https://github.com/NSchertler/GeneralizedMotorcycleGraph
Tip revision: a34738fe34a051760b4042dc9d740231e511fec1 authored by Nico Schertler on 31 October 2020, 07:04:57 UTC
Updated access token
Updated access token
Tip revision: a34738f
mesh_colors_quad.tcs
#version 430
layout (vertices = 4) out;
uniform int R;
struct QuadData
{
vec2 cornerTexCoords[4];
vec2 texCoords[9];
uint cPtr;
};
layout(std430, binding = 0) buffer quadData
{
QuadData quads[];
};
out TCS_OUT
{
vec2 pos;
} vertex[];
patch out uint quadId;
void main(void)
{
int quadIdx = gl_PrimitiveID;
int vIdx = gl_InvocationID;
QuadData quad = quads[quadIdx];
vertex[gl_InvocationID].pos = quad.cornerTexCoords[gl_InvocationID];
quadId = quadIdx;
gl_TessLevelOuter[0] = R;
gl_TessLevelOuter[1] = R;
gl_TessLevelOuter[2] = R;
gl_TessLevelOuter[3] = R;
gl_TessLevelInner[0] = R;
gl_TessLevelInner[1] = R;
}