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Raw File Download

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • content
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swh:1:cnt:63aeb655860f008793094f728e0825ca42252476

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • content
(requires biblatex-software package)
Generating citation ...
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// piclib.h


void LoadLBM (const char *filename, byte **picture, byte **palette);
void WriteLBMfile (const char *filename, byte *data, int width, int height
	, byte *palette);
void LoadPCX (const char *filename, byte **picture, byte **palette, int *width, int *height);
void WritePCXfile (const char *filename, byte *data, int width, int height
	, byte *palette);

// loads / saves either lbm or pcx, depending on extension
void Load256Image (const char *name, byte **pixels, byte **palette,
				   int *width, int *height);
void Save256Image (const char *name, byte *pixels, byte *palette,
				   int width, int height);


void LoadTGA (const char *filename, byte **pixels, int *width, int *height);
void LoadTGABuffer ( byte *buffer, byte **pic, int *width, int *height);
void WriteTGA (const char *filename, byte *data, int width, int height);

void Load32BitImage (const char *name, unsigned **pixels, int *width, int *height);

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Software Heritage — Copyright (C) 2015–2026, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Content policy— Contact— JavaScript license information— Web API