DrawWorld.cpp
#include "DrawWorld.h"
#include "render/DrawPerturb.h"
void cDrawWorld::DrawPerturbs(const cWorld& world)
{
const cPerturbManager& perturb_man = world.GetPerturbManager();
int num_perturbs = perturb_man.GetNumPerturbs();
for (int p = 0; p < num_perturbs; ++p)
{
const tPerturb& perturb = perturb_man.GetPerturb(p);
cDrawPerturb::Draw(perturb);
}
}