From: Jeff Gilbert diff --git a/gfx/angle/src/compiler/Uniform.cpp b/gfx/angle/src/compiler/CompilerUniform.cpp rename from gfx/angle/src/compiler/Uniform.cpp rename to gfx/angle/src/compiler/CompilerUniform.cpp --- a/gfx/angle/src/compiler/Uniform.cpp +++ b/gfx/angle/src/compiler/CompilerUniform.cpp @@ -1,15 +1,15 @@ // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // -#include "compiler/Uniform.h" +#include "CompilerUniform.h" namespace sh { Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex) { this->type = type; this->precision = precision; diff --git a/gfx/angle/src/compiler/Uniform.h b/gfx/angle/src/compiler/CompilerUniform.h rename from gfx/angle/src/compiler/Uniform.h rename to gfx/angle/src/compiler/CompilerUniform.h diff --git a/gfx/angle/src/compiler/OutputHLSL.h b/gfx/angle/src/compiler/OutputHLSL.h --- a/gfx/angle/src/compiler/OutputHLSL.h +++ b/gfx/angle/src/compiler/OutputHLSL.h @@ -11,17 +11,17 @@ #include #include #define GL_APICALL #include #include "compiler/intermediate.h" #include "compiler/ParseHelper.h" -#include "compiler/Uniform.h" +#include "compiler/CompilerUniform.h" namespace sh { class UnfoldShortCircuit; class OutputHLSL : public TIntermTraverser { public: diff --git a/gfx/angle/src/compiler/TranslatorHLSL.h b/gfx/angle/src/compiler/TranslatorHLSL.h --- a/gfx/angle/src/compiler/TranslatorHLSL.h +++ b/gfx/angle/src/compiler/TranslatorHLSL.h @@ -3,17 +3,17 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATORHLSL_H_ #define COMPILER_TRANSLATORHLSL_H_ #include "compiler/ShHandle.h" -#include "compiler/Uniform.h" +#include "compiler/CompilerUniform.h" class TranslatorHLSL : public TCompiler { public: TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output); virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; } const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; } diff --git a/gfx/angle/src/libGLESv2/Shader.h b/gfx/angle/src/libGLESv2/Shader.h --- a/gfx/angle/src/libGLESv2/Shader.h +++ b/gfx/angle/src/libGLESv2/Shader.h @@ -13,17 +13,17 @@ #define LIBGLESV2_SHADER_H_ #define GL_APICALL #include #include #include #include -#include "compiler/Uniform.h" +#include "compiler/CompilerUniform.h" #include "common/angleutils.h" namespace rx { class Renderer; } namespace gl