// interface-shader-param2.slang // This test builds on `interface-shader-param.slang` by using // concrete types that have data within them, instead of // just empty types. //DISABLED_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute //DISABLED_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_0 -use-dxil //DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute // A lot of the setup is the same as for `interface-shader-param`, // so look there if you want the comments. interface IRandomNumberGenerator { [mutating] int randomInt(); } interface IRandomNumberGenerationStrategy { associatedtype Generator : IRandomNumberGenerator; Generator makeGenerator(int seed); } interface IModifier { int modify(int val); } int test( int seed, IRandomNumberGenerationStrategy inStrategy, IModifier modifier) { let strategy = inStrategy; var generator = strategy.makeGenerator(seed); let unused = generator.randomInt(); let val = generator.randomInt(); let modifiedVal = modifier.modify(val); return modifiedVal; } //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out RWStructuredBuffer gOutputBuffer; //TEST_INPUT:cbuffer(data=[0 0 0 0 1 0 0 0], stride=4): ConstantBuffer gStrategy; [numthreads(4, 1, 1)] void computeMain( //TEST_INPUT:root_constants(data=[0 0 0 0 8 0 0 0], stride=4): uniform IModifier modifier, uint3 dispatchThreadID : SV_DispatchThreadID) { let tid = dispatchThreadID.x; let inputVal : int = tid; let outputVal = test(inputVal, gStrategy, modifier); gOutputBuffer[tid] = outputVal; } // Okay, now we get to the part that is unique starting // in this test: we add data to the concrete types // that we will use as parameters. struct MyStrategy : IRandomNumberGenerationStrategy { int globalSeed; struct Generator : IRandomNumberGenerator { int state; [mutating] int randomInt() { return state++; } } Generator makeGenerator(int seed) { Generator generator = { seed ^ globalSeed }; return generator; } } struct MyModifier : IModifier { int localModifier; int modify(int val) { return val ^ localModifier; } } //TEST_INPUT: globalExistentialType MyStrategy //TEST_INPUT: entryPointExistentialType MyModifier