//TEST:COMPARE_HLSL: -profile ps_5_0 -entry main // Make sure we don't crash when desugaring resource in structs, // when the user also declares multiple variables with a // single declaration. #ifdef __SLANG__ cbuffer C { Texture2D t0, t1; SamplerState s; float2 uv; }; float4 main() : SV_Target { return t0.Sample(s, uv) + t1.Sample(s, uv); } #else struct SLANG_ParameterGroup_C_0 { float2 uv_0; }; cbuffer C_0 : register(b0) { SLANG_ParameterGroup_C_0 C_0; }; Texture2D C_t0_0 : register(t0); Texture2D C_t1_0 : register(t1); SamplerState C_s_0 : register(s0); float4 main() : SV_TARGET { return C_t0_0.Sample(C_s_0, C_0.uv_0) + C_t1_0.Sample(C_s_0, C_0.uv_0); } #endif