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swh:1:snp:e0709176be0f75f889c92d5bf3c708601dd371a5
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  • textured_mesh.vert
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To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

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swh:1:cnt:60126a6f0b1a94f5b90545e64dc1246afddd40c9
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swh:1:dir:cb9187d2b0589a2aab4ebc94781e690c18c7a26e
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swh:1:snp:e0709176be0f75f889c92d5bf3c708601dd371a5
Citations

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

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Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Tip revision: a26bd38e4abcbfd6bf58e9a5fa424d9ceb959960 authored by Sylvain Thery on 02 December 2022, 14:10:09 UTC
update README
Tip revision: a26bd38
textured_mesh.vert
#version 300 es
precision highp float;
uniform mat4 projectionMatrix;
uniform mat4 viewMatrix;

layout(location=0) in vec3 position_in;
layout(location=1) in vec2 texcoord_in;

out vec2 tc;


void main()
{
	vec4 P4 = viewMatrix * vec4(position_in, 1.0);
	gl_Position = projectionMatrix * P4;
	tc = texcoord_in;
}

Software Heritage — Copyright (C) 2015–2025, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Contact— JavaScript license information— Web API

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