normalize_unit_area.h
#ifndef NORMALIZE_UNIT_AREA_H
#define NORMALIZE_UNIT_AREA_H
#include <iostream>
#include <Eigen/Core>
#include <igl/doublearea.h>
// Inputs:
// V a matrix of vertex positions
// F a matrix of face info
// Outputs:
// V a matrix of vertex positions (in a unit box)
void normalize_unit_area(
Eigen::MatrixXd & V,
const Eigen::MatrixXi & F);
#endif