wasm_math.ll
declare float @llvm.sqrt.f32(float);
declare <4 x float> @llvm.sqrt.v4f32(<4 x float>);
declare <2 x float> @llvm.sqrt.v2f32(<2 x float>);
; fast_inverse
define weak_odr float @fast_inverse_f32(float %x) nounwind alwaysinline {
%y = fdiv float 1.0, %x
ret float %y
}
define weak_odr <2 x float> @fast_inverse_f32x2(<2 x float> %x) nounwind alwaysinline {
%y = fdiv <2 x float> <float 1.0, float 1.0>, %x
ret <2 x float> %y
}
define weak_odr <4 x float> @fast_inverse_f32x4(<4 x float> %x) nounwind alwaysinline {
%y = fdiv <4 x float> <float 1.0, float 1.0, float 1.0, float 1.0>, %x
ret <4 x float> %y
}
; fast_inverse_sqrt
define weak_odr float @fast_inverse_sqrt_f32(float %x) nounwind alwaysinline {
%y = call float @llvm.sqrt.f32(float %x)
%z = fdiv float 1.0, %y
ret float %z
}
define weak_odr <2 x float> @fast_inverse_sqrt_f32x2(<2 x float> %x) nounwind alwaysinline {
%y = call <2 x float> @llvm.sqrt.v2f32(<2 x float> %x)
%z = fdiv <2 x float> <float 1.0, float 1.0>, %y
ret <2 x float> %z
}
define weak_odr <4 x float> @fast_inverse_sqrt_f32x4(<4 x float> %x) nounwind alwaysinline {
%y = call <4 x float> @llvm.sqrt.v4f32(<4 x float> %x)
%z = fdiv <4 x float> <float 1.0, float 1.0, float 1.0, float 1.0>, %y
ret <4 x float> %z
}