/** * \file * \copyright * Copyright (c) 2012-2023, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/license * */ #pragma once #include "MeshLib/MeshEnums.h" #include "Element.h" #include "EdgeReturn.h" #include "TetRule4.h" namespace MeshLib { /** * This class represents a 3d tetrahedron element with 10 nodes. The following sketch shows the node and edge numbering. * @anchor TetrahedronNodeAndEdgeNumbering * @code * 3 * /|\ * / | \ * 7/ | \9 * / |8 \ * / | \ * 0.....|.....2 * \ | 2 / * \ | / * 4\ | /5 * \ | / * \|/ * 1 * * @endcode */ class TetRule10 : public TetRule4 { public: /// Constant: The number of all nodes for this element static const unsigned n_all_nodes = 10u; /// Constant: The FEM type of the element static const CellType cell_type = CellType::TET10; /// Constant: Local node index table for faces static const unsigned face_nodes[4][6]; /// Constant: Local node index table for edge static const unsigned edge_nodes[6][3]; /// Returns the i-th edge of the element. using EdgeReturn = MeshLib::QuadraticEdgeReturn; /// Returns the i-th face of the element. static const Element* getFace(const Element* e, unsigned i); }; /* class */ } // namespace MeshLib