x1-x0)*y)/a
if s < 0 and t < 0:
s = -s
t = -t
if 0 < s < 1 and 0 < t < 1 and s + t <= 1:
height = z0 *(1-s-t) + z1*s + z2*t
result[i][j] = max(result[i][j], height)
return result[xmin:xmin+xsize, ymin:ymin+ysize]
@staticmethod
def render_object(o, xmin, ymin, xsize, ysize, img_size):
"""
Render a cropped top-down view of object
Parameters
----------
o (list[triple]): object to be rendered, represented as a triangle mesh
xmin, ymin (int): min coordinates of the bounding box containing the object,
with respect to the full image
xsize, ysze (int); size of the bounding box containing the object
img_size (int): size of the full image
"""
triangles = np.asarray(list(o.get_triangles()), dtype=np.float32)
return TopDownView.render_object_helper(triangles, xmin, ymin, xsize, ysize, img_size)
@staticmethod
@jit(nopython=True)
def render_object_full_size_helper(triangles, size):
result = np.zeros((size, size), dtype=np.float32)
N, _, _ = triangles.shape
for triangle in range(N):
x0,z0,y0 = triangles[triangle][0]
x1,z1,y1 = triangles[triangle][1]
x2,z2,y2 = triangles[triangle][2]
a = -y1*x2 + y0*(-x1+x2) + x0*(y1-y2) + x1*y2
if a != 0:
for i in range(max(0,math.floor(min(x0,x1,x2))), \
min(size,math.ceil(max(x0,x1,x2)))):
for j in range(max(0,math.floor(min(y0,y1,y2))), \
min(size,math.ceil(max(y0,y1,y2)))):
x = i+0.5
y = j+0.5
s = (y0*x2 - x0*y2 + (y2-y0)*x + (x0-x2)*y)/a
t = (x0*y1 - y0*x1 + (y0-y1)*x + (x1-x0)*y)/a
if s < 0 and t < 0:
s = -s
t = -t
if 0 < s < 1 and 0 < t < 1 and s + t <= 1:
height = z0 *(1-s-t) + z1*s + z2*t
result[i][j] = max(result[i][j], height)
return result
@staticmethod
def render_object_full_size(o, size):
"""
Render a full-sized top-down view of the object, see render_object
"""
triangles = np.asarray(list(o.get_triangles()), dtype=np.float32)
return TopDownView.render_object_full_size_helper(triangles, size)
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